Search found 746 matches

by Aquitaine
Mon Dec 19, 2005 3:04 am
Forum: Announcements
Topic: Attention All Newcomers From Everyplace (post v0.3)
Replies: 0
Views: 11221

Attention All Newcomers From Everyplace (post v0.3)

Welcome to the FreeOrion Project. This post should give you a basic heads up on where we are, what we need, and how you can get involved. How To Find Out About FreeOrion The best way is to do two things: play the game, and read the design documents (acessible via wiki). As it is, the game isn't real...
by Aquitaine
Thu Dec 15, 2005 3:00 am
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 6426

I started to write a long-winded and detailed defense of why I don't think the team needs to come up with long-winded and detailed defenses of why we do what we do every time somebody questions it, but in the end, I can reduce my position to: We are near a large and public milestone. Just hang on un...
by Aquitaine
Fri Dec 09, 2005 9:57 pm
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 6426

At least for the design team, we're at a point where we don't have a lot to go over publicly; the next big step for us is working on the combat design doc, which isn't going to be released for public edification, discussion, and dissection for a while yet. We are hoping to have a big splash with the...
by Aquitaine
Wed Dec 07, 2005 10:44 pm
Forum: General Discussion
Topic: so whats the status of 0.3
Replies: 13
Views: 3343

This thread is legitimately about bugs and things before the v0.3 release, which is why it's still here.

-Aq
by Aquitaine
Wed Dec 07, 2005 6:36 pm
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 6426

And only one unprofessional leader. In this difficult situation I am reminded of what my clutch maven once said to me before my first molting. `Sometimes the enemy is so swift and the path so treacherous that you can run no further. It is then that you must turn and resolve to fight and in all likel...
by Aquitaine
Wed Dec 07, 2005 5:39 pm
Forum: General Discussion
Topic: so whats the status of 0.3
Replies: 13
Views: 3343

Dealt with D&P's post on the announcements board and deleted it here.
by Aquitaine
Wed Dec 07, 2005 5:34 pm
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 6426

FreeOrion is dependent on the good will and spare time of a lot of people. We've been very fortunate to have very talented people work on this project and I've never doubted that it will be worth the wait. The design team is working on the preliminary release of the design doc for the combat engine ...
by Aquitaine
Tue Oct 18, 2005 4:46 pm
Forum: General Discussion
Topic: HOW TO CONNECT
Replies: 7
Views: 2107

Hey, I'd like a salary and a pony if it's handouts week.
by Aquitaine
Mon Oct 10, 2005 12:15 am
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 62565

Re: Epic Feel

Presumably we want the different sizes of ship have different strengths and weaknesses such that their in-battle purpose is actually different. If groups are all homogenous and treated the same way as roughly-equivalent self-contained combat units like total units, then really there is no strategic...
by Aquitaine
Sun Oct 09, 2005 10:05 pm
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 62565

Yes, the max type in one unit, e.g. a unit of archers in RTW with the 'large' unit size setting is 80, but you can, of course, have a bunch of units (all 16, if you were really weird).
by Aquitaine
Sun Oct 09, 2005 3:41 pm
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 62565

Re: Epic Feel

Aquitaine, what is your definition for "Epic Feel"? The more I read this thread, the higher and higher the ships in combat seem to get. (Latest count I read was max of 50,000 ships). It certainly isn't 50,000 ships. Look at it this way: In a SP game of any of the Total War series, you are typically...
by Aquitaine
Sun Oct 09, 2005 3:28 pm
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 62565

So IMO the solution is to have each player's ship limit be determined as a fraction of the technical limit, where the fraction is determined by the relative ship strengths in the system for all the players. So if there are 800 ships in the system total, and one player has 25% of these, another has ...
by Aquitaine
Tue Oct 04, 2005 10:13 pm
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 62565

I don't think we need an arbitrary ship limit 'per alliance' - I think there should be a technical limit to the number of ships per player, but if you went to the trouble to assemble 300 ships between yourself and the Darloks, you'll be sorely disappointed if 200 of them bugger off! Reminds me of al...
by Aquitaine
Tue Oct 04, 2005 1:51 am
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 52278

I agree with tzlaine (I think) -- I don't want to be dealing with minutae on individual ship levels, but I think we should emulate Total War here. We need to be able to group like ships so that if you click on a group of ships, they're all the same kind and they all follow the same order you give th...
by Aquitaine
Mon Oct 03, 2005 9:11 pm
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 52278

By 'strategic elements' I am referring to things that still occur within the 'tactical engine' -- for some of them (like morale and experience), 'tactical elements' is just as much a misnomer, but yes, I am talking about stuff that matters inside the tactical engine. I agree that Starfleet Command h...