Search found 64 matches

by jinlanid
Thu Apr 23, 2020 10:54 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 660

Re: Infrastructure based planet capacity

Prevent player to be able to too easily feed war with war.
You need to wait for infrastructure to recover after you have conquered a new planet.
You can be easier to cut other's supply line.

Maybe we should stop current supply range regrowth system. Make it an "On or Off" system.
by jinlanid
Thu Apr 23, 2020 10:44 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 660

Re: Infrastructure based planet capacity

Yes, maybe infrastructure shouldn't affect stealth. And maybe infrastructure requirement should just be a fixed number. Say, you need 20 infrastructure to make supply system and detection system to be functional. So if it's 10, only supply system is functional, if it's 20 both are functional. Defens...
by jinlanid
Thu Apr 23, 2020 3:21 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 660

Re: Transport capacity

swaq wrote:
Thu Apr 23, 2020 12:56 am
This really seems like overcomplication. Also it would make new colonies gain supply too slow (0.1/turn) and outposts not gain at all.
Edited.
by jinlanid
Thu Apr 23, 2020 12:50 am
Forum: Other Game Design
Topic: Infrastructure based planet capacity
Replies: 8
Views: 660

Infrastructure based planet capacity

Say, if infrastructure is low, your planet can not be fully functional. If a planet is invaded, its infrastructure is greatly destroyed, and need to slowly recover. So, its supply range, detection, stealth, etc, all reduced based on infrastructure. Supply range need a value of x%. detection, stealth...
by jinlanid
Mon Apr 20, 2020 1:08 am
Forum: Other Game Design
Topic: Bomb outpost
Replies: 4
Views: 588

Re: Bomb outpost

Would you please give me a link?

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Maybe instead of introduce a new bomb part, what about allow just use normal direct weapon to bomb outpost?
by jinlanid
Sun Apr 19, 2020 1:15 am
Forum: Other Game Design
Topic: Bomb outpost
Replies: 4
Views: 588

Bomb outpost

Just like you can bomb a colony. Allow players to bomb an outpost and totally make it into a unoccupied planet.
Need to add a new bomb part that can bomb outpost.
It's much cheaper than invade it.
Bomb part should be an external part, you can bomb an outpost with very small ships.
by jinlanid
Sat Apr 18, 2020 3:40 pm
Forum: Other Game Design
Topic: Make "supply range adding" tech don't work on outpost, reduce outpost part price
Replies: 7
Views: 612

Re: Make "supply range adding" tech don't work on outpost, reduce outpost part price

Maybe fuel should be irrelevant if there is no combat and you are willing to invest some extra PP into it.

We can make outpost not being too cheap.
by jinlanid
Sat Apr 18, 2020 10:42 am
Forum: Other Game Design
Topic: Make "supply range adding" tech don't work on outpost, reduce outpost part price
Replies: 7
Views: 612

Re: Make "supply range adding" tech don't work on outpost, reduce outpost part price

By saying "supply range adding tech", I mean those techs that provide supply range +1. By doing this colony part will be much more needed. And your empire can be very easily divided into multiple groups, makes stock pile system much more needed. And if you need your "short legged" fleet to attack a ...
by jinlanid
Fri Apr 17, 2020 4:58 am
Forum: Other Game Design
Topic: Make "supply range adding" tech don't work on outpost, reduce outpost part price
Replies: 7
Views: 612

Make "supply range adding" tech don't work on outpost, reduce outpost part price

So players probably will only make outpost within supply range.
And because of the cheaper outpost part, they can expand much easier.

And this is more meaningful, most techs are mean to increase the efficiency of populated planets.
by jinlanid
Tue Mar 24, 2020 3:14 pm
Forum: Other Game Design
Topic: supply reduction
Replies: 3
Views: 672

Re: supply reduction

Yes you are right.
Most important part, newly occupied system should not provide supply range. That's the real problem. Can't solve the problem without touching that.
by jinlanid
Tue Mar 24, 2020 12:51 pm
Forum: Other Game Design
Topic: supply reduction
Replies: 3
Views: 672

supply reduction

Reduce supply if your fleet is far from your system. If you system has supply range of 6. If your fleet are at you system or 1 lane away of your system, they get 100% supply. Means they can fully refill fuel and fighters. If further, reduce supply by scale. If they are 2 lane away, get 5/6 fuel and ...
by jinlanid
Sat Mar 14, 2020 3:48 pm
Forum: Other Game Design
Topic: Change fuel to supply
Replies: 4
Views: 677

Re: Change fuel to supply

I don't want unlimited resupply. We can unify fuel and fighter into one type, "supply". With "supply", you can refill your ship, with "supply", you can manufacturer fighters. So if you move, you cost "supply", if your fighters are destroyed in combat, you cost "supply". -----------------------------...
by jinlanid
Sat Mar 14, 2020 9:15 am
Forum: Other Game Design
Topic: Change fuel to supply
Replies: 4
Views: 677

Re: Change fuel to supply

Sorry for my English ability. I dont want to delete fuel, I mean make fuel part to resupply fuel or fighters. And add a new external part that allow one ship to use its own "supply part" to resupply other ship. -----------------------------------------------------------------------------------------...
by jinlanid
Sat Mar 14, 2020 3:35 am
Forum: Other Game Design
Topic: Change fuel to supply
Replies: 4
Views: 677

Change fuel to supply

1 Rename fuel part to supply part. Allow supply part to resupply fighter drones. And it still can resupply fuel.
2 Add a new supplier external part. If a ship has a supplier external part, then it can supply the whole fleet with its supply parts.
by jinlanid
Thu Mar 05, 2020 7:30 pm
Forum: Other Game Design
Topic: 4 bout system
Replies: 0
Views: 790

4 bout system

Bout 1 - skirmish bout Only sentinel ship (fuel efficiency >= 200%) can participant. But ships can launch fighters. Representing sentinel force skirmishing. Bout 2 - air combat bout Sentinel ship, fighters can participant, with an exception, ships can use flak. Representing air combat. If you have a...