Search found 37 matches

by phocas
Sat Aug 18, 2018 9:19 am
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 362

Re: Questions from a new player

good idea, this feature will be nice indeed
by phocas
Wed Aug 15, 2018 1:22 pm
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 362

Re: Questions from a new player

one more things on your picture about almath 1 it is only a small and adequate planet so the population will never grow high your research and production on this planet will stay low what will be the focus with no specific special bonus available you better choice should be the growing focus to use ...
by phocas
Wed Aug 15, 2018 1:14 pm
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 362

Re: Questions from a new player

Hello Daybreak some times t's not a matter of research tech there are many mandatory building and you can not have the new one if the previous are not builded NB: the same apply for space hull you can not build some you researched if you don't have some mandatory building (sometime it can be difficu...
by phocas
Tue Jul 03, 2018 8:25 pm
Forum: Play-Testing Feedback
Topic: 0.48 rc2 adaptative automation problem ??
Replies: 3
Views: 203

Re: 0.48 rc2 adaptative automation problem ??

thanks for the hints, so ok it's not a problem but a feature but

wouah what an hidden feature :roll:

maybe some report is lacking about that when POP is lowering

?? the concentration camp tech is boosting the industry and lowering the population
by phocas
Tue Jul 03, 2018 7:57 pm
Forum: Support
Topic: Help with colonisation, invasion bug replication
Replies: 6
Views: 252

Re: Help with colonisation, invasion bug replication

last turn the troop ships were 1 tun movement from their target during the turn calculation there was the "refresh" and the troop ships moved to their target raising the "invasion button" so i pushed the button before the turn start found in freeorion.log 21:15:21.323824 [debug] timer : ScopedTimer....
by phocas
Tue Jul 03, 2018 6:14 pm
Forum: Support
Topic: Help with colonisation, invasion bug replication
Replies: 6
Views: 252

Re: Help with colonisation, invasion bug replication

The curious thing was that the order didn't get discarded, it became unavailable if repeated in the next turn, and then the error started stacking itself somehow. I think I was able to trigger this as I am playing on relatively low end hardware. Greying out the ability to trigger the order at this ...
by phocas
Tue Jul 03, 2018 6:04 pm
Forum: Other Game Design
Topic: Reviewing the current Imperial Stockpile mechanics
Replies: 23
Views: 952

Re: Reviewing the current Imperial Stockpile mechanics

thanks Oberlus i see the light :wink: , i understand now that stockpile limits is only about depleting rate and using the stock i was thinking that stockpile techs were about how much you can move in stockpile (+ or -) so fearing it can be a max stocking flow limit stocking heavy PP numbers is not n...
by phocas
Tue Jul 03, 2018 5:32 pm
Forum: Play-Testing Feedback
Topic: 0.48 rc2 adaptative automation problem ??
Replies: 3
Views: 203

0.48 rc2 adaptative automation problem ??

while playing with the last v0.4.8 ppa-v0.4.8 [build 2018-06-24.4983374] from linux PPA adaptative automation i have researched this tech but on divakara system i can see the +5 only on the first planet and not the second http://imgur.com/G2Pe2Gel.png divakara is a freshly invaded system that was in...
by phocas
Tue Jul 03, 2018 5:24 pm
Forum: Play-Testing Feedback
Topic: bombardment strange things with 0.48 rc2 (and before...)
Replies: 10
Views: 286

Re: strange things with 0.48 rc2

I think I can clarify for him: when you first order a fleet to bombard, everything seems fine on that turn, with every ship in the fleet displaying the "falling bomb" purple icon. But on subsequent turns, weird things happen: some ships will lose that icon, in the system pane the "cancel bombardmen...
by phocas
Sun Jul 01, 2018 3:22 pm
Forum: Play-Testing Feedback
Topic: bombardment strange things with 0.48 rc2 (and before...)
Replies: 10
Views: 286

Re: strange things with 0.48 rc2

one more strange thing

look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots

Image
by phocas
Sun Jul 01, 2018 3:18 pm
Forum: Play-Testing Feedback
Topic: bombardment strange things with 0.48 rc2 (and before...)
Replies: 10
Views: 286

Re: strange things with 0.48 rc2

bombardment It was, every bit of it. So nothing specific to 0.4.8 here. ok for the 1) but what about the 2) ?? with the "cancel bombardment" button staying several turns after the combat end (no more target nor bomber ship) the button stayed even after restarting the game. t was only after a comput...
by phocas
Sun Jul 01, 2018 3:10 pm
Forum: Other Game Design
Topic: Reviewing the current Imperial Stockpile mechanics
Replies: 23
Views: 952

Re: Reviewing the current Imperiahl Stockpile mechanics

i'm still missing something about tracking the PP lost and the stockpile use tested with the last rc2 on ubuntu 2018-06-24.4983374 0.4.8 pre-Release Candidate 2. dikavara is out of suply line and loosing 5 PP from the production view but there is no !! warning http://imgur.com/SJOFm3Rl.png if i forc...
by phocas
Sun Jul 01, 2018 10:09 am
Forum: Play-Testing Feedback
Topic: bombardment strange things with 0.48 rc2 (and before...)
Replies: 10
Views: 286

bombardment strange things with 0.48 rc2 (and before...)

[edit title] hello while playing with the last v0.4.8 ppa-v0.4.8 [build 2018-06-24.4983374] from linux PPA i saw 2 strange things that i can not explain i can provide log and saved game if needed bombardment bumped against a robotic ancient guardians with 100+ defends troops defending the Thabit ast...
by phocas
Sun Jun 10, 2018 9:20 pm
Forum: Other Game Design
Topic: Reviewing the current Imperial Stockpile mechanics
Replies: 23
Views: 952

Re: Reviewing the current Imperial Stockpile mechanics

i don't understand this screen and the production / stockpile numbers http://imgur.com/nNtHPlYl.png * ok i do not use all the PP so the supply lines are outlined * ok the excess PP will go to the stockpile (green number) ?? but i do not understand the red !! production warning usually it means that ...