Search found 724 matches

by Daveybaby
Mon Oct 09, 2006 5:14 pm
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 32419

1) If you play Liir or Tarka you can do deep space interception of any race that is NOT human. Ah, ok, fair enough. But i still dont think this makes enough of a gameplay difference to warrant the 3D map - unless you routinely have many fleets incoming from different directions simultaneously then ...
by Daveybaby
Mon Oct 09, 2006 3:13 pm
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 32419

Finally got the full game. Kinda wished i hadnt bothered. Even the latest patch isnt substantially improved from the demo version. A couple of minor niggles are fixed, but the fundamental problems remain. :( 3D map renders the strategic game (paper thin though it is) virtually unmanageable. I wouldn...
by Daveybaby
Thu Oct 05, 2006 9:50 am
Forum: Graphics
Topic: Better Galaxy-map stars
Replies: 71
Views: 17961

Geoff the Medio wrote:Does your desk chair have a faint picture of you sitting painted on it...?
If it did it would probably get almost as much work done in a day as i do.
by Daveybaby
Thu Oct 05, 2006 9:48 am
Forum: Other Game Design
Topic: Planet / System Names
Replies: 27
Views: 4270

IIRC the consensus was that in single player games you could rename to your heart's content, then in MP games it would either be disallowed or be a configurable option depending on whether the people you were playing with were likely to be arseholes or not.
by Daveybaby
Wed Oct 04, 2006 9:32 am
Forum: Graphics
Topic: Better Galaxy-map stars
Replies: 71
Views: 17961

A good way of giving mouseover feedback is to give an indication of what will happen if the item is selected, i.e. what will happen if the user actually clicks on the object under the mouse. Ergonomics 101. In this case you would display a fainter/smaller/thinner version of the system selection indi...
by Daveybaby
Tue Oct 03, 2006 4:06 pm
Forum: Other Game Design
Topic: Planet / System Names
Replies: 27
Views: 4270

How would you rename a planet that has already been renamed when you then later rename the system? FWIW (i.e. not much) this could be pretty straightforward. If you name a planet, then that takes priority over system name/number, even if you rename the system later. Thus you could have: Sol I Sol I...
by Daveybaby
Mon Oct 02, 2006 8:58 am
Forum: General Discussion
Topic: Which is the better Sci Fi Show?
Replies: 27
Views: 6006

B5 can be quite difficult to get into, depending on what bits of it you watch first. The pilot is, quite frankly, appalling. And most of the first season feels very 'star trekky' with most of the episodes being (seemingly) unrelated to each other and no obvious story arc. It also looks a bit cheap a...
by Daveybaby
Fri Sep 29, 2006 9:04 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11481

eleazar wrote:I think there's gameplay value in having at a few planets that are highly desirable for everyone.
Agreed. Fighting over juicy bits of territory is always a good thing. This could also be done in other ways, with ultra rich mineral planets, alien artifacts etc etc.
by Daveybaby
Fri Sep 29, 2006 9:01 am
Forum: Other Game Design
Topic: Race Techs
Replies: 48
Views: 10613

Regarding the specific example of weapons though... Yeah, that wasnt necessarily a good example of what i'd like to see in the game, it was just the first 2 things that popped into my head. I think a better way to distinguish races, is not by changing the ease at which they can research certain kin...
by Daveybaby
Thu Sep 28, 2006 3:00 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11481

It doesn't strike me as completely implausible... technobabble could be written. ... That's a bit different from the Gaian description in the design document: ...sentient planets designed by long-forgotten ancient creators to reshape themselves to the whims of their inhabitants. Yeah... forgot abou...
by Daveybaby
Thu Sep 28, 2006 2:44 pm
Forum: Other Game Design
Topic: Race Techs
Replies: 48
Views: 10613

The FO tech system has a few advantages that Civ's doesn't... In particular, we have both cost and minimum time to research, while Civ has just cost (and arguably a fairly low fixed minimum research time in some cases). So, by making the starting bonus techs available to all, but take a long time t...
by Daveybaby
Thu Sep 28, 2006 12:13 pm
Forum: Other Game Design
Topic: Game Distance Units
Replies: 81
Views: 10951

To clarify: Are you suggesting a uniform scaling of distances between what's on the map and "reality", while keeping the actual arrangement of stars consistent with what's on the map (geometric congruence)? Or are you suggesting having the "real" physical locations of stars be totally unrelated to ...
by Daveybaby
Thu Sep 28, 2006 10:06 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11481

Automatically self-terraforming planets? Hmmm... sounds more the realm of fantasy than science fiction to me. Are they going to automagically terraform to suit whatever race settles there? Eeesh. The way i'd always envisaged gaias is as the perfect planet for your species, and your species only. For...
by Daveybaby
Thu Sep 28, 2006 9:51 am
Forum: Other Game Design
Topic: Race Techs
Replies: 48
Views: 10613

On its own, this probably wouldnt be enough to distinguish the races w.r.t. research. The Civ games pretty much do exactly the same thing, yet after the first few turns everyone's tech tree is the same as everyone else's. So in addition to this you could also give different races a natural aptitude ...
by Daveybaby
Thu Sep 28, 2006 9:23 am
Forum: Other Game Design
Topic: Game Distance Units
Replies: 81
Views: 10951

There is more to the game than moving ships around. If an effect, say from a building, has some range in direct-line distance, the player needs to know how long that is. Range in direct line distance is irrelevant if all travel is being done by starlane. The distances on your map reflect distances ...