Search found 157 matches
- Sat Mar 05, 2022 12:33 pm
- Forum: Scripting & Balancing
- Topic: Playing around with Stealth/Defenses for Natives/Specials
- Replies: 24
- Views: 2192
Re: Playing around with Stealth/Defenses for Natives/Specials
Aims: Occasional stealth on monster nests overshot, in my opinion it is not necessary to add yet more stealth-spewing master-cloud-monsters. this could better be applied to just the one planet. and there was also the idea of nest tending species to occur on nest worlds, who again could have smth li...
- Sat Mar 05, 2022 9:02 am
- Forum: Play-Testing Feedback
- Topic: fleet display bug and persistent sitrep
- Replies: 1
- Views: 1199
fleet display bug and persistent sitrep
i have been seeing an occasional bug lately in current master* where marching orders are given to fleets but do not properly show up on the map. expected behaviour: fleet icon moves from upper right to upper left to indicate its on the move, dotted line to target on the map, target scan circle, ETA ...
- Tue Mar 01, 2022 10:00 am
- Forum: FreeOrion Project
- Topic: Online voice chat meeting, Monday February 28th 2022
- Replies: 2
- Views: 1125
Re: Online voice chat meeting, Monday February 28th 2022
could not take part due to satellite-internet-outage over europe since thursday morning. short recap pls?
- Tue Feb 22, 2022 7:30 pm
- Forum: Other Game Design
- Topic: species effect for like/dislike of fieldtypes
- Replies: 37
- Views: 4017
Re: species effect for like/dislike of fieldtypes
adding tech "System Defense Ping" and building "Monster Blocker", see screenshots attached. Will this work on Black Kraken and the other Experimentor monster? I think they should be excluded. at the moment, yes i believe it does. (i have never experienced an experimentor battle ...
- Sun Feb 20, 2022 12:07 pm
- Forum: Other Game Design
- Topic: species effect for like/dislike of fieldtypes
- Replies: 37
- Views: 4017
Re: species effect for like/dislike of fieldtypes
can you propose an acceptable name?
i can perform refactorings when ever necessary and as often as desired.
- Sun Feb 20, 2022 10:03 am
- Forum: Other Game Design
- Topic: species effect for like/dislike of fieldtypes
- Replies: 37
- Views: 4017
Re: species effect for like/dislike of fieldtypes
adding tech "System Defense Ping" and building "Monster Blocker", see screenshots attached.
- Sat Feb 19, 2022 9:32 pm
- Forum: Other Game Design
- Topic: species effect for like/dislike of fieldtypes
- Replies: 37
- Views: 4017
Re: species effect for like/dislike of fieldtypes
adding Krill Siren tech, Krill Siren building, and Krill Siren ship part. see screenshots attached. also renamed the rotten core to Etherial Energy Enforcer. for the Krill Siren effect i will modify the MONSTER_MOVE_ALWAYS effect in `monster.macros` to set monsters'es destination preferably to where...
- Thu Feb 17, 2022 3:45 pm
- Forum: Other Game Design
- Topic: species effect for like/dislike of fieldtypes
- Replies: 37
- Views: 4017
Re: species effect for like/dislike of fieldtypes
Field Flux Capacitor Carriable Canceller Core Kernel of Hidden Havoc Fiendish Field Enforcer MicroMacro Mutator Universally Upsetting Unit Etherial Energy Equalizer ? .. @geoff, if the name references a certain field, then the effect shoud only be on that type of field and not on all fields as is no...
- Thu Feb 17, 2022 3:39 pm
- Forum: Play-Testing Feedback
- Topic: Untangling the research tree
- Replies: 10
- Views: 1588
Re: Untangling the research tree
right, probably just find some papers describing how to lay out graphs pretty and reimplement from scratch, or go the extra mile and find a licence compatible library to do the layouting. while someone is at it, would be also nice to optionally branch out the unlocked items on the tree into extra no...
- Thu Feb 17, 2022 3:17 pm
- Forum: Play-Testing Feedback
- Topic: Ship/part cheapening techs/buildings
- Replies: 7
- Views: 1438
Re: Ship/part cheapening techs/buildings
post a patch, then?
- Thu Feb 17, 2022 8:16 am
- Forum: Programming
- Topic: Listing artistic species in Pedia
- Replies: 18
- Views: 2593
- Thu Feb 17, 2022 8:11 am
- Forum: Dev Blogs
- Topic: Pedia Stuff
- Replies: 2
- Views: 1058
Re: Pedia Stuff
i only added the tag to laenfa to be consistent with preexisting same tag on sly, probably noticed it when moving the laenfa phototrophic effects to the general population macros .. turns out to be a mistake and the possible solution path was layed out in the previous voice meeting, where i believe ...
- Thu Feb 17, 2022 7:59 am
- Forum: Play-Testing Feedback
- Topic: Ship/part cheapening techs/buildings
- Replies: 7
- Views: 1438
Re: Ship/part cheapening techs/buildings
What I am proposing is to make a building that makes an existing part cheaper to produce. can you come up with a pullrequest for that proposal? it took me (not to brag or anything, just saying) about an hour to come up with the source code changes necessary for a new tech for a new ship part and an...
- Wed Feb 16, 2022 7:35 pm
- Forum: Story
- Topic: Master List of New Native Species
- Replies: 32
- Views: 6947
Re: Master List of New Native Species
you'd probably just need to adjust the scripting in `monster_guard.macros` a little to add more randomly chanced variation to the guard monsters
- Tue Feb 15, 2022 8:10 pm
- Forum: Play-Testing Feedback
- Topic: Untangling the research tree
- Replies: 10
- Views: 1588
Re: Untangling the research tree
there are plenty of graph layouting libraries out there. they usually work better with bigger graphs though, we'd need more techs for it to look really nice. in the olden days, i'd go look at http://www.visualcomplexity.com/ for some inspirations, and g**ggeling for "graph layout library" ...