Search found 285 matches

by miu
Mon Dec 27, 2004 7:17 pm
Forum: General Discussion
Topic: Holidays!
Replies: 8
Views: 2145

Happy holidays all :)
What was this huge trafficload that shut us down for few days? where was it from?
by miu
Wed Dec 08, 2004 8:57 am
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 29809

Werent there a idea that cross-categories dependencies would be quite rare. In per category shown tech tree, such dependancy could be shown with little icon and explanation. ("Requires nanomachinery theory from construction")
by miu
Mon Dec 06, 2004 8:04 am
Forum: Other Game Design
Topic: Ship Designs
Replies: 18
Views: 2677

How I'm looking it now, Graphically I stand for pre-modelled, static 3D-shipmodels. Just because I rather see very well designed and polished spaceships, than have quite certainly messier looking dynamic models. If I had a crazy budget and slaves to spare, I would love to see something like city-of-...
by miu
Sun Dec 05, 2004 8:03 am
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 29809

Awwh, It'll take me till monday-evening till I make my suggestion, (have internship entrytest-tasks to finish yet, wish me luck :)) so little more time to polish your ideas.

pd - would you like to send me a nice scientist-pose of that alienchick of yours? :)

cheers
Miu
by miu
Mon Nov 29, 2004 8:37 pm
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 29809

saw them and I liked the immersive background picture with scientists and stuff. But it dindt define much how the tech tree should be shown.. I think split to under research/possible to research/already researched and subdivisions for each category works better than dividing them to theoretical, tec...
by miu
Mon Nov 29, 2004 5:13 am
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 29809

Needed suggestion for tech-screen UI

Gentlemen, Time to work this out, our programmers need things to do. I'll do my sketches on next weekend based on stuff discussed here, so collect your thoughts :) In how many parts screen should be divided? How to visualise technology images - realtime 3d or stills and with how big resolution? How ...
by miu
Mon Nov 22, 2004 10:35 am
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 51294

Good comments. Noelte that vertical line idea is very good one. Weakness of those not-chosen resources is because of my poor lcd-monitor, will be fixed when on better monitor. Breadman, I like the clarity and touch but it needs more thought - also you have to show somewhere if balanced focus is chos...
by miu
Mon Nov 22, 2004 1:10 am
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 51294

One on the left is just the old ui that I had as reference when sketching.. just ignore it and look at the fancy things on right side. Those number down there which miss the icons, are infrastructure, health/enviroment, happiness and security meter values.
by miu
Sun Nov 21, 2004 10:42 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 51294

something to show at least ./

Been very busy week, anyway, here's updated sketch on sidepanel/planet info. I'm quite happy with the layout. Those bars under resource values are their meter-values. brightest is the current, then the current max and then space for it to grow. Should grown expotentially (bar moves smaller amounts w...
by miu
Sat Nov 20, 2004 8:10 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 4303

by reading last few post, I start to get a good and clear idea how researchscreen would work out/be arranged UI-wise, but dont wait sketch for this during next week or so, I'm very busy with school ATM and I have that map-mode sketch to finish yet :)
by miu
Thu Nov 11, 2004 9:59 pm
Forum: Graphics
Topic: Stars v3
Replies: 54
Views: 19843

Hi and welcome. Breadman is currently working on new stars for 0.3 (btw, how are you doing with them?) and I'm working with sidepanel and new UI theme. I just have to get my move arranged, still much unpacking and organising to do, on next week you'll have new sketches to see, I promise :) Wait a li...
by miu
Wed Nov 03, 2004 8:18 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 51294

Busy as well in IRL for week or so, arrenging a move here, with new net-connection and such. but slightly updated skecth.. http://users.evtek.fi/~k0201783/freeorion/03uidesign08.jpg I really like the layout, style and exact details to be decided, with or without metal borders. I also will consider s...
by miu
Fri Oct 29, 2004 10:50 pm
Forum: Story
Topic: General Discussion
Replies: 38
Views: 15785

My quess is that when we'll do races, we will make gas giants and astroid fields colonizable acordingly. There has been some discussion about the issue earlier
by miu
Thu Oct 28, 2004 4:05 pm
Forum: Story
Topic: General Discussion
Replies: 38
Views: 15785

About races in general, early thoughts. Graphilly are some archtypes that I would like to use. Important: stone-biologic-mechanical-insect and then fish/flying-lizard?-energy-cyborg .. or combinations of thoselike stone-energy, or mechanical-insect races. We have at least shiptypes: low-tech metal, ...
by miu
Thu Oct 28, 2004 8:06 am
Forum: Story
Topic: kangisha - artwork included, requesting story
Replies: 17
Views: 5689

Looks good. I would love to see them as militant, mathriarcal-faschistic aestetician warlords with enchanced cybernetics to allow direct communication with their ships. A step more dangerous race of space-babes :) Edit: "Everything on this ship is directly connected to my nerv-system, you men have n...