Search found 2 matches

by angrygnome
Thu Apr 20, 2006 9:30 pm
Forum: Other Game Design
Topic: Multiple game modes (pseudo-KISS)
Replies: 2
Views: 1429

Multiple game modes (pseudo-KISS)

On the surface this flies in the face of the 'KISS' dogma, but if you harken back to the original Star Control you will recall the ability to have a quick brawl or a campaign through the galaxy. While having absolute and granular control of how everything in your empire works may be appealing to som...
by angrygnome
Thu Apr 20, 2006 12:46 am
Forum: Other Game Design
Topic: lower waiting time
Replies: 10
Views: 2391

Perhaps a timed game could be an option (and other thoughts)

Clearly there is enough complexity that forcing turns at a particular time might be undesireable for some players, but I found while play testing that even with a large empire I could manage to make all my necessary decisions fairly quickly. The biggest problem that I saw while testing with multiple...