Search found 100 matches
- Wed Sep 29, 2010 1:12 pm
- Forum: Support
- Topic: Won't run in Linux
- Replies: 11
- Views: 2379
Re: Won't run in Linux
VGA compatible controller: ATI Technologies Inc Radeon Mobility M7 LW [Radeon Mobility 7500] This seems to be the core of your problem, TBH - Wikipedia (the standard repository for all knowledge and wisdom, though it has many omissions and contains much that is apocryphal, or at least wildly inaccu...
- Fri Jul 30, 2010 9:04 am
- Forum: Support
- Topic: pcm_params.c OpenAL PulseAudio Crash
- Replies: 3
- Views: 1049
Re: Does not start on Linux
This is a problem on ALSA-pulseaudio level. It's a known bug (googling it shows mainly Ekiga and ALSA bugtrackers). It should help if we can get it to try to use pulseaudio oss emulation first, but as I can see from OpenAL IRC logs the config file syntax has changed, so it'll take me some time to wo...
- Mon Jul 19, 2010 10:27 am
- Forum: Support
- Topic: 0.3.14 crashes while mouse-moving (Win32)
- Replies: 3
- Views: 991
Re: 0.3.14 crashes while mouse-moving (Win32)
The sound loop does not have to indicate a sound problem - the sound system updates sound buffers at each frame (it's not in a separate thread). Anything that would crash the game could cause this effect (buffer not updated in time and played repeatedly). As far as I remember the sound system is qui...
- Fri Mar 05, 2010 11:56 am
- Forum: Programming
- Topic: Recent crashes with OpenGL 1.4
- Replies: 17
- Views: 2111
Re: Recent crashes with OpenGL 1.4
How about creating a separate "Check system" application (like old games used to have) This would create a bit of extra work and possibly duplicate some code already in freeorion (yay! copy and paste!), but it would be easier to make it platform-specific then. edit: I checked - there is no...
- Tue Jun 03, 2008 10:33 pm
- Forum: Strategy Games
- Topic: Context: info on your favorite games
- Replies: 3
- Views: 2928
Re: Context: info on your favorite games
:arrow: Gameplay data Game: Heroes of Might and Magic 3 Type of game: hotseat Lenght of game: total of several weeks, but if played non-stop and without interruptions it would take a day or two, I guess. The average length of combat: at the beginning about 1-2 minutes, later escalating to approx. 10...
- Tue Apr 22, 2008 6:39 pm
- Forum: Strategy Games
- Topic: Civ 3 vs Civ 4
- Replies: 8
- Views: 5956
Re: Civ 3 vs Civ 4
I may be busy with research for a while, and not post so much here. I know what you mean :mrgreen: you did find yourself a good research subject there. Though for absolute pinnacle, try finding a friend with another copy and play over lan... that's a whole day of serious researching gone without yo...
- Wed Apr 16, 2008 12:10 pm
- Forum: Programming
- Topic: profiling freeorions sources?
- Replies: 15
- Views: 3544
Re: profiling freeorions sources?
As for asteroids I wonder if something like Paged Geometry plugin for Ogre would be applicable ( http://www.ogre3d.org/phpBB2/viewtopic.php?t=36655 ) - I mean, rendering huge forests and asteroid belts is a bit similar (lots of similar geometry, most likely static), or at least use Compiled Vertex A...
- Tue Apr 01, 2008 9:59 pm
- Forum: Programming
- Topic: OGRE
- Replies: 10
- Views: 2772
Re: OGRE
Is [OGRE] doing anything visible within the game yet? No. Elaborating on Geoff's response: currently it's not doing anything and you're not missing out on anything. All work on integrating OGRE is done in a separate code branch called ogre-integration. (if you don't know what that means don't worry...
- Tue Mar 18, 2008 8:54 pm
- Forum: Off-Topic
- Topic: If you don't like pictures.....
- Replies: 15
- Views: 7822
Re: Don't click if you don't like pictures.
Hmm... after seing Roxanne I thought that if we ever get to a point where making a fully-fledged manual will seem like a good idea, I'd say you'd be the one to illustrate it, Blizzard-like (you know, sketches on pages) or like the Warhammer Fantasy Battle manual (also pictures in different parts of ...
- Tue Mar 04, 2008 7:50 am
- Forum: Programming
- Topic: Ogre-integration
- Replies: 5
- Views: 3465
Re: Ogre-integration
Could you elaborate a bit? What does this option do, and what problem does it fix? Is there a link to something on the Ogre ste I could read about this? Ogre docs are usually not very good when it comes to string-based options -- it's hard to find out what such strings do. It's due to buggy drivers...
- Mon Mar 03, 2008 12:42 am
- Forum: Support
- Topic: [LINUX] Sound Stuttering
- Replies: 1
- Views: 1931
Re: Statically linked Linux-version
Sound stuttered, but I think I read that's a common and solvable problem? Sound or sound and music? If it's sound and music then the problem lies between OpenAL and ALSA/OSS (whatever is used as a backend) and you should go to FO wiki's FAQ page - http://www.freeorion.org/index.php/FAQ and try usin...
- Mon Mar 03, 2008 12:11 am
- Forum: Programming
- Topic: Ogre-integration
- Replies: 5
- Views: 3465
Ogre-integration
:!: Problem: On Linux (possibly also MacOS) with some card/driver combinations Ogre will hang up during initialisation of app window (displays the window and stops responding) :idea: Solution add root->getRenderSystem()->setConfigOption("RTT Preferred Mode", "PBuffer"); before ca...
- Fri Feb 29, 2008 10:49 pm
- Forum: Graphics
- Topic: [[Concept]] Ships for Species: Chato'matou'Gormoshk
- Replies: 51
- Views: 11367
Re: [[Concept]] Ships for Species: Chato'matou'Gormoshk
A typical lit space scene, consist of a single sharp light source. The many distant stars all around don't have a vivible effect. There is some heavy bounced light involved if you are near a planet. Yes, that is true, but what we percieve as real/natural is what we see in everyday life. And we see ...
- Fri Feb 29, 2008 10:34 pm
- Forum: Graphics
- Topic: [[Concept]] Ships for Species: Chato'matou'Gormoshk
- Replies: 51
- Views: 11367
Re: [[Concept]] Ships for Species: Chato'matou'Gormoshk
mareviQ: just as Kharagh said that my rendition of his creature was just as he imagined, so is your modeling the same thing of what I had in mind. That mean's you did a great job at visualizing it :) I was wondering, would you be willing to throw me the .blend file? It's already aviable - it's in t...
- Fri Feb 29, 2008 4:48 pm
- Forum: Graphics
- Topic: [[Concept]] Ships for Species: Chato'matou'Gormoshk
- Replies: 51
- Views: 11367
Re: [[Concept]] Ships for Species: Chato'matou'Gormoshk
Making something along those lines or more detailed wouldn't really be a problem. The only issue I see myself in a pickle is if the ships are too detailed, like looking at a Borg cube or something. The fine little details in the sides of the hull might be a little iffy. That's what textures are for...