Then their phase is irrelevant, and Tzlaine should draw inspiration from photos of jovian planets, not from physical considerations.pd wrote:Well, whatever they are, Tzlaine was just talking about how they are rendered.
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Nope. Under such pressure even hydrogen is solid.tzlaine wrote:I wasn't planning on giving gas giants separate atmospheres, because the whole planet is essentially an atmosphere.
Of course ATI drivers are known to suck, but someone with an ATI card was able to run Silvertree (which uses glDrawElements) without crashes...freereign wrote:ATI Radeon 340M
If there's -lGiGi in command line and you get undefined references to GG:Clr::Clr() that means that it found libGiGi*.so but it couldn't find these symbols in these libraries.
What's the output of
What's the output of
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$ readelf --symbols /usr/local/lib/libGiGi.so | grep Clr
Do you have -lGiGi in linker command line? g++ -o freeoriond -pthread combat/Combat.o Empire/Empire.o Empire/EmpireManager.o Empire/ResourcePool.o network/Message.o network/MessageQueue.o network/Networking.o network/boost/error_code.o UI/StringTable.o universe/Building.o universe/Condition.o univer...
What's in linker command line that produces undefined references? Does it contain -lGiGi*? If it doesn't, try configuring GG with 'scons with_boost="/usr" configure' so env["LIBPATH"] exists. Make sure there are no python backtraces and it installs .pc files correctly.
Did you do "scons install" after compiling GG last time? Also, there could be old version with different suffix or in different directory that is used instead of the latest svn version...
OpenGL Red Book is considered to be good material by OpenGL experts. Also, there are OpenGL man pages(E.g. try "man glNewList").Flatline wrote: Any link on good material from the opengl experts?
It's already well commented. What did you not understand about it?Flatline wrote:But as I said with my small knowledge of opengl I didn't completely understand it. Anybody can comment the DisplayFunc()?
Assuming that OrthoBlit does actual rendering, if you rotate texture matrix before calling it and reset the matrix after calling it, then only these calls will be affected by rotation. If you want to restore previous texture matrix you can use glPushMatrix - glPopMatrix: glMatrixMode(GL_TEXTURE); gl...