Search found 24 matches

by The_Commentator
Sat Dec 24, 2005 4:59 pm
Forum: General Discussion
Topic: Bugs on Sourceforge
Replies: 2
Views: 1560

O, lol, thanks --T.C.
by The_Commentator
Sat Dec 24, 2005 5:54 am
Forum: General Discussion
Topic: Bugs on Sourceforge
Replies: 2
Views: 1560

Bugs on Sourceforge

I can't post bugs on Sourceforge, despite the fact that I'm signed in. Where do I post them?

--The Commentator
by The_Commentator
Mon Dec 19, 2005 8:23 am
Forum: General Discussion
Topic: Thanks to the Programmers 0.3
Replies: 9
Views: 2759

Thanks to the Programmers 0.3

On behalf of all here in the FreeOrion community, I'd like to thank Aq and all the programmers for all their hard work to create and complete this release. They've DONATED their time and energy into creating something for the good of everyone--especially for the overcharged and mall-weary gamers. TH...
by The_Commentator
Sun Dec 18, 2005 3:27 am
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 8299

Agreed. I'm one of those skillless people--I don't know how to program and I'm well aware that this is done on the good will and charity of people who do. You guys rock, this game will rock, end of discussion.

--The Commentator
by The_Commentator
Sun Dec 18, 2005 3:21 am
Forum: General Discussion
Topic: so whats the status of 0.3
Replies: 13
Views: 4138

:lol:
by The_Commentator
Wed Nov 30, 2005 6:11 pm
Forum: Other Game Design
Topic: Sports - Between different empires
Replies: 12
Views: 2454

KIS Rule?
Version 10?!

Although I think you guys are committed to this project, I sincerely doubt there will be a version 10, lol; but who knows? :lol:

--T.C.
by The_Commentator
Tue Nov 29, 2005 4:52 am
Forum: Other Game Design
Topic: Sports - Between different empires
Replies: 12
Views: 2454

Religion in CIV 4 is basically cultural influence in Civ 3...I think that's what you're proposing--increasing our empire's culture influence through sports. Good idea! In Civ 3 that means our borders will expand out farther, faster, and it's possible that opposing player's planets will trade to our ...
by The_Commentator
Sat Nov 26, 2005 8:55 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 102
Views: 17391

Magus: That's pretty much what I mean about a classification system; the only difference is you'd optionally be able to call the Frigate Class [or any Class] of ships by a proper name: Frigates could be called Titan Class, for instance, until you upgraded, in which case you change the class name to ...
by The_Commentator
Sat Nov 26, 2005 8:44 am
Forum: Other Game Design
Topic: Ship Design
Replies: 102
Views: 17391

I didn't think ship design was fun in MOO 2; I've said it before and I'll say it again: I would like a combination of auto-upgrades and manual ship design. If we base new ship techs on research like the Civs and the AOE series does, then it might make it easier. I'd like some stock ships though beca...
by The_Commentator
Sat Nov 26, 2005 8:33 am
Forum: Other Game Design
Topic: Derelects and Crew Distribution
Replies: 7
Views: 1823

Yeah, everything from alien artifacts to derelect alien vessles. We could even have a battle formula for chances a ship goes derelect vs. blows up when it loses a battle. Finding alien artifacts that give you access to new technology is typical in Civ games--only with them it was a form of a hut/min...
by The_Commentator
Fri Nov 25, 2005 11:11 pm
Forum: Other Game Design
Topic: Derelects and Crew Distribution
Replies: 7
Views: 1823

Derelects and Crew Distribution

I played a Trek game once where you could take over derelect ships with a part of your crew. What do you guys think?

--T.C.
by The_Commentator
Tue Nov 22, 2005 8:34 pm
Forum: Other Game Design
Topic: Colonizing the sun??
Replies: 21
Views: 4267

Oooooh, an artificial ring world. I like it. All the open space of space with all the benefits of a planet. Makes for an easier escape when a star wants to go nova.
by The_Commentator
Fri Nov 18, 2005 10:18 pm
Forum: Other Game Design
Topic: Random diplomatic brainfart
Replies: 7
Views: 1914

Transfering fleets is a great idea, but it doesn't have the same diplomatic effects that a commonwealth/federation/protectorate would :lol: . Think about it: you're a player--watching the map because you're about to crush a smaller empire and you want to enjoy every inch of border gained as you win....
by The_Commentator
Fri Nov 18, 2005 1:59 am
Forum: Other Game Design
Topic: Random diplomatic brainfart
Replies: 7
Views: 1914

Works for me
by The_Commentator
Thu Nov 17, 2005 8:02 pm
Forum: Other Game Design
Topic: Barbarians
Replies: 6
Views: 1422

I'd like it if these "Barbarians" had the capacity to become a "major" race in FreeOrion.