Search found 170 matches: space station

Searched query: +space +station

by Ophiuchus
Sat Aug 17, 2019 9:45 pm
Forum: Other Game Design
Topic: Themed tech categories (Help wanted)
Replies: 107
Views: 41717

Re: Themed tech cateogries (Help wanted)

... feature for the hulls themselves. Flux propulsion works by manipulating space itself. Building this on a scale necessary for space drives is highly ... engine encapsulating a bubble of undisturbed space in which a space station can be placed (i.e. spatial flux bubble design). Further research ...
by Vezzra
Mon Apr 22, 2019 9:17 am
Forum: Play-Testing Feedback
Topic: Played some games, some thoughts
Replies: 9
Views: 5686

Re: Played some games, some thoughts

... If you want to know what's going on in certain systems, station a scout there. An action you have to perform once. If that system ... You get a more concrete idea what it is you're seeing (ship, planet, space monster, etc.). No more infos beyond that, though. If it is stationary, ...
by Oberlus
Wed Jan 09, 2019 6:08 pm
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 1082

Re: Starbases

Thanks for the advices, Ophiuchus :) I meant setting values so the space station does not act like a normal planet. E.g. maybe set supply to 1 and set production,research,population... ...
by Ophiuchus
Wed Jan 09, 2019 4:34 pm
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 1082

Re: Starbases

... with my previous assumptions/suggestions? I meant setting values so the space station does not act like a normal planet. E.g. maybe set supply to 1 and set production,research,population... ...
by Oberlus
Wed Jan 09, 2019 1:16 pm
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 1082

Re: Starbases

... the SPACE_STATION I think it can be done with no C++ changes? Since the space station would be coded as an (artificial) barren planet with an outpost, said special should ...
by Oberlus
Sat Jan 05, 2019 7:40 pm
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 1082

Re: Starbases

... (and more or less rejected if it would allow for settling into deep space, since that would broke the purpose of deep space/empty systems of ... to move elsewhere). However, the idea of immobile starbases/space stations are not really discarded. It has been in the discussion table "recently": ...
by labgnome
Thu Feb 15, 2018 3:49 am
Forum: Other Game Design
Topic: Space Stations
Replies: 4
Views: 804

Re: Space Stations

So I think the simplest way to do a proper "space station" would be a ship with 0 starlane speed. Perhaps with some unique "station" slots. But weather ...
by Ophiuchus
Sun Dec 10, 2017 3:28 pm
Forum: Other Game Design
Topic: Space Stations
Replies: 4
Views: 804

Re: Space Stations

@ericf i was also playing with the idea of space stations. in my version they would only extend supply for a single system so you would have to chain ...
by Geoff the Medio
Sat Dec 09, 2017 3:01 pm
Forum: Other Game Design
Topic: Space Stations
Replies: 4
Views: 804

Re: Space Stations

EricF wrote:...it would be nice to be able to establish some kind of Deep Space Supply
Station in empty systems or ones that just have Gas Giants.
You can already outpost gas giants with an outpost ship.
by EricF
Sat Dec 09, 2017 2:51 pm
Forum: Other Game Design
Topic: Space Stations
Replies: 4
Views: 804

Space Stations

Is there a way to create a Space Station with the current scripting process? I would like to be able to build a ship that I could then send ...
by Oberlus
Sat May 06, 2017 3:38 pm
Forum: Top Priority Game Design
Topic: Stealth Fundamentals
Replies: 19
Views: 10146

Re: Stealth Fundamentals

... way. b) Hidden planetary installations/populations and space intallations. Another must-have IMO. It is reasonable to allow for ... to hiding FTL engines emissions on the open space. And same applies to stationary space bases (if a ship can cloak, the station too). Tech trees ...
by MatGB
Sat Jan 28, 2017 10:00 pm
Forum: Graphics
Topic: Shipyard Icons
Replies: 6
Views: 5845

Re: Shipyard Icons

I've been tempted several times to work out specs for some sort of space station mechanic, but have never worked out what for or how to do it, they ought to exist and do something, but I don't know what, so having some art is fine as it means someone might then have an idea ;-)
by MatGB
Fri Dec 02, 2016 1:13 am
Forum: Play-Testing Feedback
Topic: Thoughts on latest release...
Replies: 80
Views: 4754

Re: Thoughts on latest release...

... having thought it through a LOT I don't think we want many if any armed space station style system stuff, and they'd need a stiff system based upkeep penalty if we had them, ...
by mel_o
Sat Jan 09, 2016 8:16 am
Forum: Top Priority Game Design
Topic: Fighters & Carriers
Replies: 89
Views: 35065

Re: Fighters & Carriers

... completely random target selection simulates these complexities of a space battle extremly rudimentary, and certainly not very "realistically". ... that, consideration has to be given as to whether to introduce space station/battlestation style static hulls only able to be used in defence. ...
by MatGB
Sat Jan 09, 2016 1:54 am
Forum: Top Priority Game Design
Topic: Fighters & Carriers
Replies: 89
Views: 35065

Re: Fighters & Carriers

... answer that, consideration has to be given as to whether to introduce space station/battlestation style static hulls only able to be used in defence. The part of me that ...