Search found 941 matches

by marhawkman
Tue Jul 10, 2012 5:05 pm
Forum: Other Game Design
Topic: Removing Minerals?
Replies: 19
Views: 1958

Re: Removing Minerals?

The game is definately a lot different without mining, but I honestly like it better. It's not as micromanagement intensive. Before you had to keep balancing your mineral production to keep from going in the hole. IMO this way is better.
by marhawkman
Tue Jul 10, 2012 5:02 pm
Forum: Other Game Design
Topic: Basic Outposts
Replies: 80
Views: 5886

Re: Basic Outposts

Excellent!
by marhawkman
Tue Jun 19, 2012 2:02 pm
Forum: Other Game Design
Topic: Basic Outposts
Replies: 80
Views: 5886

Re: Basic Outposts

The question was about what happens if you use an outpost module at a blue star(etc..) Phototrophic would add a lot to that location.
by marhawkman
Sat Jun 16, 2012 1:47 am
Forum: Other Game Design
Topic: Basic Outposts
Replies: 80
Views: 5886

Re: Basic Outposts

question: how does that interact with Phototrophic? I'm not sure what you mean... If a planet has a target population of 0, it has a target population of 0, regardless of the metabolism type of the inhabiting species This might have changed since the last time I DL'd a new version, but the last ver...
by marhawkman
Sat Jun 16, 2012 1:46 am
Forum: Other Game Design
Topic: Buildings - making a better list, limiting micromanagement
Replies: 13
Views: 1034

Re: Buildings - making a better list, limiting micromanageme

I'll often do it at a location with a strategic sugnificance. Isn't a single shipyard limited in how many resources it can consume each turn?
by marhawkman
Thu Jun 14, 2012 9:11 pm
Forum: Other Game Design
Topic: Basic Outposts
Replies: 80
Views: 5886

Re: Basic Outposts

question: how does that interact with Phototrophic?
by marhawkman
Sun Jun 03, 2012 9:02 pm
Forum: Other Game Design
Topic: Basic Outposts
Replies: 80
Views: 5886

Re: Basic Outposts

* Should outposts be labeled with a species?
I think not. IF no one lives there, then there's no species for the population to be.
* Should outpost conquest be the same as ground combat?
Much easier. No personel means only a handful of security guards.
by marhawkman
Sun Jun 03, 2012 8:58 pm
Forum: Other Game Design
Topic: More specials /techs / ship designs
Replies: 35
Views: 3449

Re: More specials /techs / ship designs

As someone pointed out, stable surface also has another issue regarding terraforming and the EP wheel...
by marhawkman
Sun Jun 03, 2012 12:42 am
Forum: Other Game Design
Topic: Removing Minerals?
Replies: 19
Views: 1958

Re: Removing Minerals?

I agree with Bigjoe.
by marhawkman
Fri May 25, 2012 4:19 pm
Forum: Other Game Design
Topic: "Deep Space" - empty starlane junctures
Replies: 21
Views: 1216

Re: "Deep Space" - empty starlane junctures

Hypothesis: The core of a "colony" in game is the spaceport. IE the facility for moving goods and personnel on/off world. conclusion: the Realism concerns are assuming that the colony pod contains ALL of the materials for building the colony. But, using this assumption, the spaceport is how the bulk...
by marhawkman
Mon May 14, 2012 9:28 pm
Forum: Other Game Design
Topic: Star info on mouse-over
Replies: 9
Views: 1367

Re: Star info on mouse-over

If for instance you are looking for a white star, i don't think you would want to have to click on a bunch of them to find it. For most of the game star color doesn't matter, but with some late-game techs it does. Anyway, if we want to tell the player what type a star is, the top of the side-pannel...
by marhawkman
Mon May 14, 2012 9:26 pm
Forum: Other Game Design
Topic: Removing Minerals?
Replies: 19
Views: 1958

Re: Removing Minerals?

my issue with the current model of minerals and production is that it leads to a lot of micromanagement. which is bad.... it's difficult and time consuming to have to switch a bunch of planets from production to minerals to offset the fact you just got a new production boosting tech.
by marhawkman
Mon May 14, 2012 9:24 pm
Forum: Other Game Design
Topic: More specials /techs / ship designs
Replies: 35
Views: 3449

Re: More specials /techs / ship designs

Try a 500 star galaxy. even with the best sensors, I often fail to explore the whole thing.
by marhawkman
Fri May 11, 2012 5:23 pm
Forum: Other Game Design
Topic: Thoughts after my first play in several years
Replies: 34
Views: 1982

Re: Thoughts after my first play in several years

all of them that I've seen were like that. I can't see why. I don't have sight of the planets except during combat.