Search found 441 matches

by guiguibaah
Wed Aug 03, 2005 5:13 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13823

Combat system

The way I see it, whatever system is chosen is all well and good - so long as the 3 points made below are followed. The D&D 'system' is but one way at being able to explain combat differences. The important thing in any combat system are that players are able to understand - How the system works - H...
by guiguibaah
Wed Aug 03, 2005 4:48 pm
Forum: Other Game Design
Topic: Colonizing the sun??
Replies: 21
Views: 3348

Interesting

That could be really interesting... Even if it isn't a playable race. Different coloured suns do different things. Perhaps due to their nature of living in suns, they are hard to get rid of, if at all... They start in one sun... and grow. Their duty is to spread to another adjacent sun. Only in the ...
by guiguibaah
Fri Jul 29, 2005 6:16 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13823

D&D ships

It would be interesting to encorporate an armour class system / hit change akin to the dungeons and dragons system. Ships ‘roll’ a random number from 1 to 30 to determine a ‘hit’. Here is an example A battleship attacks a cruiser with a laser. The battleship rolls an 18 . In order to determine if a ...
by guiguibaah
Thu Jul 28, 2005 5:02 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11784

Gaia planets

Obiwan made some Gaian pictures - The picture would be of a standard desert, but in the background was a giant monolith that was left over by a previous race. This monolith, as Daveybaby posted, would alter the planet to the occupant's best desires. I don't know if the change was immediate or if it ...
by guiguibaah
Wed Jul 27, 2005 5:05 pm
Forum: Off-Topic
Topic: FreeOrion dies away
Replies: 12
Views: 4319

Nah

Quite a few of us are on vacation this time of year. I'd be adding more sound effects and music and whatnot, but unfortunately for myself I had to put my keyboard and musical equipment away until my arm heals. For those who think the project is dying away, please visit the audio forums - if you have...
by guiguibaah
Tue Jul 26, 2005 5:29 pm
Forum: Audio
Topic: Sound Effects
Replies: 38
Views: 26203

Bump

- Just adding a bump to my prevous post. Also - Does anyone have a very good voice for doing voice overs? I was pondering the puting together of a list of individuals who could act as voice - over material for the project. Have we also discussed the opportunity to have an in-game freeorion equivalen...
by guiguibaah
Wed Jul 20, 2005 5:05 pm
Forum: General Discussion
Topic: Planet found with three stars
Replies: 5
Views: 1870

Systems

As far as I know the game is segmented into systems. For the 0.2 build each system has a star, and almost all stars have planets. For future builds, the creation of systems with two or three (or even no) stars would not be all that difficult. The only challenge would be the graphical display of the ...
by guiguibaah
Sun Jul 17, 2005 12:09 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13823

Active and passive...

... Well, that could be done in a simple way.... Your "System" has fog of war (really is only sensor range, so a bubble around your ships). for one 'turn' you can tell your ships - any ship - to "PING". All the ping does is either dramatically increase what you can see within the fog of war, or show...
by guiguibaah
Fri Jul 15, 2005 5:39 pm
Forum: Audio
Topic: Sound Effects
Replies: 38
Views: 26203

Recent CVS D/L

For fun I D/L the recent CVS build. Since my compiling skils are about as sharp as rubber cement, I only pored through what was in the build. (Some interesting pics BTW - can't wait to see when 0.4 is released). Anyhow, I noticed in the build that the planetary selection effects were omitted. Instea...
by guiguibaah
Fri Jul 15, 2005 5:33 pm
Forum: Audio
Topic: Optional music/sound "theme packs"
Replies: 18
Views: 17011

Extra Audio

- Absolutely NOT Hexxium!!! In fact, the game will be programmed in such a way that if you even TINKER with the music VOLUME in the game, the program will release malicious code on your computer to uninstall Free-Orion and sign you up for all the mailing lists for shows on the learning channel!!! :t...
by guiguibaah
Thu Jul 14, 2005 11:03 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13823

Cloaking

Hmm - from a birth of the federation view of shipcombat, everyone could see everybody unless they were cloaked. for those who like stealth and cunning, implement the cloaking device as a major transition of period warfare. Ships are invisible until they fire. Starbases are invisible until they fire....
by guiguibaah
Sat Jul 09, 2005 1:15 am
Forum: Audio
Topic: Mongoose Music
Replies: 95
Views: 50374

sNES stuff

Yeah the NES and SNES music (mostly Konami) had some really good music in there. In fact - if you go to http://www.ocremix.org you will notice that a lot of the really GOOD remixes are done using Konami music... Life Force, Contra, Metal Gear, etc...
by guiguibaah
Tue Jul 05, 2005 10:15 pm
Forum: Strategy Games
Topic: Board Game Recommendations?
Replies: 6
Views: 3007

Board game

My friend got Axis and Allies and it was a blast. I really don't like RISK that much since I find there's just too much Randomness in it (yes, all you Risk fans out there, I know about the odds of rolling 3 armies VS 2) for my liking. Axis and Allies is like Risk, except you have different units (Ta...
by guiguibaah
Mon Jul 04, 2005 2:41 am
Forum: Audio
Topic: Mongoose Music
Replies: 95
Views: 50374

One thing that does wonders....

I've never used one, but I am told one thing that can really make anything sound exceptional is a breath controller. I'll have to do more research on that topic to find out the mechanics behind it.
by guiguibaah
Mon Jul 04, 2005 2:37 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13823

Additional stresses

Guiguibaah's point — While the larger ship would have no weight in space to overcome, its inertia would still have to be overcome in order to accelerate, and its structure being less compact than a smaller would be subject to additional stresses, right? I like to think of the bridge building contes...