Search found 289 matches
- Mon Nov 01, 2004 10:46 pm
- Forum: Other Game Design
- Topic: There should be sliders for adjusting industry points.....
- Replies: 12
- Views: 2240
- Mon Nov 01, 2004 2:18 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 14097
many ships or fewer ships?
Sorry, I couldn't see a topic like this anywhere. So anyway, should the focus of the game be on allowing the player to build many ships, or trying to restrict them to not building as many? I personally am all in favor of a smaller amount of ships, if only because it will make it a true accomplishmen...
- Mon Nov 01, 2004 12:38 am
- Forum: Other Game Design
- Topic: General Issues / "Feel" of Space Battles
- Replies: 97
- Views: 14271
Well, I think that before battle you should be presented with a screen where you can drag and drop your ships into whatever kind of formation you want, and give general orders, like assigning ships X Y and Z into task force 1, and A B and C into task force 2, etc. In in the battle you could have mor...
- Mon Nov 01, 2004 12:35 am
- Forum: Other Game Design
- Topic: There should be sliders for adjusting industry points.....
- Replies: 12
- Views: 2240
- Mon Jun 14, 2004 12:53 am
- Forum: Other Game Design
- Topic: factions
- Replies: 13
- Views: 3130
- Mon Jun 07, 2004 12:51 am
- Forum: Other Game Design
- Topic: A big (IMO) question about ship to ship combat
- Replies: 128
- Views: 15314
- Thu Apr 08, 2004 2:41 pm
- Forum: Graphics
- Topic: Graphics and performance
- Replies: 15
- Views: 3810
- Thu Apr 08, 2004 2:38 pm
- Forum: Other Game Design
- Topic: A big (IMO) question about ship to ship combat
- Replies: 128
- Views: 15314
Yeah basically some of it was like LC X<Cruiser X<BC X<Battleship X etc. where X is the number of ships needed to defeat one of the higher class if they both had the same weapons, shields, etc. So for LC 4<Cruiser 3<BC 2<Battleship 6 you would need 12 LC's to combat a single battleship. Also anothe...
- Thu Apr 01, 2004 12:04 pm
- Forum: Off-Topic
- Topic: FreeOrion has gone commercial - Update: April Fools
- Replies: 36
- Views: 11033
- Sun Mar 28, 2004 8:12 pm
- Forum: General Discussion
- Topic: freeorion.org down?
- Replies: 6
- Views: 1343
- Sat Mar 13, 2004 9:46 pm
- Forum: Other Game Design
- Topic: requirements question on planet size/type/environment
- Replies: 19
- Views: 3427
- Sat Mar 13, 2004 9:28 pm
- Forum: Other Game Design
- Topic: Winamp Controls?
- Replies: 9
- Views: 1577
I know I have a REALLY POS soundcard (it's a SoundBlaster Live! Value, basically the cheap version of a bad soundcard released in like, 1998), but it supports multi-channel (or whatever that is) sound, cause I run iTunes int he backround a lot when I play games........no offense, but your soundcard ...
- Tue Mar 09, 2004 2:28 am
- Forum: Graphics
- Topic: Galaxy Map
- Replies: 101
- Views: 40491
This is kind of getting really off-topic here, so maybe we can keep discussing it here, if we need to: http://www.artclusta.com/bb/viewtopic.php?t=261
- Sun Mar 07, 2004 12:58 pm
- Forum: General Discussion
- Topic: FreeOrion 0.1 Issues thread
- Replies: 78
- Views: 11266
- Sun Mar 07, 2004 3:06 am
- Forum: General Discussion
- Topic: FreeOrion 0.1 Relased!
- Replies: 16
- Views: 6881