Search found 55 matches

by jinlanid
Tue Mar 24, 2020 3:14 pm
Forum: Other Game Design
Topic: supply reduction
Replies: 3
Views: 159

Re: supply reduction

Yes you are right.
Most important part, newly occupied system should not provide supply range. That's the real problem. Can't solve the problem without touching that.
by jinlanid
Tue Mar 24, 2020 12:51 pm
Forum: Other Game Design
Topic: supply reduction
Replies: 3
Views: 159

supply reduction

Reduce supply if your fleet is far from your system. If you system has supply range of 6. If your fleet are at you system or 1 lane away of your system, they get 100% supply. Means they can fully refill fuel and fighters. If further, reduce supply by scale. If they are 2 lane away, get 5/6 fuel and ...
by jinlanid
Sat Mar 14, 2020 3:48 pm
Forum: Other Game Design
Topic: Change fuel to supply
Replies: 4
Views: 173

Re: Change fuel to supply

I don't want unlimited resupply. We can unify fuel and fighter into one type, "supply". With "supply", you can refill your ship, with "supply", you can manufacturer fighters. So if you move, you cost "supply", if your fighters are destroyed in combat, you cost "supply". -----------------------------...
by jinlanid
Sat Mar 14, 2020 9:15 am
Forum: Other Game Design
Topic: Change fuel to supply
Replies: 4
Views: 173

Re: Change fuel to supply

Sorry for my English ability. I dont want to delete fuel, I mean make fuel part to resupply fuel or fighters. And add a new external part that allow one ship to use its own "supply part" to resupply other ship. -----------------------------------------------------------------------------------------...
by jinlanid
Sat Mar 14, 2020 3:35 am
Forum: Other Game Design
Topic: Change fuel to supply
Replies: 4
Views: 173

Change fuel to supply

1 Rename fuel part to supply part. Allow supply part to resupply fighter drones. And it still can resupply fuel.
2 Add a new supplier external part. If a ship has a supplier external part, then it can supply the whole fleet with its supply parts.
by jinlanid
Thu Mar 05, 2020 7:30 pm
Forum: Other Game Design
Topic: 4 bout system
Replies: 0
Views: 187

4 bout system

Bout 1 - skirmish bout Only sentinel ship (fuel efficiency >= 200%) can participant. But ships can launch fighters. Representing sentinel force skirmishing. Bout 2 - air combat bout Sentinel ship, fighters can participant, with an exception, ships can use flak. Representing air combat. If you have a...
by jinlanid
Thu Mar 05, 2020 1:14 pm
Forum: Other Game Design
Topic: Return to stealthy
Replies: 8
Views: 226

Re: Return to stealthy

If you have 2 ships, 1 titan, 1 scout. He has 10 carrier, carrying 20 bombers. Then, in bout 2, 10 bombers will attack titan, 10 bombers will attack scout. Fighters don't solve "decoy" problem. If you have +3 shield, laser do 24 damage, bomber do 36 damage. But: 1 Shield is very expensive, that mean...
by jinlanid
Thu Mar 05, 2020 11:40 am
Forum: Other Game Design
Topic: Return to stealthy
Replies: 8
Views: 226

Re: Return to stealthy

Canon can kill enemy ship in bout 1, that potentially can reduce enemy damage. Fighter can ignore shield, but shield is very expensive. So if your enemy only have +3 shield, then fighters is not significantly better. Fighters is good anti-stealthy system. Stealthy ship is invisible in bout 1, fighte...
by jinlanid
Thu Mar 05, 2020 11:03 am
Forum: Other Game Design
Topic: Return to stealthy
Replies: 8
Views: 226

Re: Return to stealthy

In bout 1, a stealthy ship do something and broke stealthy. In bout 2, if it don't attack or launch and not attacked by fighters, then in bout 3, that stealthy ship return back to stealthy status, thus will not be attacked. So if enemy don't have fighter, a stealthy fighter carrier will only be atta...
by jinlanid
Thu Mar 05, 2020 10:10 am
Forum: Other Game Design
Topic: Return to stealthy
Replies: 8
Views: 226

Return to stealthy

Say, if a stealthy ship does not do anything that can broke stealthy status, and is not attacked by any fighter, then next bout it can return to stealthy status. If we apply "KISS hard targeting" then fighters will be greatly nerfed. They can't kill ships in bout 1, shield is too expensive. Most of ...
by jinlanid
Wed Mar 04, 2020 1:54 pm
Forum: Other Game Design
Topic: Engage bout
Replies: 2
Views: 199

Re: Engage bout

Engage bout can lessen "decoy ship" problem because big ship don't participate engage bout. Only small ship participate engage bout, so only small ship waste fire power. If you have a lot of small ship, then wasting is still big. So maybe we can make "small ship" be defined as fuel efficiency > 100%...
by jinlanid
Wed Mar 04, 2020 1:37 pm
Forum: Other Game Design
Topic: Make AI make bomber and fighter and flak
Replies: 5
Views: 351

Re: Make AI make bomber and fighter and flak

I never use shield, it's too expensive, far less effective compare to fighters. Today is the first time I saw AI make fighter. I applied "KISS hard targeting", and some error comes up says AI will make some wrong decision, then I saw AI making fighter. In the future, "KISS hard targeting" is applied...
by jinlanid
Wed Mar 04, 2020 6:54 am
Forum: Other Game Design
Topic: Make AI make bomber and fighter and flak
Replies: 5
Views: 351

Re: Make AI make bomber and fighter and flak

I thought game was designed that way.
Is that possible that, it's because I always play in some way that make AI only make interceptor?
What ever, I'll put it on github.
by jinlanid
Wed Mar 04, 2020 6:46 am
Forum: Other Game Design
Topic: Engage bout
Replies: 2
Views: 199

Engage bout

"Decoy ship" is a big problem even if we applied "KISS hard targeting" and "missile system". If you have only a big ship and a scout, that scout can attract a lot of fire power for your big ship. So, what about we have an extra "engage bout" before current 3 bout. Say, in engage bout, only "small sh...
by jinlanid
Sat Feb 22, 2020 8:55 am
Forum: Other Game Design
Topic: Allow put shield into core slot
Replies: 1
Views: 323

Allow put shield into core slot

Currently shield is too expensive and needs a little buff.