Search found 95 matches

by OceanMachine
Tue Sep 02, 2003 12:49 am
Forum: Programming
Topic: The Future of FreeOrion
Replies: 18
Views: 3267

I agree that things have been very slow. I am also concerned about the overall health of the project. I know a few of our main coders have been on vacation at different times this month. I'm hoping some of it can be put off to that. I have had a few things come up that are putting high demands on my...
by OceanMachine
Fri Aug 15, 2003 6:14 pm
Forum: Off-Topic
Topic: In game chat
Replies: 28
Views: 8433

Yoghurt sent me this preview of the chatwindow code:

Code: Select all


void ClientApp HandleChatMessage(ChatMessage message)
{
     if (message.Sender() == "Nightfish")
     {
           DisplayChatMsg(AolTranslate(message.Text()));
     }
     else
     {
           DisplayChatMsg(message.Text());
     }
}
by OceanMachine
Fri Aug 15, 2003 1:59 am
Forum: Programming
Topic: administration of workloads.
Replies: 2
Views: 1036

I appreciate the offer, but don't feel this is necessary. Our programming team is rather small, and with one exception, has been around since day 1 of the project. We have a pretty functional breakdown of the workload as is and there isn't any need at this point for more complicated tracking. Also s...
by OceanMachine
Tue Aug 12, 2003 11:51 pm
Forum: Programming
Topic: Stuck again
Replies: 7
Views: 1654

see my post here:
http://www.artclusta.com/bb/viewtopic.php?t=113

You need to copy the runtime libraries to your boost lib dir:
libboost_filesystem.a
libboost_regex.a
libboost_signals.a
by OceanMachine
Tue Aug 12, 2003 2:20 am
Forum: Programming
Topic: Programming Group Status Report
Replies: 6
Views: 2481

We've had a good deal of progress in the last month. Autoconfig tools have been added to the project, GG has been moved out to be used as a separate library, work has begun on the galaxy map, and empire setup continues to progress. We've added threads to track CVS updates and to keep tabs on develop...
by OceanMachine
Sat Aug 09, 2003 2:29 pm
Forum: Graphics
Topic: REVIEW: Buttons
Replies: 13
Views: 3297

I like the 3rd one best in all respects, except for the font for the title of the menu window (FUN WITH BUTTONS)..
by OceanMachine
Wed Aug 06, 2003 4:27 am
Forum: Programming
Topic: Work In Progress
Replies: 0
Views: 1737

Work In Progress

At Tony's suggestion this thread has been created for people to post their workload and progress on. Anything updates posted will be moved to this top post by Zach and I, and the actual posts deleted. OceanMachine - (08/13/03) Current Work: fixing my damned linux GL/nvidia libs so I can compile the ...
by OceanMachine
Wed Aug 06, 2003 3:45 am
Forum: Programming
Topic: Autotools: Preliminary configure-scripts
Replies: 8
Views: 1568

Ok, I lied, after further review I realized it didn't work for GG either :oops: . I got it to work in both cases by copying the runtime libraries into /usr/boost_1_30_0/libs and using the following command-line options: configure --with-boost-include=/usr/boost_1_30_0 --with-boost-libdir=/usr/boost_...
by OceanMachine
Wed Aug 06, 2003 2:17 am
Forum: Programming
Topic: Autotools: Preliminary configure-scripts
Replies: 8
Views: 1568

I'm using these scripts for the first time to pick up the latest updates. It's having trouble finding Boost. Here's the log: checking for the Boost C++ libraries, version 1.3.0 or newer... no checking for main in -lboost_regex... no checking for main in -lboost_filesystem... no checking for main in ...
by OceanMachine
Wed Jul 30, 2003 5:41 pm
Forum: Other Game Design
Topic: minor/magnate civs?
Replies: 79
Views: 8046

But it should be very rare and occurs with P = .005 in the early phases of the game. And it should be a problem without any chance of solution. It may results in suffering and death. Hopeless. <snip> Perhaps that increase some frustration. LOL, yeah, I'd say that would increase some frustration :lo...
by OceanMachine
Wed Jul 30, 2003 4:45 pm
Forum: Programming
Topic: Fleet Code
Replies: 12
Views: 2137

I'm sure Zach will have something to say on this since this system is more or less as he proposed it. When a player issues an order, that will generate an order object, but does not directly modify any universe data. So when displaying things the UI should reference the universe data, then check the...
by OceanMachine
Tue Jul 29, 2003 6:08 am
Forum: Programming
Topic: CVS Commit Info
Replies: 104
Views: 13759

Files Affected: ClientUniverse.h Fleet.cpp Fleet.h ServerUniverse.cpp Ship.cpp Ship.h System.cpp UniverseObject.cpp UniverseObject.h Purpose of Change Added initial fleet creation when empires are created during universe generation. Also the ship designs available at game start are added to the emp...
by OceanMachine
Tue Jul 29, 2003 5:59 am
Forum: Programming
Topic: CVS Commit Info
Replies: 104
Views: 13759

Files Affected: Empire.h Empire.cpp Purpose of Change: Made some changes in how ship designs are handled. Put them into a map instead of a list, added a function to lookup and copy a design into a design reference used during ship creation. Added handling of ship designs to the XML decode function....
by OceanMachine
Tue Jul 29, 2003 4:46 am
Forum: Programming
Topic: Python integration?
Replies: 47
Views: 8203

I rather suspect that people here don't disagree as much as you might think you do. I think some of the language is confusing and that Zach and Drek's ideas of encapsulation might not be all that far off. Examples might prove helpful, as I'm hoping Drek's demo will. On the topic, I mostly agree with...
by OceanMachine
Sun Jul 27, 2003 11:31 pm
Forum: Programming
Topic: CVS Commit Info
Replies: 104
Views: 13759

Files Affected:
ServerUniverse.cpp


Purpose of Change:
Updated handling of fleet ID ranges during universe creation and object addition to properly use the interface provided for this in empire.