Search found 6 matches

by Peter524
Tue Jan 08, 2019 7:49 pm
Forum: Programming
Topic: Review save game Format
Replies: 9
Views: 718

Re: Review save game Format

If it works and is still fast when loading header info for a directory full of saves, sounds good. Yep, it works and is still fast. I'm not sure whats the best way to prepare a test case. Maybe I could upload a large savegame somewhere - where? - , and whoever approves the PR could copy the file a ...
by Peter524
Mon Jan 07, 2019 9:34 pm
Forum: Programming
Topic: Review save game Format
Replies: 9
Views: 718

Re: Review save game Format

The issue was that zipped data, when wrapped in XML tags, didn't produce valid XML files. By restricting the characters used with base64, the resulting zipped data can be wrapped in XML tags and produce a valid XML string / file. Any cross-platform issues were probably just that some implementation...
by Peter524
Mon Jan 07, 2019 9:02 pm
Forum: Programming
Topic: Review save game Format
Replies: 9
Views: 718

Re: Review save game Format

I suppose gzip doesn't require full decompression. What if read decompressed stream until header ends? I second that. The test-implementation I am proposing does not uncompress the whole file when only reading metadata. It only uncompresses as much compressed blocks (of typically 32kb (https://www....
by Peter524
Sat Jan 05, 2019 6:00 pm
Forum: Programming
Topic: Review save game Format
Replies: 9
Views: 718

Review save game Format

I would like to reopen the discussions on the save game format (https://www.freeorion.org/forum/viewtopic.php?f=9&t=8577&p=66548&hilit=save+game+zlib#p66548) and here (https://www.freeorion.org/forum/viewtopic.php?f=9&t=4747) and possibly in other places as well. As it stands, I believe the current ...
by Peter524
Sat Jan 05, 2019 5:09 pm
Forum: Support
Topic: Game's sloooooooow
Replies: 4
Views: 358

Re: Game's sloooooooow

Yeah, that's what I meant, "Create binary save files". I guess I was lost in tech parlor.
by Peter524
Thu Jan 03, 2019 8:30 pm
Forum: Support
Topic: Game's sloooooooow
Replies: 4
Views: 358

Re: Game's sloooooooow

I just happen to have implemented a couple of improvements to the UI yesterday, including some significant performance boosts on the client and server side. I'm playing a 800 star system map, with 20 AIs. With the changes, to me, the UI still feels snappy after 250 turns. This includes changing my r...