Search found 289 matches
- Mon Nov 15, 2004 10:34 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
Not sure there's a good way around this, and well, it sort of makes sense that a richer economy can support more ships. If you're smaller than your opponent, well, then you're going to need better ships or bigger allies or hope that your opponent has to fight on multiple fronts. Yeah I agree. Besid...
My Ships
Here are some renders of a carrier I just made: http://img83.exs.cx/img83/1092/spaceship1.th.jpg http://img83.exs.cx/img83/8758/spaceship2.th.jpg It's supposed to be a carrier. The small ship is a fighter (untextured, but I think it's looking pretty good). These renders are like 2 days old, but I ca...
- Mon Nov 15, 2004 8:46 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
- Mon Nov 15, 2004 12:23 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
As for how many is too many, that i guess is something we need to determine later on. The reason I asked about how expensive is expensive is because of the factors affecting non-military ships that are needed to make the game run. No matter what method we use, we'll have to deicde the costs of ship...
- Sun Nov 14, 2004 10:03 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 25055
I wasn't saying that it shouldn't be a part of FO and I would be quite annoyed if tactical and strategic space combat was removed from the game. What I meant and what I said was that too much emphasis on space combat (which from my POV includes ship design) takes away from the strategy part of the ...
- Sun Nov 14, 2004 7:23 pm
- Forum: Other Game Design
- Topic: General Diplomacy Thread
- Replies: 11
- Views: 2661
General Diplomacy Thread
There are some diplomacy threads out there, but this is just kind of a general thread for it, with no real direction or anything. Mainly just to get ideas out, and some discussion as too the general way deiplomacy will work. Anyway, my initial thoughts on diplomacy is that it should be one of the ma...
- Sun Nov 14, 2004 7:19 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 25055
While space combat is a vital part of a 4x space game, if you force players to put too much work into it, it will take away from the main point of the game, which is the 4 Xs. Interesting point, really. My personal feelings are that space combat definately is, and should be, a part of FO (and 4X's ...
- Sun Nov 14, 2004 7:16 pm
- Forum: Other Game Design
- Topic: Tech tree - other dimension (probability)
- Replies: 36
- Views: 5630
Very interesting idea. I think that it would be cool if all techs you haven't researched yet are hidden. Like, you have no clue what'll happen next. Also, scientists shouldn't just move instantly from one tech to the next. Also, what tech they DO research next should depend on what has already been ...
- Sun Nov 14, 2004 7:11 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
The only potential problem with using economics to limit the number of ships is how expensive is expensive? How much should it cost and how long should it take to build the smallest sized ship? How then do you scale up from there? To make the game playable, a colony ship can't be extremely expensiv...
- Sun Nov 14, 2004 6:35 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
- Sun Nov 14, 2004 1:36 pm
- Forum: Story
- Topic: General Discussion
- Replies: 38
- Views: 30804
- Sun Nov 14, 2004 1:34 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
Hmm....interesting, but I think that could get pretty complicated. Also, it makes flag ships too powerful. If an enemy destroys your flag ship in the middle of a battle, what would happen? Do you use control of some fo your ships? Are they just not available in the next battle? What I see happening ...
- Sun Nov 14, 2004 3:12 am
- Forum: Story
- Topic: General Discussion
- Replies: 38
- Views: 30804
- Sat Nov 13, 2004 9:52 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
- Sat Nov 13, 2004 2:17 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097