Search found 157 matches

by stpa
Sat Mar 05, 2022 12:33 pm
Forum: Scripting & Balancing
Topic: Playing around with Stealth/Defenses for Natives/Specials
Replies: 24
Views: 2192

Re: Playing around with Stealth/Defenses for Natives/Specials

Aims: Occasional stealth on monster nests overshot, in my opinion it is not necessary to add yet more stealth-spewing master-cloud-monsters. this could better be applied to just the one planet. and there was also the idea of nest tending species to occur on nest worlds, who again could have smth li...
by stpa
Sat Mar 05, 2022 9:02 am
Forum: Play-Testing Feedback
Topic: fleet display bug and persistent sitrep
Replies: 1
Views: 1199

fleet display bug and persistent sitrep

i have been seeing an occasional bug lately in current master* where marching orders are given to fleets but do not properly show up on the map. expected behaviour: fleet icon moves from upper right to upper left to indicate its on the move, dotted line to target on the map, target scan circle, ETA ...
by stpa
Tue Mar 01, 2022 10:00 am
Forum: FreeOrion Project
Topic: Online voice chat meeting, Monday February 28th 2022
Replies: 2
Views: 1125

Re: Online voice chat meeting, Monday February 28th 2022

could not take part due to satellite-internet-outage over europe since thursday morning. short recap pls?
by stpa
Tue Feb 22, 2022 7:30 pm
Forum: Other Game Design
Topic: species effect for like/dislike of fieldtypes
Replies: 37
Views: 4017

Re: species effect for like/dislike of fieldtypes

adding tech "System Defense Ping" and building "Monster Blocker", see screenshots attached. Will this work on Black Kraken and the other Experimentor monster? I think they should be excluded. at the moment, yes i believe it does. (i have never experienced an experimentor battle ...
by stpa
Sun Feb 20, 2022 12:07 pm
Forum: Other Game Design
Topic: species effect for like/dislike of fieldtypes
Replies: 37
Views: 4017

Re: species effect for like/dislike of fieldtypes

Geoff the Medio wrote: Sat Feb 19, 2022 10:06 pm
stpa wrote: Sat Feb 19, 2022 9:32 pmEtherial Energy Enforcer
Better, but still not good enough, I think.
can you propose an acceptable name?

i can perform refactorings when ever necessary and as often as desired.
by stpa
Sun Feb 20, 2022 10:03 am
Forum: Other Game Design
Topic: species effect for like/dislike of fieldtypes
Replies: 37
Views: 4017

Re: species effect for like/dislike of fieldtypes

adding tech "System Defense Ping" and building "Monster Blocker", see screenshots attached.
by stpa
Sat Feb 19, 2022 9:32 pm
Forum: Other Game Design
Topic: species effect for like/dislike of fieldtypes
Replies: 37
Views: 4017

Re: species effect for like/dislike of fieldtypes

adding Krill Siren tech, Krill Siren building, and Krill Siren ship part. see screenshots attached. also renamed the rotten core to Etherial Energy Enforcer. for the Krill Siren effect i will modify the MONSTER_MOVE_ALWAYS effect in `monster.macros` to set monsters'es destination preferably to where...
by stpa
Thu Feb 17, 2022 3:45 pm
Forum: Other Game Design
Topic: species effect for like/dislike of fieldtypes
Replies: 37
Views: 4017

Re: species effect for like/dislike of fieldtypes

Field Flux Capacitor Carriable Canceller Core Kernel of Hidden Havoc Fiendish Field Enforcer MicroMacro Mutator Universally Upsetting Unit Etherial Energy Equalizer ? .. @geoff, if the name references a certain field, then the effect shoud only be on that type of field and not on all fields as is no...
by stpa
Thu Feb 17, 2022 3:39 pm
Forum: Play-Testing Feedback
Topic: Untangling the research tree
Replies: 10
Views: 1588

Re: Untangling the research tree

right, probably just find some papers describing how to lay out graphs pretty and reimplement from scratch, or go the extra mile and find a licence compatible library to do the layouting. while someone is at it, would be also nice to optionally branch out the unlocked items on the tree into extra no...
by stpa
Thu Feb 17, 2022 3:17 pm
Forum: Play-Testing Feedback
Topic: Ship/part cheapening techs/buildings
Replies: 7
Views: 1438

Re: Ship/part cheapening techs/buildings

post a patch, then?
by stpa
Thu Feb 17, 2022 8:16 am
Forum: Programming
Topic: Listing artistic species in Pedia
Replies: 18
Views: 2593

Re: Listing artistic species in Pedia

wobbly wrote: Wed Feb 16, 2022 7:57 pm and PEDIA_ARTISTIC added to the tags of the .focs of all artistic species
wait a second, we have a second tag then? why not reuse the preexisting ARTISTIC tag? other than that, +1
by stpa
Thu Feb 17, 2022 8:11 am
Forum: Dev Blogs
Topic: Pedia Stuff
Replies: 2
Views: 1058

Re: Pedia Stuff

i only added the tag to laenfa to be consistent with preexisting same tag on sly, probably noticed it when moving the laenfa phototrophic effects to the general population macros .. turns out to be a mistake and the possible solution path was layed out in the previous voice meeting, where i believe ...
by stpa
Thu Feb 17, 2022 7:59 am
Forum: Play-Testing Feedback
Topic: Ship/part cheapening techs/buildings
Replies: 7
Views: 1438

Re: Ship/part cheapening techs/buildings

What I am proposing is to make a building that makes an existing part cheaper to produce. can you come up with a pullrequest for that proposal? it took me (not to brag or anything, just saying) about an hour to come up with the source code changes necessary for a new tech for a new ship part and an...
by stpa
Wed Feb 16, 2022 7:35 pm
Forum: Story
Topic: Master List of New Native Species
Replies: 32
Views: 6947

Re: Master List of New Native Species

you'd probably just need to adjust the scripting in `monster_guard.macros` a little to add more randomly chanced variation to the guard monsters
by stpa
Tue Feb 15, 2022 8:10 pm
Forum: Play-Testing Feedback
Topic: Untangling the research tree
Replies: 10
Views: 1588

Re: Untangling the research tree

there are plenty of graph layouting libraries out there. they usually work better with bigger graphs though, we'd need more techs for it to look really nice. in the olden days, i'd go look at http://www.visualcomplexity.com/ for some inspirations, and g**ggeling for "graph layout library" ...