Search found 227 matches

by That Guy
Fri Dec 21, 2007 6:05 am
Forum: Graphics
Topic: Semi Leave
Replies: 7
Views: 3792

Re: Semi Leave

Lawl, guess what guys; IT'S BACK! Haha, I was doing a google search on my name, and guess what came up. Oh my god, I can't believe.... the memories. I'd like to conscript for work, good sirs. I'm abit more educated now. I'm in year two of my animation college course, taught by Geoff Davidson (he's f...
by That Guy
Sat Nov 27, 2004 12:48 am
Forum: Graphics
Topic: My Ships
Replies: 16
Views: 6578

Another good one to use is blender. It is free, with alot of plugins and support. They just released a new version recently.
by That Guy
Sat Nov 20, 2004 12:37 am
Forum: Other Game Design
Topic: Hull design
Replies: 22
Views: 3635

As for finding the internal space, if a model is built right, 3DS can find that out for us. I would be willing to scale abunch of ships if necessary so that all the ships have a internal volume close to all others of their class size.
by That Guy
Wed Oct 20, 2004 9:09 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

I never said anything about atmosphere spheres. I had the wrong idea, so the last part can be ignored.

As for making building, I can do some. Just tell me what buildings, and show me examples if I have to match architecture styles.
by That Guy
Wed Oct 20, 2004 2:57 am
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

Re: update on planning.

-Graphical prepresention of planet condition and infrastructure level on planet-view - Obiwan, we'll see how we have time. If the engine supports self illuminosity maps, and about half the planet is dark or "nightside" in the UI, it is then a simple process of making illumination maps with more and...
by That Guy
Sat Sep 18, 2004 3:02 am
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

Oh, now I get it. I thought it was always that way. I just haven't been around long enough.

As for the engine, we could prolly use something like what is it Star Wars: battle for Endor. We won't need much to beat the MOO 3 engine...
by That Guy
Sat Sep 18, 2004 1:13 am
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

Umm, isn't blender free?
by That Guy
Fri Sep 17, 2004 2:40 am
Forum: Strategy Games
Topic: What Should Master of Orion IV be Like?
Replies: 4
Views: 4055

My only problem with all that is you are just complaining, and not really giving solutions. When you say that you want to design a ship and have intuitive interface, you don't realize how hard it is too do that. You aren't saying "Do this, it will make it better" and then backing it up. You are sayi...
by That Guy
Thu Sep 16, 2004 6:27 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

Ok, either way. I haven't done much of realtime rendering work, and the stuff I have done was high lvl of detail. What ever requirements are put on things, I will follow. But it is my opinion that the ships should be able to hold up if they are viewed individually (EI one ship as the focus, but you ...
by That Guy
Thu Sep 16, 2004 3:25 am
Forum: Graphics
Topic: splash v0.3
Replies: 66
Views: 21459

Lol, WATCH OUT! We don't know about ship paint and we have pretty clouds, but we will still kick your butt! Just kidding. The clouds and Earth themselves are really great, I am just not a fan of the cloud layout. And the ship, while having amazing modelling work done, looks like it is lacking textur...
by That Guy
Wed Sep 15, 2004 8:10 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

I did say highest. That stuff is like revolutionary, at the moment. I know that there is a CG Sov for Bridge commander that uses 512 X 512, looks amazing. I would say like 128 X 128, and like 256 X 256 for the biggest things. It could also be easy to make smaller textures for low end machines. I jus...
by That Guy
Tue Sep 14, 2004 7:20 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

We can have a really nice and visually appealing UI, and one that fits the theme at the same time. We should take the opprotunity. And also, I don't know about that texture thing, but it isn't a big problem to have it square, and in powers of 2. The highest texture on a game model should be about 51...
by That Guy
Mon Sep 13, 2004 7:36 pm
Forum: General Discussion
Topic: Speed of new website
Replies: 12
Views: 2445

For me, the actual loading time is less, but my browser is having an easier/faster time finding the pages.
by That Guy
Wed Sep 08, 2004 11:18 pm
Forum: Announcements
Topic: Names for credits file
Replies: 29
Views: 30744

If it isn't a problem, could I have my alias near my name in a similar fashion as everyone else's?
by That Guy
Wed Sep 08, 2004 10:44 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 60595

I am willing to pick up any slack. I am still in the design and drawing stages of the new website shell.

I can do a volume of 3d modelling. And I would rather be assigned something than hav my choice.