Search found 223 matches

by ThinkSome
Fri Nov 20, 2020 1:10 am
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 14
Views: 256

Re: Hull lines design/balancing

There is another thing with shields: Early game they are simply too expensive given the cost of finished ships and fighter-heavy organics. The latter are also the smart choice, as fighters are automatically updated when newer tech is researched, while direct weapons stay at just refinements. In the ...
by ThinkSome
Thu Nov 19, 2020 2:13 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 40
Views: 559

Re: Fourteenth game on the multiplayer slow game server

Abaddoni are fine if you find Kobuntura natives nearby... those feel even more OP than Trith: self-sustaining and great industry.
by ThinkSome
Thu Nov 19, 2020 12:35 am
Forum: Play-Testing Feedback
Topic: Turn end countdown is lagging behind actual turn time
Replies: 0
Views: 92

Turn end countdown is lagging behind actual turn time

GUI displays 40 seconds until end of turn when "unpacking yaddi yadda" appears in messages window
by ThinkSome
Wed Nov 18, 2020 4:31 pm
Forum: Play-Testing Feedback
Topic: Planet damaged for 16, but it did not fire back?
Replies: 1
Views: 102

Planet damaged for 16, but it did not fire back?

2 frigates vs 80 shield 60 damage planet

Why is the last shot 16 damage and why did the planet not fire back on that bout?
by ThinkSome
Wed Nov 18, 2020 4:12 pm
Forum: Play-Testing Feedback
Topic: Sitrep colony production has black hole collapser icon
Replies: 0
Views: 84

Sitrep colony production has black hole collapser icon

"An Abaddoni colony has been produced" has black hole collapser / spatial distortion generator / planetary cloaking device icon
by ThinkSome
Sun Nov 15, 2020 10:07 pm
Forum: General Discussion
Topic: Lifecycle manipulation and Exobots
Replies: 1
Views: 124

Lifecycle manipulation and Exobots

Why does LM cause exobots to go from initial population 1 to 3? Exobots aren't alive.

With the exobots nerfed across the board (very bad everything, bad population AND being more expensive to produce), why not make them start with 3.0 population regardless if LM is researched or not?
by ThinkSome
Sat Nov 14, 2020 12:32 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 1769

Re: Thirteenth game on the multiplayer slow game server

Just fyi- if there ever was a scout there, it would be seen by my trith one, and it would be destroyed.
by ThinkSome
Fri Nov 13, 2020 6:18 pm
Forum: Scripting & Balancing
Topic: Balancing the Playable species
Replies: 35
Views: 8764

Re: Balancing the Playable species

this is exactly how I destroyed Swaq's early fleet. He (etty) simply could not see my (trith) incoming 60 speed frigates. I don't think the detection range is of such tactical help after active radar, but it is a strategic asset.
by ThinkSome
Thu Nov 12, 2020 5:16 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 40
Views: 559

Re: Fourteenth game on the multiplayer slow game server

All that would be good to have, but it isn't implemented not even in master, less in the release. But patches would be welcome at any time. I fear you get discouraged to play this time if we don't do fixed teams. Let me tell you that, with this game, with these people, it's more than probable to pl...
by ThinkSome
Thu Nov 12, 2020 3:16 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 40
Views: 559

Re: Fourteenth game on the multiplayer slow game server

I would like to try even closer alliances: 1) Shared research at 400-500% the cost. I guess an easy way to implement this would be to unlock research for all empires in the alliance once one empire has it. 2) Shared production. Add production items "Stockpile transfer to <empire>", which transfers p...
by ThinkSome
Thu Nov 12, 2020 1:31 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 1769

Re: Thirteenth game on the multiplayer slow game server

Today must be the 4th time that we destroyed swaq/ophi fleet without large losses. And I see another fleet gathering near celtsi. This time including wobbly's ships ;) Should go easier now with swaq's economy scattered and in shambles. Also relieves poor Oberlus from having to deal with ophi-reinfo...
by ThinkSome
Thu Nov 12, 2020 1:01 am
Forum: Play-Testing Feedback
Topic: Make mid-game organic hulls more accessible
Replies: 12
Views: 259

Re: Make mid-game organic hulls more accessible

Indeed, the advanced Organic Hulls tend to come in a batch... Organic Incubator is 8 turns, not 12, do you have specific game settings ? And it's long to produce but quite cheap, I don't really see a problem there - the only problem one could see is that the Organic Hull itself is useless since the...
by ThinkSome
Wed Nov 11, 2020 11:21 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 1769

Re: Thirteenth game on the multiplayer slow game server

4 ~medium good planets in my vicinity and 3 gas gen systems. I had more PP than both my teammates for most of the game.