Thank you, I understand now.
I also understand now why I may lose a battle when I thought I had a clear advantage.
Search found 19 matches
- Thu May 28, 2020 7:58 pm
- Forum: General Discussion
- Topic: Questions on Fighters
- Replies: 6
- Views: 2495
- Thu May 28, 2020 2:17 pm
- Forum: General Discussion
- Topic: Questions on Fighters
- Replies: 6
- Views: 2495
Re: Questions on Fighters
1) A (combat) "bout" is each one of the combat rounds in which ships fire their weapons and are hit by enemy weapons during that combat (lasting one game turn). 2) Combats have (by default) 3 bouts. I was confused too by Combat Bout and Bouts What I am getting from the above is 1) A Combat Bout las...
- Thu May 28, 2020 11:13 am
- Forum: General Discussion
- Topic: Questions on Fighters
- Replies: 6
- Views: 2495
Re: Questions on Fighters
Fighters do not attack during the bout they are launched (and can't be attacked). They can be launched from first bout. All will be launched in a single bout if there are enough launch bays, otherwise it will take more than one bout. Am I missing something? You attack a system with ships with fight...
- Thu May 28, 2020 12:55 am
- Forum: General Discussion
- Topic: Questions on Fighters
- Replies: 6
- Views: 2495
Questions on Fighters
Hi all I have just installe the laest version to find that wow all different. Anyway 1) If I have 6 fighters, do I need 3 Launch bays to launch in first turn? 2) I read something about fighters only launching first turn then attacking second turn- is that correct? 3) it seems early on every hull exc...
- Fri Mar 01, 2019 9:08 pm
- Forum: Support
- Topic: Help with colonisation, invasion bug replication
- Replies: 7
- Views: 6798
Re: Help with colonisation, invasion bug replication
Similar problem when colonising and you press the colonise button before the turn actually ends. However I found a way around this problem, if anyone did not know. The invasion, and colonisation are actually registered in the program, only the shown text on the button is incorrect. Becuase the shown...
- Wed Jan 30, 2019 7:57 pm
- Forum: Support
- Topic: A new bug possibly and a known bug
- Replies: 1
- Views: 4662
Re: A new bug possibly and a known bug
First - can admin please move this post to "Support". I apologise for posting in the wrong area. I have been able to replicate the 2nd bug in regards to Rally To, although it may not be just that entry. If a turn has not completed, and you right click in the build queue on a ship, but don't click on...
- Sun Jan 27, 2019 9:18 pm
- Forum: Support
- Topic: A new bug possibly and a known bug
- Replies: 1
- Views: 4662
A new bug possibly and a known bug
1) This problem is still prevalent https://www.freeorion.org/forum/viewtopic.php?f=25&t=11004&p=93130&hilit=cancel+invasion+bug#p93130 Sometimes a turn can take a little while to finish, and although initially when the turn starts, the button for colonisation or invasion can not be pushed, however n...
- Thu Nov 22, 2018 8:27 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 7794
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
hmmm I am wrong and (a) applies.
Can't go back to that earlier game and check. Maybe a version change - does not matter, at least another thing learned !!
Can't go back to that earlier game and check. Maybe a version change - does not matter, at least another thing learned !!
- Thu Nov 22, 2018 8:11 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 7794
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
I thought that the only way a growth special would be applied to the supply chain, is if the the species occupying the planet with growth chosen could benefit from the growth special. In this image (AI player) Lithic is applying growth to a planet with a positronium ash special and it is affecting a...
- Sun Nov 18, 2018 6:28 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 7794
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Could we make it more obvious that - The gowth special will only be applied if the planet with the growth special is inhabitated by a species that will benefit from the growth special. so we have this A planet when inhabitated by a species that will benefit from the growth special and focused on Gro...
- Sun Nov 18, 2018 6:10 pm
- Forum: General Discussion
- Topic: Your Game statistics
- Replies: 8
- Views: 6651
Re: Your Game statistics
I go for the latter in both texh and ships, but even though I may have more systems, the AI's production and tech outstrip me This puzzles me. I mean, until mid game, when you have several planets with sizeable populations, most of your points (research or production) will come from your homeworld ...
- Mon Nov 12, 2018 11:33 am
- Forum: General Discussion
- Topic: Your Game statistics
- Replies: 8
- Views: 6651
Re: Your Game statistics
Well your statistics are telling You could tell us what is your normal tech progression to compare. In my games, the backbone of research is nascent artificial intelligence (+2 RP per planet regardless focus and species) and adaptive automation (+5 PP per planet regardless focus and species). I can'...
- Sun Nov 11, 2018 9:29 pm
- Forum: General Discussion
- Topic: Your Game statistics
- Replies: 8
- Views: 6651
Your Game statistics
Trying to understand what is happening with my own games and was hoping people would help me understand what is their experience. There is so much tech I don't seem to use, so maybe if my statisics are way off than others that may be my problem. What percentage of games do you win when playing Typic...
- Sun Nov 11, 2018 9:16 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 7794
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Not sure where I suggest a better pedia entry, but willing to do so if someone points me in right direction. The simplest thing for you would be to make the suggestion right here, and that's how I'd recommend a starting contributor begin-- get consensus on the forums. Then if you are up to it you c...
- Wed Nov 07, 2018 1:17 pm
- Forum: Support
- Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
- Replies: 13
- Views: 7794
Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Identical growth specials never stack. Please suggest a better pedia entry. Not sure where I suggest a better pedia entry, but willing to do so if someone points me in right direction. The colonization issue could be due to stealth or combat I suppose. Got Screenshots? I will check if I have an old...