Search found 10 matches
- Thu Aug 31, 2006 1:06 pm
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 63334
It goes without saying that, traditionally, games have swung in favour of offensive play, with powerful ships being able to all too easily overcome even massive planetary defences ... which is generally dull and disappointing. Galactic Civilisations II allows for different victory conditions, which ...
- Fri Jul 28, 2006 3:01 pm
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 63334
- Thu Jun 08, 2006 1:33 pm
- Forum: Story
- Topic: Race Creation Guide
- Replies: 13
- Views: 9061
Roger that. There just seems to be a lot of activity at the Top-Down end of design by forum members, before any real bottom-up decisions have been made at bedrock level. I'll hold out and see what happens as we approach version 8... Other than the space-combat tactical engine, what are the other pri...
- Thu Jun 08, 2006 12:39 pm
- Forum: Story
- Topic: General Discussion
- Replies: 38
- Views: 38097
Have any decisions been made regarding how a race will be defined, in game-mechanical terms? If they are to be defined by a set of race abilities, have those abilities or other criteria been set in stone? If not, would it not be better to decide on these defining criteria first before detailing race...
- Thu Jun 08, 2006 12:33 pm
- Forum: Story
- Topic: Race Creation Guide
- Replies: 13
- Views: 9061
Race Abilities
Have any decisions been made regarding how a race will be defined, in game-mechanical terms? If they are to be defined by a set of race abilities, have those abilities or other criteria been set in stone? If not, would it not be better to decide on these defining criteria first before detailing race...
- Thu Jun 08, 2006 12:13 pm
- Forum: Design Archive
- Topic: Combat Requirements Doc - Preliminary
- Replies: 133
- Views: 77706
- Thu Jun 08, 2006 12:01 pm
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 63334
- Wed Jun 07, 2006 12:41 pm
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 63334
Apologies for the size of this posting. Hope readers find it interesting. F.O. Tactical-engines and in-game tech research In any game like Master of Orion, it is obvious that in-game technological research and tactics go hand-in-hand. With advancements in tech, units are able to specialise; and wit...
- Wed Jun 07, 2006 8:34 am
- Forum: Other Game Design
- Topic: Grouping & Formations
- Replies: 15
- Views: 5417
- Mon Jun 05, 2006 10:43 am
- Forum: Other Game Design
- Topic: Grouping & Formations
- Replies: 15
- Views: 5417
Formations
Have any decisions been made about the use of formations in the game?
It would be good to have a brief update on where the land currently lies.
It would be good to have a brief update on where the land currently lies.