At game start, we give 1 colony ship and 2 scout. In current game rule, if a star system is not connected to the capital, it will suffer big negative effect, consume a lot of influence every turn.
So in this new version, outpost is much more needed.
Search found 73 matches
- Sun Feb 21, 2021 4:32 pm
- Forum: Other Game Design
- Topic: Change 1 colony ship to 2 outpost ships
- Replies: 4
- Views: 315
- Thu Feb 18, 2021 11:49 am
- Forum: Other Game Design
- Topic: Make living monster unable to repair
- Replies: 0
- Views: 241
Make living monster unable to repair
And also, maybe we can make snowflak and kraken regenerate structure and fuel faster on small planet and gas planet.
- Thu Feb 18, 2021 9:42 am
- Forum: Other Game Design
- Topic: Allow use troops to occupy Drone factory and Dyson forest
- Replies: 1
- Views: 194
Allow use troops to occupy Drone factory and Dyson forest
That will make this game much more random.
If you feel Df and Df are too powerful, maybe make it require a lot of troops to occupy.
If you feel Df and Df are too powerful, maybe make it require a lot of troops to occupy.
- Thu Feb 18, 2021 9:07 am
- Forum: Other Game Design
- Topic: Make kraken spine don't attack fighter
- Replies: 1
- Views: 184
Make kraken spine don't attack fighter
Kraken spine has 120 damage, it's very weird that it attack fighter.
- Thu Feb 18, 2021 7:14 am
- Forum: Other Game Design
- Topic: Concentration camp is nerfed, need some compensation
- Replies: 4
- Views: 256
Concentration camp is nerfed, need some compensation
Those species that utilize concentration camp now need racial purity policy, and racial purity further need checkpoint policy. You don't always need checkpoint policy. If your enemy don't use stealth tech, use this policy is a big nerf to yourself. We need to buff those concentration-camp-oriented s...
- Thu Feb 18, 2021 2:57 am
- Forum: Other Game Design
- Topic: Make outpost doesn't increase influence upkeep
- Replies: 1
- Views: 199
Make outpost doesn't increase influence upkeep
1 If I build a new outpost, influence upkeep should not increase.
2 If I evacuate a planet into an outpost, influence upkeep should decrease.
2 If I evacuate a planet into an outpost, influence upkeep should decrease.
- Wed Feb 17, 2021 2:10 pm
- Forum: Other Game Design
- Topic: Allow build evacuate system on outpost
- Replies: 13
- Views: 337
Allow build evacuate system on outpost
More stars means more colony upkeep right? Sometimes when I occupied an outpost, I want just lose it, I totally don't need that star, and it rise my colony upkeep. ----------------------------------------------------------------------------------------------------------------------------------------...
- Tue Feb 16, 2021 4:32 am
- Forum: Other Game Design
- Topic: Make spinal cannon can't attack in bout 1
- Replies: 2
- Views: 213
Make spinal cannon can't attack in bout 1
Make spinal cannon requires to "prepare" in bout 1. So:
You can use bout 1 to clear some decoy.
Spinal cannon feels more "heavy".
You can use bout 1 to clear some decoy.
Spinal cannon feels more "heavy".
- Tue Feb 16, 2021 1:37 am
- Forum: Other Game Design
- Topic: Domesticated monsters should be more difficult/interesting to use.
- Replies: 4
- Views: 795
Re: Domesticated monsters should be more difficult/interesting to use.
What about introduce some tech to allow "mount ship parts to monsters" ? And maybe, make monsters don't use upkeep. --------------------------------------------------------------------- So, say, make monsters "monsters hull line". You can mount ship parts. ( maybe only external ) They can flee in co...
- Thu Apr 23, 2020 10:54 am
- Forum: Other Game Design
- Topic: Infrastructure based planet capacity
- Replies: 8
- Views: 2382
Re: Infrastructure based planet capacity
Prevent player to be able to too easily feed war with war.
You need to wait for infrastructure to recover after you have conquered a new planet.
You can be easier to cut other's supply line.
Maybe we should stop current supply range regrowth system. Make it an "On or Off" system.
You need to wait for infrastructure to recover after you have conquered a new planet.
You can be easier to cut other's supply line.
Maybe we should stop current supply range regrowth system. Make it an "On or Off" system.
- Thu Apr 23, 2020 10:44 am
- Forum: Other Game Design
- Topic: Infrastructure based planet capacity
- Replies: 8
- Views: 2382
Re: Infrastructure based planet capacity
Yes, maybe infrastructure shouldn't affect stealth. And maybe infrastructure requirement should just be a fixed number. Say, you need 20 infrastructure to make supply system and detection system to be functional. So if it's 10, only supply system is functional, if it's 20 both are functional. Defens...
- Thu Apr 23, 2020 3:21 am
- Forum: Other Game Design
- Topic: Infrastructure based planet capacity
- Replies: 8
- Views: 2382
- Thu Apr 23, 2020 12:50 am
- Forum: Other Game Design
- Topic: Infrastructure based planet capacity
- Replies: 8
- Views: 2382
Infrastructure based planet capacity
Say, if infrastructure is low, your planet can not be fully functional. If a planet is invaded, its infrastructure is greatly destroyed, and need to slowly recover. So, its supply range, detection, stealth, etc, all reduced based on infrastructure. Supply range need a value of x%. detection, stealth...
- Mon Apr 20, 2020 1:08 am
- Forum: Other Game Design
- Topic: Bomb outpost
- Replies: 4
- Views: 939
Re: Bomb outpost
Would you please give me a link?
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Maybe instead of introduce a new bomb part, what about allow just use normal direct weapon to bomb outpost?
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Maybe instead of introduce a new bomb part, what about allow just use normal direct weapon to bomb outpost?
- Sun Apr 19, 2020 1:15 am
- Forum: Other Game Design
- Topic: Bomb outpost
- Replies: 4
- Views: 939
Bomb outpost
Just like you can bomb a colony. Allow players to bomb an outpost and totally make it into a unoccupied planet.
Need to add a new bomb part that can bomb outpost.
It's much cheaper than invade it.
Bomb part should be an external part, you can bomb an outpost with very small ships.
Need to add a new bomb part that can bomb outpost.
It's much cheaper than invade it.
Bomb part should be an external part, you can bomb an outpost with very small ships.