Search found 441 matches
- Wed Oct 22, 2003 2:11 am
- Forum: Other Game Design
- Topic: Ground Battle Matrix
- Replies: 26
- Views: 4002
Hmmm - well my personal opinion is the same as expressed above - if it takes more than one (or maybe 2) turn to resolve a planet battle, I usually just bomb it to heck and move on. In fact, I always found it a little ironic how one can build so many gov DEA's to defend a planet, when all one needed ...
I think it would be interesting if the player could designate a Captial ship for their entire fleet. The captial ship, by virtue of it's uniqueness, could be given extra bonuses for combat purposes and the like. What would be really interesting would be if the player could customise the capital ship...
- Mon Oct 20, 2003 11:29 pm
- Forum: Graphics
- Topic: General guidelines - Read First (outdated)
- Replies: 13
- Views: 4669
One thing I learned from MOO3 was that there really wasn't much eye candy. I know, I know - we're dealing with a strategy game here, not something akin to Unreal 2003. But I honestly COULD NOT go back to playing moo3 without using smellymummy's "end of turn image rotator". I think by adding extra gr...
-= New May 1st =- I've composed a few sountracks that could be specific to a race of that type of genre. Thanks to PD for hosting the space to put up the files. The Noble humans The Ancients Content alien ambassador #232 Upset alien ambassador #232 Remix of Stratcaster's Warhorn.mp3 The Traygeagoggr...