Search found 4 matches

by Okami
Mon Dec 05, 2005 1:09 am
Forum: Other Game Design
Topic: THE BUGS! Multiplayer scenario
Replies: 2
Views: 917

This sounds increadibly hard, challenging and out right tough. Just like anything that I like to play. I really like the idea, maybe FreeOrion ought to include this senerio like situations more, instead of the usual start with one system and spread out forever. This way there is more varity that mos...
by Okami
Mon Dec 05, 2005 12:55 am
Forum: Other Game Design
Topic: Derelects and Crew Distribution
Replies: 7
Views: 1284

Hey, why not make it possible to make an enemy ship a derelect? You know dissable it instead of destroying it out right. Then you could either have your ships in battle do the standard destroy the enemy at all costs or have raids. This way in battle you could have specially dedicated ships ( The Rac...
by Okami
Fri Dec 02, 2005 11:28 pm
Forum: Other Game Design
Topic: Mega Carriers
Replies: 22
Views: 2907

That is a really brilliant idea. In movies it is so easy to just place some ships into others, but for some reason only one game that I can think of actual allows you to use the small ship in big ship idea. Of course the bigger ship would be much, much more expensive, but let's say (running with uti...
by Okami
Sat Nov 19, 2005 12:10 am
Forum: Other Game Design
Topic: Rebellion
Replies: 2
Views: 1206

Rebellion

Here's an idea, if someone has already brought it up please point me in the right direction and ignore this post, what if planets of yours deside to rebel and create there own government. I am thinking along the lines of both individual planets and entire clusters. The clusters could unite together,...