Search found 3 matches
- Thu Jan 11, 2018 10:22 am
- Forum: Programming
- Topic: Patch to cache rendered backgrounds for better FPS.
- Replies: 6
- Views: 6852
Re: Patch to cache rendered backgrounds for better FPS.
Expected as much; the point of posting it was to see if it's worth taking the time to polish it up. (AFAICT fixing the glitches shouldn't bring back the performance hit, but figuring out how will take me a while.)
- Thu Jan 11, 2018 9:49 am
- Forum: Programming
- Topic: Patch to cache rendered backgrounds for better FPS.
- Replies: 6
- Views: 6852
Re: Patch to cache rendered backgrounds for better FPS.
The galaxy map, with associated starlanes/molecular clouds/systems/visibility range circles.
- Thu Jan 11, 2018 8:17 am
- Forum: Programming
- Topic: Patch to cache rendered backgrounds for better FPS.
- Replies: 6
- Views: 6852
Patch to cache rendered backgrounds for better FPS.
This patch adds an option to render the background to a texture so it doesn't need to be rerendered every frame. On my system it brings a massive improvement in FPS - I have a 1600-star universe that is ~4FPS on my machine using normal settings, ~12FPS with my patch. Bugs in my patch: - It currently...