Search found 193 matches: starbase

Searched query: +starbase

by ChileStuff
Tue Feb 26, 2019 5:55 pm
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 967

Noob Question

I captures a planet by ground assault, but I can't build a starbase or anything but evac. I am human and the captured planet is cat people. Did I do something wrong or is it a glitch?
by Oberlus
Sat Jan 05, 2019 7:40 pm
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 760

Re: Starbases

... if it could be useful on many of your systems. You can consider that planetary defenses are a non-micromanaging way of having virtual starbases. Another way is building Titanic hulls to camp at strategic systems (and they already have integrated the engines to move elsewhere). However, ...
by xahodo
Sat Jan 05, 2019 6:41 pm
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 760

Starbases

I noticed that this game doesn't contain starbases. Wouldn't it be nice to be able to build such things? The starbase could be just another hull, but is required to be brought to its location (where it'll spend the remainder of its life) by a ...
by NaIch
Mon May 08, 2017 6:29 pm
Forum: Play-Testing Feedback
Topic: v.0.4.7RC - Feedback Starlanes
Replies: 6
Views: 629

Re: v.0.4.7RC - Feedback Starlanes

... generators there. Those and scanners are probably a must have there to claim that part of space. 4) Ships are destroyed in just one turn. A starbase has to be besieged before defenses are down and ready to be captured by troops. This gives you some response time. It's the same i have in ...
by MatGB
Thu May 04, 2017 3:54 pm
Forum: Play-Testing Feedback
Topic: v.0.4.7RC - Feedback Starlanes
Replies: 6
Views: 629

Re: v.0.4.7RC - Feedback Starlanes

... before if one completed the next wouldn't and the cost and time would increase again). 6) Deepspace outposts. An outpost ship could establish a starbase-outpost to control deepspace locations. Basically a very tiny artificial planet with an outpost. A proof of concept should already be possible ...
by Vezzra
Thu May 04, 2017 12:32 pm
Forum: Play-Testing Feedback
Topic: v.0.4.7RC - Feedback Starlanes
Replies: 6
Views: 629

Re: v.0.4.7RC - Feedback Starlanes

... this, which will eventually be replaced by something that works more smoothly (at least). 6) Deepspace outposts. An outpost ship could establish a starbase-outpost to control deepspace locations. Basically a very tiny artificial planet with an outpost. A proof of concept should already be possible ...
by NaIch
Wed May 03, 2017 9:45 pm
Forum: Play-Testing Feedback
Topic: v.0.4.7RC - Feedback Starlanes
Replies: 6
Views: 629

v.0.4.7RC - Feedback Starlanes

... important starlanes yourself. On the other hand with 1) it may be much less an issue. 6) Deepspace outposts. An outpost ship could establish a starbase-outpost to control deepspace locations. Before one asks whats the point compared to a fleet pls hear me out. The starbase works like a ordinary ...
by labgnome
Sat Jan 14, 2017 8:04 pm
Forum: Other Game Design
Topic: Ideas to Improve Organic Ships
Replies: 12
Views: 1448

Re: Ideas to Improve Organic Ships

... the efforts to balance their size issue out. Though on the subject of large hulls: I will say the only design I'd like to see would be an immobile starbase. At least to test-out the idea of "space stations". This could be worth considering: I definitely want to give the Setinon species some advantages ...
by Ace
Thu Nov 03, 2016 4:55 am
Forum: Strategy Games
Topic: Lord of Rigel: Oldschool 4x Space Strategy
Replies: 104
Views: 14462

Re: Lord of Rigel: Oldschool 4x Space Strategy

Image

Here's a look at the Synth starbase!

We've hit a big internal milestone too this week, finishing the player-species fleets!
by xlightwavex
Fri Sep 23, 2016 12:18 pm
Forum: Scripting & Balancing
Topic: Scripting Questions In General
Replies: 49
Views: 3330

Re: Scripting Questions In General

... try to make a ship part maybe a weapon that eats the enemy's fuel up or an orbital version of the gun like this maybe for another exercise. A starbase that is actually a ship would be a nice counterpart to this gun, something that has value that could get picked off in orbit like it can produce ...
by Ace
Tue Oct 20, 2015 11:45 pm
Forum: Strategy Games
Topic: Lord of Rigel: Oldschool 4x Space Strategy
Replies: 104
Views: 14462

Re: Lord of Rigel: Oldschool 4x Space Strategy

Our latest species series article covers the Yalkai in more depth!
http://www.lordofrigel.com/news/species ... 13-yalkai/

Also, here's what the Selach starbase looks like in game:
Image
by Ace
Thu Oct 01, 2015 12:14 am
Forum: Strategy Games
Topic: Lord of Rigel: Oldschool 4x Space Strategy
Replies: 104
Views: 14462

Re: Lord of Rigel: Oldschool 4x Space Strategy

... an article covering article production in LoR: http://www.lordofrigel.com/news/mechanics-series-10-colony-production/ A new pic of how the Selach starbase looks in game too: http://media.indiedb.com/images/games/1/36/35710/selach_starbase.png Kickstarter is slowly but surely coming along. Thank ...
by Dilvish
Mon May 11, 2015 5:57 pm
Forum: Scripting & Balancing
Topic: Scattered Asteroid Hull—too cheap and powerful
Replies: 43
Views: 4098

Re: Scattered Asteroid Hull—too cheap and powerful

... player doesn't have to bother with adding the mandatory part. I'm not really in favor of making them no-fuel, but they would still be useful as a 'Starbase' hull even with no fuel. But I suppose it would still be a bit silly to not just use at least one slot for fuel, so maybe my point is not a ...
by godel
Tue May 05, 2015 6:01 am
Forum: Play-Testing Feedback
Topic: Refueling, what happened?
Replies: 24
Views: 788

Refueling, what happened?

... 7 And now I have a second planet that I consider a base of operations. But the ships are not refueled as though at an outpost or at a starbase.
by MatGB
Sun Apr 26, 2015 3:18 pm
Forum: Other Game Design
Topic: Happiness treshold for colonizing/building ships
Replies: 25
Views: 2229

Re: Happiness treshold for colonizing/building ships

... in favour of happiness 5 requirement for all shipbuilding, there might need to be an exception but it should be rare. And I do think static starbase style hulls should require it too, like you say don't want to defend self against a "rescue" from the old empire. Of course, at some point ...