Search found 149 matches

by swaq
Wed Jan 15, 2020 12:35 am
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 37
Views: 782

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 15 Turns out our counterclockwise neighbor is just as trigger happy. We've lost two more scouts to their border patrol. I guess immigration is not an option... The score is now 2-2 on scouts. Certainly we'll call it even here. Definitely won't escalate to interstellar war. Now...
by swaq
Mon Jan 13, 2020 4:29 am
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 37
Views: 782

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 10 While exploring the galaxy we encountered a scout from a different empire which was promptly vaporized by our trigger happy pilots. Ugh, how can we interrogate them if we blow them up first? There aren't even any remains left for the forensic team to analyze. Oh well, accid...
by swaq
Sun Jan 12, 2020 8:42 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 37
Views: 782

Re: Seventh game on the multiplayer slow game server (0.4.9)

Sorry folks, I'm just not feeling it. Sorry to hear about another bad start. :( Hopefully you'll join another game in the future. I'm pissed about the game forgetting my readiness state when i join the server, but O01eg tells it's better this way and wants confirmations from other players; does any...
by swaq
Sat Jan 11, 2020 3:24 am
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 37
Views: 782

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 5 A fresh galaxy to colonize! Though we wish to get to work immediately our leadership has been spooked by tales of mass suicide via overwork in another galaxy and have mandated 3-day weekends and no hard physical labor. Inventing stuff is so boring! In accordance with our eus...
by swaq
Fri Jan 10, 2020 11:00 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 37
Views: 782

Re: Seventh game on the multiplayer slow game server (0.4.9)

Sorry not to be around much - I'm not travelling for a while, but work is getting hard, and it's about to go crazy on 1st Feb! Don't work too hard :) Has Oberlus just given away the galaxy map or is it a different galaxy now? That's from the test game which is a different seed from the actual curre...
by swaq
Fri Jan 10, 2020 2:25 am
Forum: Support
Topic: [LMDE,0.4.6] "Timed out while attempting to connect to server" on attempt to start new single player game
Replies: 2
Views: 78

Re: [LMDE,0.4.6] "Timed out while attempting to connect to server" on attempt to start new single player game

Version 0.4.6 is a pretty old version. 0.4.8 is the latest stable with 0.4.9 coming out soon. Figuring out how to get a newer version should be your first step.
by swaq
Thu Jan 09, 2020 4:52 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 37
Views: 782

Re: Seventh game on the multiplayer slow game server (0.4.9)

I thought this was a pacifist server! 8)
by swaq
Thu Jan 09, 2020 4:47 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 4669

Re: Sixth game on the multiplayer slow game server (0.4.9)

Graphs from turn 148. Cyan - o01eg Blue - JonCST Green - alleryn (and Magnate as delegate) Magenta - L29Ah Yellow - Magnate Burgundy - Oberlus Purple - TheSilentOne Orange - swaq Colonies: colonies.png Military: military.png Research: research.png Production: production.png At least I led the pack i...
by swaq
Thu Jan 09, 2020 3:42 am
Forum: General Discussion
Topic: Thoughtful development, Turns 2..3
Replies: 20
Views: 291

Re: Thoughtful development, Turn 2

defaultuser wrote:
Thu Jan 09, 2020 1:43 am
Note, I think you should pick up the pace, as a turn every few days will make your game last several months years.
Fixed :shock:
by swaq
Wed Jan 08, 2020 3:01 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 37
Views: 782

Re: Seventh game on the multiplayer slow game server (0.4.9)

There was a pre-release test build on the 6th. Is that the one we'll be using for this game?
by swaq
Tue Jan 07, 2020 6:53 pm
Forum: General Discussion
Topic: Thoughtful development, Turns 2..3
Replies: 20
Views: 291

Re: Thoughtful development, Turn 2

Oberlus wrote:
Wed Jan 01, 2020 11:24 am
Please, don't open a thread for each turn, that could be hundreds of threads.
And you went and did it anyway.....
by swaq
Fri Jan 03, 2020 4:07 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 715

Re: Strategy of hiding

To use planetary stealth bonus against AIs it is possible to research more hiding techniques, and build more colonies instead of battle fleet, until research will give more sophisticated weapons (like Self Graviting hull). Or use camouflage asteroids for some covert colony deployment missions. It i...
by swaq
Thu Jan 02, 2020 2:57 pm
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 39
Views: 440

Re: New weapon part - Gamma Burst Slingshot

Oberlus wrote:
Thu Jan 02, 2020 2:44 pm
swaq wrote:
Thu Jan 02, 2020 2:12 pm
Unless your enemy has reinforced hull in which case it's one comsat per turn (3 shots to kill). Or 1.5 comsats per turn once upgraded (2 shots to kill).
It always bothered me that the effect of RH is so biased towards small hulls.
Maybe it should be a percentage improvement instead?
by swaq
Thu Jan 02, 2020 2:12 pm
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 39
Views: 440

Re: New weapon part - Gamma Burst Slingshot

Ophiuchus wrote:
Wed Jan 01, 2020 9:53 pm
It is able to bring down up to three comsats in a turn.
Unless your enemy has reinforced hull in which case it's one comsat per turn (3 shots to kill). Or 1.5 comsats per turn once upgraded (2 shots to kill).
by swaq
Wed Jan 01, 2020 5:28 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 715

Re: Thoughtful development, Turn 1

357 systems! Damn, this is going to be a long game. Why not Algorithmic Elegance as a top priority? For production scouts are usually a solid way to start, especially with 4 different paths from the homeworld.