Search found 15 matches

by Redaxe
Thu Sep 06, 2007 3:13 am
Forum: General Discussion
Topic: we need a new lead for freeorion
Replies: 20
Views: 6801

Re: we need a new lead for freeorion

Hey guys Just keen to know - How are you going with project management? I notice your still keeping some updates to 0.3 coming out which is awesome considering how long the project has been going for. Does that mean that things are running more smoothly now? I wish I had the skills as a programmer o...
by Redaxe
Fri Jan 05, 2007 7:45 am
Forum: Strategy Games
Topic: Wing Commander Saga Prologue Released
Replies: 0
Views: 2529

Wing Commander Saga Prologue Released

Hey everyone I don't know how many people here are familiar with the Wing Commander series produced by Origin back in the mid 1990s. Wing Commander was a hugely popular series of space flight simulator that was so unique due to its interactive movie aspect that brought the story and characters to li...
by Redaxe
Mon Sep 11, 2006 12:57 pm
Forum: Other Game Design
Topic: Carriers?
Replies: 13
Views: 1907

I get the impression from reading other threads that the possibility of designing specific fighters + bombers is not going to be implemented. Instead the MoO2 method looked to be the most efficient option where the latest light weapons + armor etc was installed. If I can make a small request it woul...
by Redaxe
Sat Sep 09, 2006 2:15 pm
Forum: Other Game Design
Topic: Carriers?
Replies: 13
Views: 1907

I like this idea of having 4 general weapons types. It might be a good idea for any spinal mount beam weapon to take 1 or 2 combat turns to charge as it does so much damage. And maybe a few other things as well to reduce the advantage of firing a super weapon which can destroy a cruiser or battleshi...
by Redaxe
Fri Sep 08, 2006 12:01 pm
Forum: Other Game Design
Topic: several ideas on making little ships useful in late game
Replies: 12
Views: 2416

How about having a particular unique feature/s for each ship size. Now I know that were all for customization in ships. But perhaps a few other advantages besides the ones already listed above might help. Eg Corvettes can hide in asteroid fields in enemy systems and only be detected by enemy corvett...
by Redaxe
Thu Sep 07, 2006 2:34 pm
Forum: Other Game Design
Topic: Carriers?
Replies: 13
Views: 1907

Carriers?

I have to confess that I am a huge fan of the Wing Commander game series. So that leads me to ask this question. Are there going to be for want of a better word 'Aircraft Carriers' in the game. The idea being they hold loads of torpedo bombers which nuke cap ships at med-long range with tracking tor...
by Redaxe
Wed Sep 06, 2006 10:50 am
Forum: Strategy Games
Topic: Galatic Civilisations 2?
Replies: 11
Views: 4449

Lol I guess we MoO2 fans have been spoiled by an in depth ship design and tactical combat system. But ask anyone what the main flaws of the 'civ' type games are and the answer is usually boring wars from lack of tactics. I see it as possible to have a civ style game as well as a tacticall combat sys...
by Redaxe
Tue Sep 05, 2006 2:58 pm
Forum: Strategy Games
Topic: Galatic Civilisations 2?
Replies: 11
Views: 4449

Thanks for the warning lol

I definately wont be wasting money on that
by Redaxe
Mon Sep 04, 2006 3:43 pm
Forum: Strategy Games
Topic: Galatic Civilisations 2?
Replies: 11
Views: 4449

Galatic Civilisations 2?

Hi folks I bought Galciv 1 about 18 months ago and didnt like it due to the extremely limited battle tactics. Ie One ship gobbles up all the smaller ships etc which makes for a real boring game. Plus no ship design killed it anyway. I was just wondering if anyone has tried the new edition. Is it any...
by Redaxe
Mon Jan 30, 2006 2:02 am
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 12563

Some more techs! IFF Missile Battery These missile batteries aremounted on ship exterior and fire a volley of 4 FF (Friend or Foe) missiles per turn at nearby enemy fighters/bombers. FF missiles work by tracking a targets which do not emit a friendly signal. Missiles will chase another target if the...
by Redaxe
Mon Jan 23, 2006 4:04 pm
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 12563

Obscure Technology Ideas

I suppose this thread doesn't belong in the tech design threads becuase its just brainstorming either way I can't help typing down some ideas :P Heres a couple Technologies or perhaps mini technologies - that dont have a huge effect on game play but may enhance combat strategy and tactics. Torpedo R...
by Redaxe
Mon Jan 23, 2006 12:39 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 7605

Hey again folks sorry about the long interval It seems most people are against the power plant idea which is cool but I think there should be something that encourages/forces you to employ a variety of weapons/equipment on your ship and not just hoard one type. Master of Orion 2 was notorious when y...
by Redaxe
Fri Jan 13, 2006 7:54 am
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 7605

On a side note I dont know if anyone here is familiar with the best space flight simulator game series of all time; Wing Commander but there is a cool website which has plenty of ship and weapon diagrams that are used in Wing Commander Three. Might even give some artwork ideas to the development tea...
by Redaxe
Thu Jan 12, 2006 1:42 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 7605

Ah thanks for the prompt replies :) All that for A=A. Personally I think A needs to equal A as closely as possible (energy cost equals tonnage) because otherwise the game will be unbalanced and some weapon types would be cheaper and more effective than others. But that raises the obvious question wh...
by Redaxe
Tue Jan 10, 2006 2:30 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 7605

Ship Design

I havn't read through many of the posts here so please excuse me if these ideas or some other better system has already been implemented. From playing Master of Orion 1 and 2 (never found three) the single stat which determined how much a ship can carry 'space/tonnage' seemed to be too simple and no...