Search found 23 matches

by Argus
Sat Jan 14, 2006 9:30 am
Forum: Other Game Design
Topic: Race Conditions with Wonders
Replies: 16
Views: 3723

1. The planet with the largest economy builds it. So if planet A and B are building the same wonder and tie then if planet A produces 17 PPs a turn and planet B only 14 PPs then planet A gets the prize. If the planets tie then consider star systems economy then empire as a whole... (It doesn't even ...
by Argus
Fri Jan 13, 2006 4:23 am
Forum: Other Game Design
Topic: Race Conditions with Wonders
Replies: 16
Views: 3723

Race Conditions with Wonders

Just playing a little civ and I had a thought about 2 players building the same wonder. In FreeOrion if two players start building the same wonder the same round and finish the same round what happens? I'm assuming we're having all players submit their turns at the same time and it's not like player...
by Argus
Wed Dec 21, 2005 5:59 pm
Forum: Story
Topic: Trancedence vs Singularity
Replies: 45
Views: 34802

Every time I read about ascendence I can't help thinking of the Hyperion books I've read. The whole idea of the books (I hope I'm not ruining the books for people) is that humans created AIs and then the AIs became a race of their own and these AIs then evolved and then one day (in one of many possi...
by Argus
Fri Dec 09, 2005 5:02 pm
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 8284

We should just ignore his non productive posts guys and gals. When he stops getting attention he'll stop coming back here.
by Argus
Thu Sep 01, 2005 7:08 pm
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 10651

Dreamer wrote: guiguibaah wrote: This way you don't have to redesign ships to keep up with raw damage output. You redesign them to keep up with technology. Technology that brings new strategies that are faced on the battlefield. Exactly my point Smile Though of course you managed to put it a lot mor...
by Argus
Thu Sep 01, 2005 6:49 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

Maybe we could treat upgrading as a type of project. I'm not too sure how projects are handled anymore but maybe you could say [upgrade this type to another type ship project 10 PPs/turn 10 turns] cost and time depending on the number and properties of the ships being upgraded(large/small, etc). Tha...
by Argus
Wed Aug 31, 2005 2:02 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

I think the differences make them overly complex. That's my opinion anyways. I mean they can already cost different amounts, take up different space, have different accelerations, max speeds, maneuverability, different drive signatures (detecting them in space), not to mention where they will be mad...
by Argus
Tue Aug 30, 2005 3:39 pm
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 10651

IMO it would be better to trust on the natural specialisation that will orrur during the game. People will not be able to stay up to date in the reseach race with all techs. They will either have to decide for a few, or they will build ships which are a little bit behind tech-wise, but much more ve...
by Argus
Tue Aug 30, 2005 3:01 pm
Forum: Other Game Design
Topic: Time within turns.
Replies: 15
Views: 3040

I just had a thought though! Oh wait yaromir already said it: It is really the matter of time-interval size difference. If a ship typicly spends 10 days in flight and then fights for 1 hour, it is unlikely that such situations would occur. Thankfully it can be ditched due to one of the FO rules perh...
by Argus
Tue Aug 30, 2005 3:37 am
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 10651

I like that idea. The only way to get really really good lasers would be to specialize in them. Kind of reminds me of Star Trek actually. Romulans with their cloaking, Klingons disruptors, etc. The tech tree would of course have to be designed to allow this of course. Also this way computer opponent...
by Argus
Tue Aug 30, 2005 3:21 am
Forum: Other Game Design
Topic: Conquering colonised planets - culture,assimilation,genocide
Replies: 24
Views: 5119

"Plunder" I like that! :lol: That brings back memories! Yah I think the whole spying and various activities could be opened up for you in the espionage window (we do have a espionage window?) but it wouldn't be listed in the conquest screen. It would be your responsibility to take advantag...
by Argus
Tue Aug 30, 2005 2:41 am
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

utilae: that's my personal opinion as well CCMan where exactly did you make those points you've so nicely put in quotes? :roll: :wink: My points were not trying to attack your statements! They were simply stating how I see it. I'll try to make it clearer (and I apologize in advance if I attack you :...
by Argus
Mon Aug 29, 2005 10:03 pm
Forum: Design Archive
Topic: Feature Request: System & Planet names
Replies: 54
Views: 50604

I just had an interesting thought. I know it's not a brainstorming thread but the thought isn't off topic so... What happens when say I, an English speaking person, plays with Chinese speaking person? I know there would most likely be chinese servers and english servers in that case but I'm thinking...
by Argus
Mon Aug 29, 2005 9:49 pm
Forum: Other Game Design
Topic: Time within turns.
Replies: 15
Views: 3040

I like the idea about multi party combat. I also like the idea that if combat takes too long it gets completed the next turn. As far as building things goes. I'm a little bit confused about the image Geoff the Medio linked to. If you're building a project which normally takes 10 PP/turn but you're o...
by Argus
Mon Aug 29, 2005 9:18 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

Is drive tech factored into ship cost? If drive tech is factored into ship cost people could just decide to build as many ships as they can early knowing that they'll get free upgrades later on those ships. If we then say no no it'll cost them to upgrade then we're going to have to have some ships w...