Search found 2 matches

by Tatiana
Wed Aug 20, 2003 11:28 am
Forum: Design Archive
Topic: Design: Ship Range
Replies: 43
Views: 34512

Impaler your post does make sense. BUT we need to limit range for a gameplay reason rather than a realistic one ;). We will need ship range from v.1 to final. This is to prevent a stone age "rush". Becuase as we get better and better tech i'm sure there will be a critical point where you can get su...
by Tatiana
Mon Aug 04, 2003 8:19 am
Forum: Other Game Design
Topic: Race picks from moo2. What do we want to keep or add ?
Replies: 48
Views: 6015

Race picks.

Here is my small proposal : I. Combat picks : 1. Offence : a) +20 b) +40 c) +60 d) +80 e) +100 f) -20 g) -40 2. Defence : a) +20 b) +40 c) +60 d) +80 e) +100 f) -20 g) -40 3. Troops : a) +10 b) +20 c) +30 d) +40 e) +50 f) -10 g) -20 II.Economy picks : 1. Food : a) +0,5 b) +1 c) +1,5 d) +2 e) -0,5 f)...