Search found 19 matches
- Fri Aug 11, 2023 12:56 am
- Forum: General Discussion
- Topic: Up-to-date Test Snap
- Replies: 281
- Views: 60036
Re: Up-to-date Test Snap
I have been getting this error as well. Exact message on Manjaro. I am not so familiar with the way snap does these readonly virtual filesystems etc, but I was thinking of trying to link the /var/lib/snapd/snap/freeorion/374/usr/lib/x86_64-linux-gnu/dri directory to my local dri directory. Or maybe ...
- Tue May 31, 2022 10:24 pm
- Forum: Support
- Topic: Outpost module on stealth ship not placing outpost.
- Replies: 13
- Views: 3054
Re: Outpost module on stealth ship not placing outpost.
FYI the version here is 2022-05-30.0c2420c (Snap)
- Tue May 31, 2022 10:18 pm
- Forum: Support
- Topic: Outpost module on stealth ship not placing outpost.
- Replies: 13
- Views: 3054
Outpost module on stealth ship not placing outpost.
So, I am fooling around with a large galaxy with very high monster frequency. The level of monsters is now so high that the most viable method of control is cordoning off sections with a gateway to the void building, which involves establishing outposts in space crawling with thousands of monsters. ...
- Fri Apr 29, 2022 1:53 am
- Forum: Other Game Design
- Topic: Policy Name Change
- Replies: 10
- Views: 1990
Policy Name Change
Simple proposal: Change name of "Black Markets" to "Informal Markets" * "Black Market" is a term that is capitalism-centric and has a negative connotation while there are legitimate usages and strategies for informal markets * The term "Black Market" has a bit...
- Fri Dec 24, 2021 6:28 am
- Forum: Other Game Design
- Topic: Suggestion: UI feature for stargates and transformers
- Replies: 8
- Views: 2434
Re: Suggestion: UI feature for stargates and transformers
So in order to turn off the feature, the player would have to destroy the building?could be implemented as a "Stargate Automated Sender" building used as a second trigger condition besides the focus.
- Fri Dec 24, 2021 5:29 am
- Forum: Other Game Design
- Topic: Suggestion: UI feature for stargates and transformers
- Replies: 8
- Views: 2434
Suggestion: UI feature for stargates and transformers
I propose a checkbox next to the focus selector on the UI pane for a system/planet that has the effect of switching the planet's focus to "Stargate send" for 1 turn when a friendly ship is idle in the system. Could be abbreviated to "autosend" or something. This improvement could...
- Wed Jun 02, 2021 1:11 am
- Forum: Other Game Design
- Topic: Suggestion: Gaia special negates influence upkeep
- Replies: 2
- Views: 2663
Re: Suggestion: Gaia special negates influence upkeep
The solution should be something about balancing maximum levels of influence upkeep in big galaxies late game with maximum influence production. Ah yes, I agree. I was playing with ~150 systems and a large number of AI, which is 'normal' for me, and my frustration was getting halfway through the ga...
- Sat May 22, 2021 1:35 am
- Forum: Other Game Design
- Topic: Suggestion: High value UI improvements to objects list
- Replies: 1
- Views: 2393
Suggestion: High value UI improvements to objects list
It might be a good idea to finally split the add building to job queue menu in the objects list right click drop down to three menus: * Add building * Add building (potentially destructive) * Build colony The benefits of doing this as I see it: * I guess? It's not a major change from a code perspect...
- Sat May 22, 2021 1:27 am
- Forum: Other Game Design
- Topic: Suggestion: Gaia special negates influence upkeep
- Replies: 2
- Views: 2663
Suggestion: Gaia special negates influence upkeep
No doubt influence will become more balanced/playable than it is currently as time goes on, but I personally see a lot of benefits in allowing the Gaia special to reduce colony influence upkeep to zero, and also possibly reduce influence debt partisan rebel troops as well. Currently, even planets wi...
- Tue Jul 03, 2018 5:45 pm
- Forum: Support
- Topic: Help with colonisation, invasion bug replication
- Replies: 7
- Views: 8075
Re: Help with colonisation, invasion bug replication
The curious thing was that the order didn't get discarded, it became unavailable if repeated in the next turn, and then the error started stacking itself somehow. I think I was able to trigger this as I am playing on relatively low end hardware. Greying out the ability to trigger the order at this t...
- Tue Jul 03, 2018 4:52 am
- Forum: Support
- Topic: Help with colonisation, invasion bug replication
- Replies: 7
- Views: 8075
Re: Help with colonisation, invasion bug replication
Here is an archive containing an uncompressed save file with the issue present.
- Tue Jul 03, 2018 3:48 am
- Forum: Support
- Topic: Help with colonisation, invasion bug replication
- Replies: 7
- Views: 8075
Help with colonisation, invasion bug replication
Hi, RE: FreeOrionCH v0.4.8 (Linux) [build 2018-06-14.3f22a75] CMake I am trying to nail down a bug report for 0.4.8. Sometimes when I hit the invasion or establish outpost etc button between turns, ie after the end turn button has been pressed, but before the next turn has begun, I get the following...
- Fri Jun 29, 2018 3:24 pm
- Forum: Graphics
- Topic: Feature suggestion - Nova bomb creates Nebula
- Replies: 15
- Views: 14325
Re: Feature suggestion - Nova bomb creates Nebula
I last checked this behaviour in 0.4.7, will do a check in the latest release, then if the bug is still there post off to to Github in the next couple of days, along with a suggestion that a nova bomb can only be allowed in a starless system if included in a solar hull. I think any stuff about nebul...
- Thu Jun 28, 2018 5:38 pm
- Forum: General Discussion
- Topic: Ubuntu PPA
- Replies: 296
- Views: 141530
Re: Ubuntu PPA
Oh wow, I wish I read this before I compiled from source the other day, this is a low end PC and it took almost 2 hours!
Thanks for the PPA, especially with 16.04 and x86 support.
Thanks for the PPA, especially with 16.04 and x86 support.
- Thu Jun 28, 2018 5:25 pm
- Forum: Graphics
- Topic: Feature suggestion - Nova bomb creates Nebula
- Replies: 15
- Views: 14325
Re: Feature suggestion - Nova bomb creates Nebula
I gave this a fair amount of thought, and....
Currently you can set off a nova bomb in a starless system which due to fluff is wrong, so...
How about
All nova bombs make nebulas
but
a nova bomb can only be set off in a starless system if encased in a solar hull!
Boom!
Currently you can set off a nova bomb in a starless system which due to fluff is wrong, so...
How about
All nova bombs make nebulas
but
a nova bomb can only be set off in a starless system if encased in a solar hull!
Boom!