Search found 1062 matches

by tzlaine
Sat Jun 28, 2003 6:11 pm
Forum: Other Game Design
Topic: Micro Manage vs Macro Manage. Which is best ?
Replies: 119
Views: 13866

I'm with the fish. I think that we should have some much-needed shortcuts, like when you get terraforming in Moo2 it would have been nice to be able to say "Ok, supercede all production on every planet that can terraform, just long enough to terraform, then go about your previous business." But you ...
by tzlaine
Fri Jun 27, 2003 10:30 pm
Forum: Programming
Topic: Ship designs
Replies: 14
Views: 2954

Well, if we have the server and 10 AI clients running on the same machine, we could have a problem. The server would eat 40M And if each client empire had, say, 30K ships, we're looking at minimum 3M per client, in addition to any ships they're storing that belong to others, (say 1000 per rival emp...
by tzlaine
Fri Jun 27, 2003 9:04 pm
Forum: FreeOrion Project
Topic: features from prev forum
Replies: 5
Views: 2384

burndaddy wrote:yah, Tyreth, you can upload / mod to your heart's content on here. if I have the time next week, I'll throw together a skin for the site also

any requests for colors, look, etc?
It would be nice if it somehow resembled the main map colors scheme in the game.
by tzlaine
Fri Jun 27, 2003 5:55 pm
Forum: Programming
Topic: Ship designs
Replies: 14
Views: 2954

Each empire needs to have a list of "buildable" designs, so we can populate their list of shipbuilding options in the UI. That, in itself, is a reason to have a set of designs in the empire object, and to have a "ship-stats" class which is distinct from the ship itself. As to the memory problem, It...
by tzlaine
Fri Jun 27, 2003 3:17 pm
Forum: Other Game Design
Topic: Galaxy/System/Planet Generation
Replies: 19
Views: 3600

Well, I don't like the idea of multiple stars per system one bit.

However, I do like the idea of colonizing, or at least utilizing gas giants and asteroid belts long before they can be converted into habitable planets (if they ever can).
by tzlaine
Fri Jun 27, 2003 2:25 pm
Forum: Audio
Topic: Lets not get demoralised!
Replies: 8
Views: 3315

FYI, ogg is the format for all music that the programming team has settled on. Sound effects can be wav or ogg.

Edit: Also, we have 100MB of web space for our project as Sourceforge. I'm going to keep saying this until someone listens. :?
by tzlaine
Fri Jun 27, 2003 2:22 pm
Forum: Programming
Topic: Ship designs
Replies: 14
Views: 2954

In any case the Empires will have to keep a set of designs, whether there are refits or not (so that ship designs don't have to be recreated each time a player wants to issue a build order). And looking more closely at at Zach's comments in the code, I think he was anticipating that this would be t...
by tzlaine
Thu Jun 26, 2003 8:57 pm
Forum: Graphics
Topic: Stuff I've Been Working On
Replies: 18
Views: 5477

In Burndaddy's collaboration site, I've posted a psd containing some nebulas. The better looking three are set against a star field. The other three have alpha channels. I made them before talking to burndaddy about his ideas for nebulas and starfields. I really like his idea of generating nebulas ...
by tzlaine
Thu Jun 26, 2003 3:57 pm
Forum: General Discussion
Topic: Welcome back
Replies: 24
Views: 4563

Nightfish wrote:Admit it, this is just some elaborate scheme to rid me of my ~650 posts, right? :wink:
What posts? Who are you?
by tzlaine
Thu Jun 26, 2003 3:55 pm
Forum: Graphics
Topic: Stuff I've Been Working On
Replies: 18
Views: 5477

Posted: Thu Jun 26, 2003 2:15 pm Post subject: tsev -------------------------------------------------------------------------------- I have a CVS questions with regard to graphics. Since there is no need to save previous versions of graphics in the CVS tree, hows this for a procedure? Anytime new g...
by tzlaine
Thu Jun 26, 2003 2:04 pm
Forum: General Discussion
Topic: Welcome back
Replies: 24
Views: 4563

Ok; sounds fine to me.
by tzlaine
Thu Jun 26, 2003 1:35 pm
Forum: General Discussion
Topic: Welcome back
Replies: 24
Views: 4563

I was thinking about the sourceforge thing myself. But those forums are often very sloooow. Maybe mutliple people can make and keep offline mirrors of the forums? You don't have to use the built-in forums on Sourceforge; I've set up a forum similar to this one in preparation for GG's migration to i...