Search found 483 matches

by LienRag
Thu May 06, 2021 6:07 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6243

Re: Testing Government and Influence

If nothing else works, you can deadopt all policies to (almost fully) erase your influence debt. What ? I'm not in debt in my game now so I can't test what happens when in debt, but AFAIK deadopting a policy doesn't have any positive effect on influence (except for policies like Engineering Corp th...
by LienRag
Thu May 06, 2021 5:59 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6243

Re: Testing Government and Influence

Shouldn't the apparition of rebel troops slow down or remove influence stockpile sinking into red numbers? Doesn't make sense to me... Rebel troop generation is a local effect on each planet, dependent on its stability level. I believe Ophiuchus means that rebels appearing on a planet should lower ...
by LienRag
Sun May 02, 2021 10:21 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

Geoff the Medio wrote: Sun May 02, 2021 10:01 pm
Troops regenerate even with an enemy fleet in the system and no shields ?
Seems like a bad idea to me, removes a lot of strategy.
What restrictions should apply?
With the KISS principle in mind, I'd say "no troop regeneration when there are no shields".
by LienRag
Sun May 02, 2021 9:49 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

This one's on me, actually, but it's still interesting to note : I have added the Whumsoom focs file as is¹, and here's the result after conquering a Whumsoom belt : FO no focus.png Note also that they don't cost any Influence, and actually it could be a perk for some Species (only those who cannot ...
by LienRag
Sun May 02, 2021 9:48 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

Is that in master? I can't find TT_BREAKDOWN_AUGMENTED_SUMMARY in the C++ code or FOCS and that's not what a weapons tooltip on a ship looks like for me. Latest Snap from Ophiuchus (downloaded last Friday I believe, from the "edge" channel). Here my Stability is said to be raising at the rate of 1 ...
by LienRag
Sun May 02, 2021 9:17 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

The enemy had this planet that should have been invadable but is not :
FO no invasion.png
FO no invasion.png (763.02 KiB) Viewed 187 times
by LienRag
Sun May 02, 2021 9:14 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

The enemy (Congregation) was able to capture one of my planets that has a stealth above his Detection Strength : capture without detection.png I guess it's because he adopted a Policy (either Scanning Continuously or Border Checkpoints) that raised his actual Detection Strength, but it's confusing. ...
by LienRag
Sun May 02, 2021 9:11 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

The new way of presenting ship damage in Fleet panel is totally undecipherable, I never know what damage my or enemy ships will do in combat.
Apparently it's even buggy :
FO error AD.png
FO error AD.png (672.12 KiB) Viewed 187 times
by LienRag
Sun May 02, 2021 9:09 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

Here I have 16 troops in a Planet that is cut off (enemy fleet in the system) and a 10-troops enemy ship :
FO troops 131.png
FO troops 131.png (811.34 KiB) Viewed 188 times
Yet the next turn after invasion I still have 11 troops instead of 6 ?
FO troops.png
FO troops.png (793.25 KiB) Viewed 188 times
by LienRag
Sun May 02, 2021 9:05 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

A few bugs though :
Here my Stability is said to be raising at the rate of 1 per turn until it reaches a small but positive number, yet it gets down at a rate of 1 per turn instead...
Very confusing and quite demoralizing to see things deteriorate without any way to even understand what's happening.
by LienRag
Sun May 02, 2021 9:03 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

After turn 100 and still at 11 Research per turn, the game is slow and tedious, all my planets have to be put to Influence (except the Capitol) and so I can't do much. So I restarted after modifying the Stability requirement for NAI and putting it at 10. Now it's more interesting, not all planets ha...
by LienRag
Sun May 02, 2021 6:52 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 147
Views: 6243

Re: Testing Government and Influence

There are also policies specifically for adjusting how much effect species likes and dislikes have on stability (liberty and conformance), and for boosting stability via various other means, like exporting luxury specials, artisan workshops for artistic species, Interesting¹, but which are the Arti...
by LienRag
Sat May 01, 2021 6:38 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

Geoff the Medio wrote: Sat May 01, 2021 10:32 am I was considering adding a free social policy slot to some species. This could be an important balance lever for species.
Interesting idea...
Hard to balance though.

And you're right to want things to be varied rather than a clone of what exists for Economic Policies.
by LienRag
Fri Apr 30, 2021 9:54 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

Now Algorithmic Elegance is not giving a bonus anymore, just allowing a Policy that gives the old bonus. Though I get the idea, I would say that it comes too early in the game to be interesting and should be saved for later techs. Both because it deprives players of the only real early focus-linked ...
by LienRag
Fri Apr 30, 2021 8:33 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 23
Views: 412

Re: Testing Reports

I got the information that NAI has now Stability requirements, which may be a good idea. But from the FOCS file it requires a Stability of 20 ? WTF ? From one of the most useful Tech it becomes mostly a wasted investment ? I could understand 5 or maybe even 10 with all the new Stability boosts avail...