Search found 289 matches

by iamrobk
Sat Nov 20, 2004 9:59 pm
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

Yep, I'm an old roleplayer. I'm used to immerse into my roles, trying to save the chars I play, and each and everyone of them is important to me. Thats why I dislike games where units are "expendable". And once the number of ships gets to big, they become expendable. Thats ok for fighters, but IMHO...
by iamrobk
Sat Nov 20, 2004 7:01 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 5399

Tieom wrote:Ah well... Too bad about the slider(s).

...

*throws his $0.02 down the drain*
lol, so true.
by iamrobk
Sat Nov 20, 2004 6:54 pm
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

Yep, I'm an old roleplayer. I'm used to immerse into my roles, trying to save the chars I play, and each and everyone of them is important to me. Thats why I dislike games where units are "expendable". And once the number of ships gets to big, they become expendable. Thats ok for fighters, but IMHO...
by iamrobk
Sat Nov 20, 2004 1:17 pm
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

To be honest, having hundreds or thousands of ships on the screen is boring. They are faceless, without value. You don't fever with your ships: will they survive?. Its just: How many will I have to rebuild after the battle? Immersion doesn't come from large numbers. It comes from familiarity and im...
by iamrobk
Sat Nov 20, 2004 1:55 am
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

Uhh......huh? I mean, I get your point, I just don't get who it's directed at and whatever.
by iamrobk
Fri Nov 19, 2004 12:07 pm
Forum: Other Game Design
Topic: Hull design
Replies: 22
Views: 3691

The fact is, this is getting really confusing and complicated, and I know I for one don't want to have to deal with all this. Why not just have it so that hull X has Y space, so I can fit Z amount of A, and B amount of C, and whatever.
by iamrobk
Fri Nov 19, 2004 12:04 pm
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

Any kind of arbitrary caps should be avoided. Yes there will be a practical cap but that should have to do with hardware/software restrictions solely, not to balance the game. Game balance can be achieved in other ways besides just telling the player "no." Rather than just saying "no", I was sugges...
by iamrobk
Thu Nov 18, 2004 8:37 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 5399

I must agree with utilae. I believe that a "no sliders" attitude is definately bad. It really restricts how much we can do.
by iamrobk
Thu Nov 18, 2004 8:34 pm
Forum: Graphics
Topic: My Ships
Replies: 16
Views: 6587

Nice Zanzibar. Whatever happened to pov-ray? I remember a while ago it was liek your god. :P Sorry I haven't updated or anything recently. Internet hasn't been working good.....my main computer doesn't even have it yet, though it will really soon. Oh, I still use it for backgrounds etc... but for d...
by iamrobk
Thu Nov 18, 2004 12:03 pm
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

Geoff the Medio brings up an interesting point. A cap would effectively mean that a small empire could bring the same amount of ships to battle as a large one, which really unbalances the game. To me, this would make the game more balanced, not less. It gives the small empire a chance to fight back...
by iamrobk
Thu Nov 18, 2004 12:21 am
Forum: Graphics
Topic: My Ships
Replies: 16
Views: 6587

Nice Zanzibar. Whatever happened to pov-ray? I remember a while ago it was liek your god. :P Sorry I haven't updated or anything recently. Internet hasn't been working good.....my main computer doesn't even have it yet, though it will really soon.
by iamrobk
Thu Nov 18, 2004 12:19 am
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 23197

Will there be an auto-ship build, because I really don't want to have to spend a lot of time custom making my ships.......I liked how MOO3 would let you say what hull you wanted, and what kind of ship you wanted, then would auto-design it.
by iamrobk
Thu Nov 18, 2004 12:17 am
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

Geoff the Medio brings up an interesting point. A cap would effectively mean that a small empire could bring the same amount of ships to battle as a large one, which really unbalances the game. If the small empire has great tactics, they can easily destroy all the fleets of the larger empire, one at...
by iamrobk
Tue Nov 16, 2004 2:51 am
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12843

Someone (sorry, I forget who) proposed an idea where each ship was assigned a numerical value. In battle, the total numerical value of your ships could not excede X. That would be a good way to limit it, IMO.
by iamrobk
Tue Nov 16, 2004 12:33 am
Forum: Graphics
Topic: My Ships
Replies: 16
Views: 6587

since you are posting them here, i suppose you want some critique. on the big one i can clearly see texture seams(at least it looks like seams) -> the texture coordinates need more work. basicly you should try to make the uvw-chunks as big as possible, but remain minimal distortion. for this specia...