Search found 94 matches

by Skaro
Fri Sep 30, 2011 6:46 pm
Forum: Other Game Design
Topic: Revisiting Stealth & Detection
Replies: 34
Views: 1535

Re: Revisiting Stealth & Detection

The most important question in this entire matter hasn't been asked. What do people want? Should a fleet always be detected when it moves towards another player? Or should it be possible to travel deep within the enemy's territory without being detected? Why is that the most important question? Obv...
by Skaro
Fri Sep 30, 2011 9:20 am
Forum: Other Game Design
Topic: Revisiting Stealth & Detection
Replies: 34
Views: 1535

Re: Revisiting Stealth & Detection

The most important question in this entire matter hasn't been asked.

What do people want?

Should a fleet always be detected when it moves towards another player?
Or should it be possible to travel deep within the enemy's territory without being detected?
by Skaro
Thu Sep 29, 2011 7:00 pm
Forum: Other Game Design
Topic: Revisiting Stealth & Detection
Replies: 34
Views: 1535

Re: Revisiting Stealth & Detection

Right, I kinda misread your original post, I assumed it was on the tactical level.

I'm cooking something up myself, but I'm really freaking tired from work, so I'll probably post it tomorrow.
by Skaro
Thu Sep 29, 2011 10:47 am
Forum: Other Game Design
Topic: Revisiting Stealth & Detection
Replies: 34
Views: 1535

Re: Revisiting Stealth & Detection

Nice idea, I'd include a tech or building that can detect incoming objects from a starlane. It would force some strategic placing of these buildings on your borders. You wouldn't know what number or types of ships are inbound, but rather a alert that something just dropped out of FTL. A enemy fleet ...
by Skaro
Tue Sep 27, 2011 5:28 pm
Forum: Other Game Design
Topic: Bringing balance to the factions
Replies: 35
Views: 1428

Re: Bringing balance to the factions

I know that there's barely any race specific stuff implemented right now, that part of the game is further down the roadmap. It wouldn't hurt to discuss a balancing system to see what other people come up with. The feats I mentioned above are just examples, you could use anything in there. For insta...
by Skaro
Tue Sep 27, 2011 1:39 pm
Forum: Other Game Design
Topic: Bringing balance to the factions
Replies: 35
Views: 1428

Bringing balance to the factions

FreeOrion already has a number of species with pros and cons attributed to them. This would cause some balance issues when you pit them against each other. So I propose that all species are subjected to predefined construction rules instead of hardwiring and tweaking them along the road. My idea is ...
by Skaro
Tue Sep 27, 2011 8:15 am
Forum: General Discussion
Topic: What's been going on with FreeOrion?
Replies: 1
Views: 1058

What's been going on with FreeOrion?

Hi, I haven't been on this board for quite a bit because I assumed that the project had died a while back. The more flexible roadmap is probably a good idea since the game and some mechanics will change over time. Anyway, do you guys still have a project leader? Who decides what should and shouldn't...
by Skaro
Sun Jul 19, 2009 8:39 pm
Forum: Story
Topic: Alternate Backstory (with an eye toward Gameplay)
Replies: 73
Views: 8927

Re: Alternate Backstory (with an eye toward Gameplay)

So, has there been any resolution to this thread about what the story will be?
by Skaro
Fri Mar 20, 2009 6:57 pm
Forum: Story
Topic: What is your favourite alien species and WHY?
Replies: 27
Views: 8980

Re: What is your favourite alien species and WHY?

I've always liked the Shadows from Babylon 5. I really like the designs and capabilities of their ships.
by Skaro
Sun Feb 15, 2009 1:31 pm
Forum: General Discussion
Topic: freeorion.com
Replies: 11
Views: 1874

Re: freeorion.com

Well, it should be pretty clear that this guy has ulterior motives.

You don't just create a site for someone else for the sake of being nice.
by Skaro
Fri Jan 30, 2009 6:14 pm
Forum: Other Game Design
Topic: Post Easter Egg ideas here
Replies: 10
Views: 1295

Re: Post Easter Egg ideas here

All planets could turn into easter eggs during easter :idea:
by Skaro
Fri Jan 02, 2009 7:17 pm
Forum: Story
Topic: Alternate Backstory (with an eye toward Gameplay)
Replies: 73
Views: 8927

Re: Alternate Backstory (with an eye toward Gameplay)

We could place precursors in the center of the galaxy and have all the player races near the edge. We could also have them ignore the "lesser races" for a certain number of turns. I agree that the player should have the option to play without any Precursor incursions. ...But not by becoming "first o...
by Skaro
Mon Dec 29, 2008 2:10 pm
Forum: Other Game Design
Topic: Galactic Doomsday Scenario
Replies: 41
Views: 3431

Re: Galactic Doomsday Scenario

It would also spice up the scenario of some species were actually immune to the seeders or actually had technology to effectively clean them up on a planetary scale. Such a species would be in a pretty powerfull position and could demand pretty much anything to provide help (think technology, trade ...
by Skaro
Mon Dec 29, 2008 12:39 pm
Forum: Story
Topic: Alternate Backstory (with an eye toward Gameplay)
Replies: 73
Views: 8927

Re: Alternate Backstory (with an eye toward Gameplay)

Well, most ideas in this thread are a bit hit and miss, but I'd like to add something to the Precursor list. Identity of the Precursors The Precursors are not a unified group. They are simply a diverse collection of extremely old and powerful species/civilizations. They are powerful enough that surv...
by Skaro
Sat Sep 27, 2008 2:36 pm
Forum: Story
Topic: Alternate Backstory (with an eye toward Gameplay)
Replies: 73
Views: 8927

Re: Alternate Backstory (with an eye toward Gameplay)

I've been rethinking a alternate backstory quite a bit, I think that I have a plausible backstory that will allow for all species to attain TFL at the same time. Also, we should probably have a Orion system or atleast a planet named Orion at the center of the galaxy. Now here's my idea. Hundreds of ...