Search found 45 matches

by phocas
Tue Sep 25, 2018 10:44 pm
Forum: Play-Testing Feedback
Topic: problem with robotic shield
Replies: 5
Views: 150

Re: problem with robotic shield

it's working better with version v0.4.8+ ppa [build 2018-09-23.0ef9926] CMake (from a previous save with the old version) the shield update is quicker turn 110 2 robotic ships fleet out of build queue shield 0 turn 111 fleet in the same system without fight shield 0 tun 112 still around shipyard but...
by phocas
Tue Sep 25, 2018 10:35 pm
Forum: Play-Testing Feedback
Topic: problem with robotic shield
Replies: 5
Views: 150

Re: problem with robotic shield

for post #3 there was no combat involved, ships where quiet for all the test turns for post #1 there was no combat around the shipyard. the fleet made an immediat move (2 turn) to attack a monster gardian. and only then there was combat (it's relevant with the 3# as there was not 3 turn after buildi...
by phocas
Tue Sep 25, 2018 10:25 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2138

Re: Ubuntu PPA

thanks i see the same = v0.4.8+ ppa [build 2018-09-23.0ef9926] CMake
by phocas
Mon Sep 24, 2018 7:37 pm
Forum: Play-Testing Feedback
Topic: problem with robotic shield
Replies: 5
Views: 150

Re: problem with robotic shield

thanks for the hints there was no ion storm i made more tests if you don't move after building the shield stayed 0 until turn +7 !!! if you move 1 jump you have to wait only turn +4 if you move 2 jump you have to wait only turn +3 if you move 3 jump you have to wait only turn +3 it is not random (i ...
by phocas
Sun Sep 23, 2018 6:30 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2138

Re: Ubuntu PPA

i stayed on the first one

http://ppa.launchpad.net/o01eg/freeorion/ubuntu

?? can i found the real version i some of the files there
/usr/share/games/freeorion/
by phocas
Sun Sep 23, 2018 6:24 pm
Forum: Play-Testing Feedback
Topic: problem with robotic shield
Replies: 5
Views: 150

problem with robotic shield

hello will playing the last test version for ubuntu 2018-09-16.b08e3b0 to ppa:o01eg/freeorion. i saw strange things with he robotic shields. fresh from the shipyard there is NO shield and there are not available for combat (i was attacking a monster "maintenance" with only 3 damages = > aoutch) but ...
by phocas
Sun Sep 23, 2018 5:15 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2138

Re: Ubuntu PPA

hello

the version tag show "v 0.48 build ???" in the main screen bottom "again"

it as been solved in the previous Rc test
by phocas
Sun Sep 23, 2018 5:14 pm
Forum: Strategy Games
Topic: Star Ruler 2 new open source 4X
Replies: 0
Views: 120

Star Ruler 2 new open source 4X

it was on sale on gog and steam but is now open source it's not another "master of orion" clone but really a new way to play 4 X games (economy / diplomacy / ship buildings https://www.omgubuntu.co.uk/2018/08/star-ruler-2-goes-open-source https://github.com/BlindMindStudios/StarRuler2-Source it's in...
by phocas
Sat Aug 18, 2018 9:19 am
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 523

Re: Questions from a new player

good idea, this feature will be nice indeed
by phocas
Wed Aug 15, 2018 1:22 pm
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 523

Re: Questions from a new player

one more things on your picture about almath 1 it is only a small and adequate planet so the population will never grow high your research and production on this planet will stay low what will be the focus with no specific special bonus available you better choice should be the growing focus to use ...
by phocas
Wed Aug 15, 2018 1:14 pm
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 523

Re: Questions from a new player

Hello Daybreak some times t's not a matter of research tech there are many mandatory building and you can not have the new one if the previous are not builded NB: the same apply for space hull you can not build some you researched if you don't have some mandatory building (sometime it can be difficu...
by phocas
Tue Jul 03, 2018 8:25 pm
Forum: Play-Testing Feedback
Topic: 0.48 rc2 adaptative automation problem ??
Replies: 3
Views: 236

Re: 0.48 rc2 adaptative automation problem ??

thanks for the hints, so ok it's not a problem but a feature but

wouah what an hidden feature :roll:

maybe some report is lacking about that when POP is lowering

?? the concentration camp tech is boosting the industry and lowering the population
by phocas
Tue Jul 03, 2018 7:57 pm
Forum: Support
Topic: Help with colonisation, invasion bug replication
Replies: 6
Views: 302

Re: Help with colonisation, invasion bug replication

last turn the troop ships were 1 tun movement from their target during the turn calculation there was the "refresh" and the troop ships moved to their target raising the "invasion button" so i pushed the button before the turn start found in freeorion.log 21:15:21.323824 [debug] timer : ScopedTimer....
by phocas
Tue Jul 03, 2018 6:14 pm
Forum: Support
Topic: Help with colonisation, invasion bug replication
Replies: 6
Views: 302

Re: Help with colonisation, invasion bug replication

The curious thing was that the order didn't get discarded, it became unavailable if repeated in the next turn, and then the error started stacking itself somehow. I think I was able to trigger this as I am playing on relatively low end hardware. Greying out the ability to trigger the order at this ...