Search found 4 matches

by Mikko Ohtamaa
Tue Mar 14, 2006 2:48 pm
Forum: Programming
Topic: Python in EVE
Replies: 1
Views: 2120

Python in EVE

MMORPG EVE uses Python in its very core. Specifically variant called Stackless Python (http://www.stackless.com) Statistics: MMORPG Space game Client / server Single shard massive server 130.000 active players, >24.000 concurrent users World concurrency record on a shard 425,537 lines of Python code...
by Mikko Ohtamaa
Wed Jan 11, 2006 10:44 pm
Forum: Graphics
Topic: High-res Orion images
Replies: 3
Views: 3722

High-res Orion images

Well, it's literally what the subject line says :wink:

http://hubblesite.org/newscenter/newsde ... 01/image/a
by Mikko Ohtamaa
Wed Jan 11, 2006 10:40 pm
Forum: Programming
Topic: Effects: Describe/Implement as Python-scripts?
Replies: 29
Views: 9165

Re: Regarding Psyco

Also there's sort of work that will make Python as fast or faster than low-level languages like C/C++. This is called PyPy http://codespeak.net/pypy/dist/pypy/doc/news.html If you are worried to speed of Python execution, you have several options - Use automatic Psycho JIT'ing. Hogs memory quite mu...
by Mikko Ohtamaa
Sun Dec 25, 2005 5:01 am
Forum: Programming
Topic: Effects: Describe/Implement as Python-scripts?
Replies: 29
Views: 9165

Python is the best solution for you

I am an experienced programming with a lot of background from different tools. I have seen games with modding and scripting options: - Ghost Recon, XML based files - Farcry, LUA scripting - Quake, Custom QuakeC - Doom, hardcoded switch loops :P - Unreal, UnrealScript, JavaScript style - Abuse, Lisp ...