Search found 73 matches

by jinlanid
Sun Feb 21, 2021 4:32 pm
Forum: Other Game Design
Topic: Change 1 colony ship to 2 outpost ships
Replies: 4
Views: 315

Change 1 colony ship to 2 outpost ships

At game start, we give 1 colony ship and 2 scout. In current game rule, if a star system is not connected to the capital, it will suffer big negative effect, consume a lot of influence every turn.

So in this new version, outpost is much more needed.
by jinlanid
Thu Feb 18, 2021 11:49 am
Forum: Other Game Design
Topic: Make living monster unable to repair
Replies: 0
Views: 241

Make living monster unable to repair

And also, maybe we can make snowflak and kraken regenerate structure and fuel faster on small planet and gas planet.
by jinlanid
Thu Feb 18, 2021 9:42 am
Forum: Other Game Design
Topic: Allow use troops to occupy Drone factory and Dyson forest
Replies: 1
Views: 194

Allow use troops to occupy Drone factory and Dyson forest

That will make this game much more random.
If you feel Df and Df are too powerful, maybe make it require a lot of troops to occupy.
by jinlanid
Thu Feb 18, 2021 9:07 am
Forum: Other Game Design
Topic: Make kraken spine don't attack fighter
Replies: 1
Views: 184

Make kraken spine don't attack fighter

Kraken spine has 120 damage, it's very weird that it attack fighter.
by jinlanid
Thu Feb 18, 2021 7:14 am
Forum: Other Game Design
Topic: Concentration camp is nerfed, need some compensation
Replies: 4
Views: 256

Concentration camp is nerfed, need some compensation

Those species that utilize concentration camp now need racial purity policy, and racial purity further need checkpoint policy. You don't always need checkpoint policy. If your enemy don't use stealth tech, use this policy is a big nerf to yourself. We need to buff those concentration-camp-oriented s...
by jinlanid
Thu Feb 18, 2021 2:57 am
Forum: Other Game Design
Topic: Make outpost doesn't increase influence upkeep
Replies: 1
Views: 199

Make outpost doesn't increase influence upkeep

1 If I build a new outpost, influence upkeep should not increase.
2 If I evacuate a planet into an outpost, influence upkeep should decrease.
by jinlanid
Wed Feb 17, 2021 2:10 pm
Forum: Other Game Design
Topic: Allow build evacuate system on outpost
Replies: 13
Views: 337

Allow build evacuate system on outpost

More stars means more colony upkeep right? Sometimes when I occupied an outpost, I want just lose it, I totally don't need that star, and it rise my colony upkeep. ----------------------------------------------------------------------------------------------------------------------------------------...
by jinlanid
Tue Feb 16, 2021 4:32 am
Forum: Other Game Design
Topic: Make spinal cannon can't attack in bout 1
Replies: 2
Views: 213

Make spinal cannon can't attack in bout 1

Make spinal cannon requires to "prepare" in bout 1. So:

You can use bout 1 to clear some decoy.
Spinal cannon feels more "heavy".
by jinlanid
Tue Feb 16, 2021 1:37 am
Forum: Other Game Design
Topic: Domesticated monsters should be more difficult/interesting to use.
Replies: 4
Views: 795

Re: Domesticated monsters should be more difficult/interesting to use.

What about introduce some tech to allow "mount ship parts to monsters" ? And maybe, make monsters don't use upkeep. --------------------------------------------------------------------- So, say, make monsters "monsters hull line". You can mount ship parts. ( maybe only external ) They can flee in co...
by jinlanid
Thu Apr 23, 2020 10:54 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 2382

Re: Infrastructure based planet capacity

Prevent player to be able to too easily feed war with war.
You need to wait for infrastructure to recover after you have conquered a new planet.
You can be easier to cut other's supply line.

Maybe we should stop current supply range regrowth system. Make it an "On or Off" system.
by jinlanid
Thu Apr 23, 2020 10:44 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 2382

Re: Infrastructure based planet capacity

Yes, maybe infrastructure shouldn't affect stealth. And maybe infrastructure requirement should just be a fixed number. Say, you need 20 infrastructure to make supply system and detection system to be functional. So if it's 10, only supply system is functional, if it's 20 both are functional. Defens...
by jinlanid
Thu Apr 23, 2020 3:21 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 2382

Re: Transport capacity

swaq wrote: Thu Apr 23, 2020 12:56 am This really seems like overcomplication. Also it would make new colonies gain supply too slow (0.1/turn) and outposts not gain at all.
Edited.
by jinlanid
Thu Apr 23, 2020 12:50 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 2382

Infrastructure based planet capacity

Say, if infrastructure is low, your planet can not be fully functional. If a planet is invaded, its infrastructure is greatly destroyed, and need to slowly recover. So, its supply range, detection, stealth, etc, all reduced based on infrastructure. Supply range need a value of x%. detection, stealth...
by jinlanid
Mon Apr 20, 2020 1:08 am
Forum: Other Game Design
Topic: Bomb outpost
Replies: 4
Views: 939

Re: Bomb outpost

Would you please give me a link?

---------------------------------------------------------------------
Maybe instead of introduce a new bomb part, what about allow just use normal direct weapon to bomb outpost?
by jinlanid
Sun Apr 19, 2020 1:15 am
Forum: Other Game Design
Topic: Bomb outpost
Replies: 4
Views: 939

Bomb outpost

Just like you can bomb a colony. Allow players to bomb an outpost and totally make it into a unoccupied planet.
Need to add a new bomb part that can bomb outpost.
It's much cheaper than invade it.
Bomb part should be an external part, you can bomb an outpost with very small ships.