Search found 182 matches

by LienRag
Wed Jul 01, 2020 3:36 am
Forum: FreeOrion Project
Topic: Online voice chat meeting, Wednesday 1st July
Replies: 4
Views: 102

Re: Online voice chat meeting, Wednesday 1st July

Vezzra wrote:
Tue Jun 30, 2020 5:50 pm
AFAIK, chromium based browsers strongly recommended. Firefox has issues.
Really ?
I used Framasoft's instance of Jitsi Meet (framatalk.org) on Firefox and didn't notice a problem ?
by LienRag
Wed Jul 01, 2020 3:34 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 18
Views: 708

Re: Excruciating FOCS doubts

Thanks !
Where are the log files?
I searched for them in the snap folder and in /var/log and they're in neither (or at least I couldn't find them)...
by LienRag
Tue Jun 30, 2020 11:52 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 77
Views: 905

Re: Eleventh game on the multiplayer slow game server

Playing a single turn per day on a daily basis is annoying for other players willing to play faster. We are used to play on average 3 turns per day. When one is the last one to play her/his turn, two turns can be played in a row. Thanks for the info, I'll have to pass then. I hope I'll be able to p...
by LienRag
Tue Jun 30, 2020 11:50 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 18
Views: 708

Re: Excruciating FOCS doubts

If you turn on unavailable parts in the design view - does it appear? If it does and it should be unlocked, your unlock effect is wrong. Any errors in the logfiles? Else you need to post the code. No, it doesn't appear. It's the exact code I posted above in this thread, I didn't change anything exc...
by LienRag
Tue Jun 30, 2020 11:45 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 77
Views: 905

Re: Eleventh game on the multiplayer slow game server

The only thing I can say you should be able to make a turn each 23 hours, or you can ask to set up delegate who can play your empire while you're unable to play. I'll probably be able to do that, but it may happen that one day or another even this will be impossible. Would that be bothering the oth...
by LienRag
Tue Jun 30, 2020 12:56 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 18
Views: 708

Re: Excruciating FOCS doubts

Well, it doesn't work. At least the part doesn't appear in the Design panel... What could I have missed ? (and yes, I checked that by modifying an icon in the same directory, the modified icon was shown in the design panel; so the file is in the right folder. I made a similar check with the en.txt s...
by LienRag
Mon Jun 29, 2020 11:25 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 77
Views: 905

Re: Eleventh game on the multiplayer slow game server

Could I get the timetable for this game ?
I don't really understand when it'll start nor when it'll end, and I have changes in my IRL situation coming so I don't want to commit myself to something I won't be able to do.
by LienRag
Mon Jun 22, 2020 7:42 pm
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 19
Views: 2345

Re: Tech tree per species type

Jaumito wrote:
Sun Jan 20, 2019 5:58 pm

See here
Hey, if I can count correctly the date of this interview means that Zach Laine's kid is now a teenager and can start coding !
So when will he join the FreeOrion's development task force ? Maybe there actually will be a 1.0 version !
by LienRag
Mon Jun 22, 2020 7:11 pm
Forum: Other Game Design
Topic: Proper lose conditions
Replies: 15
Views: 285

Re: Proper lose conditions

What about "no populated planets or colony ships" warrants immediate defeat, and if there are colony ships it switches to "no populated planets for 7 turns in a row" ? A player being able to send a colony ship away would need to settle it quite away from the main combat zone in order to rebuild its ...
by LienRag
Mon Jun 22, 2020 3:38 pm
Forum: Other Game Design
Topic: Rebalance default cost factors
Replies: 10
Views: 254

Re: Rebalance default cost factors

Elaborate. Edit: so in 45 minutes (assuming you started playing as soon as I posted this, there is no PR yet) you got a complete vision of the implications. But only had time to say a joke and some negative criticism without any arguments to back it up. Am I right? No, I meant that I played the fir...
by LienRag
Sun Jun 21, 2020 2:14 pm
Forum: Other Game Design
Topic: Rebalance default cost factors
Replies: 10
Views: 254

Re: Rebalance default cost factors

It looks to me like the joke of the guy who had one shorter leg on his table and tried to egalize it by shortening slightly the three other legs... I tried your PR and it definitely has its interest but it will require a LOT of testing before finding the right equilibrium, I really do not think that...
by LienRag
Thu Jun 18, 2020 10:11 pm
Forum: Other Game Design
Topic: Make Colony Parts Boost Fuel
Replies: 43
Views: 2503

Re: Make Colony Parts Boost Fuel

A policy that gives +1 fuel to colony ships seems too narrow and minor to be worthwhile. Maybe +1 fuel to all ships would be a reasonable policy. I'd also err on the side of a bigger discount for colony ships, and perhaps make them more expensive by default (when the policy is not in place). You're...
by LienRag
Wed Jun 17, 2020 1:56 pm
Forum: Other Game Design
Topic: Make Colony Parts Boost Fuel
Replies: 43
Views: 2503

Re: Make Colony Parts Boost Fuel

So giving +3 fuel seems to me like huge and unnecessary. And a no-brainer (at least for now, with current available policies) if it comes paired with cheaper colony parts. I think it should be one thing or the other. So basically what you're saying is that the supply policy shouldn't come with chea...
by LienRag
Mon Jun 15, 2020 11:10 pm
Forum: Programming
Topic: High memory demands render game unplayable
Replies: 4
Views: 175

Re: High memory demands render game unplayable

Off-topic : You're using htop, right ?
How can you get the sum of the memory consumption of all FreeOrion processes ?
I've never been able to do that (well, I've never been able to use htop to its full potential, actually).
by LienRag
Fri Jun 12, 2020 11:20 pm
Forum: Top Priority Game Design
Topic: Species Opinion & Stability/Happiness mechanics
Replies: 20
Views: 15360

Re: Species Opinion & Stability/Happiness mechanics

I don't know if that's the right topic to post this, but I've just read this article and I think it makes interesting points.
One commentary mentions Master Of Orion 2, by the way.