Search found 314 matches

by Ablaze
Fri Mar 25, 2005 11:55 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 10577

Despite the point by point, I still maintain that astronomers have almost no idea if there is intelligence outside of out own home planet.

Here is an interesting link.
by Ablaze
Thu Mar 24, 2005 8:52 pm
Forum: Graphics
Topic: Original FreeOrion Mockup
Replies: 16
Views: 7133

Most systems should be able to handel at least 1028x1028 for the background. I do more 3d graphics then 2d graphics and few people I know would think twice about using 6 images that size for a skybox now-a-days.
by Ablaze
Thu Mar 24, 2005 8:28 pm
Forum: General Discussion
Topic: Where are the amebas?
Replies: 8
Views: 1669

I think I've been mid-range for a while, I've been here for quite a while now and I don't really post very often.. so I'll probably be mid-range for some time yet. It seems to me, Rapunzel, that someone's join date would probably be more accurate then their post count. You can get a sort of basic id...
by Ablaze
Tue Mar 22, 2005 9:56 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 10577

I think that's a perfectly reasonable contention.. that not all environments are equally conducive to life. If they were, then you'd have to explain why every planet is not already occupied by some form of indigenous life; a difficult task since we know conclusively that this is not true. What?? As...
by Ablaze
Thu Mar 17, 2005 8:57 am
Forum: Graphics
Topic: Inspiration link
Replies: 15
Views: 5516

by Ablaze
Wed Mar 02, 2005 7:13 pm
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 20786

Another option is to make mods increase cost by a fixed amount. So lasers might cost 200 unmodified, 230 with one mod, and 250 with two. You could make lasers long range or you could make them rapid fire, and it would cost 230 either way. If you added both it would cost 250.
by Ablaze
Wed Mar 02, 2005 6:58 pm
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4189

So then if your mothership is destroyed during battle then none of your fleet can move? With all that docking space it probably wouldn’t have much power to defend itself. Sounds a lot like chess.
by Ablaze
Mon Feb 28, 2005 8:10 pm
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4189

Personally, the system I like is to allow ships without engines. (in my game you use the same engines in regular space as in FTL travel.) Those ships can be added to any fleet you like and as long as they all are in the same place when they enter FTL. The entire fleet then acts like a unit until it ...
by Ablaze
Fri Feb 25, 2005 7:07 pm
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4189

I do like the idea of having cargo ships which can transport population, goods, and ground combat units around. With truly massive cargo fleets you could even transport ships around. It could be a lot like Dune. I like the idea, but I'm not sure how feasible it is. It could also be fun to have all t...
by Ablaze
Thu Feb 24, 2005 8:07 pm
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 20786

Yum! I've always wanted a way to make lasers more flaverful. I can't tell you how many times I've said to myself, "This laser is pretty tastey, but it needs something.."
by Ablaze
Wed Feb 23, 2005 8:23 am
Forum: Off-Topic
Topic: Enterprise canceled
Replies: 28
Views: 6615

YES! Lets just all not trust eachother! That's the spirit of open source!
by Ablaze
Sun Feb 20, 2005 4:16 am
Forum: Other Game Design
Topic: Stringtable / Translation Issues
Replies: 49
Views: 7377

So what you're saying is that you are only considering the UI? Fine, string tables seem adequate if you really think they would be easier. Personally, I find substitution strings difficult to deal with, but I hear others like them. I do think you need to consider how these extra tags are going to be...
by Ablaze
Sun Feb 20, 2005 12:17 am
Forum: Other Game Design
Topic: Stringtable / Translation Issues
Replies: 49
Views: 7377

The programmer does not add flags. The set of flags is entirely determined by the translator, and the flags in one language have no impact on the flags in another, and there are no language independent flags. If some language has differeing grammatical constructions for mechanical nouns, then the t...
by Ablaze
Sat Feb 19, 2005 1:09 pm
Forum: Other Game Design
Topic: Stringtable / Translation Issues
Replies: 49
Views: 7377

I really don't know why you are focusing on the strings you are substituting rather then the data. It seems to me like you build the phrases from the data, and in the past I've usually found that if you get the data right everything else just falls into place so much more nicely. If you like you can...
by Ablaze
Fri Feb 18, 2005 8:01 pm
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 36754

Sickles and double helixes are human centric too. Just about any simbol you use is going to be human centric, I think, unless you use a planet or a star or something like that.