Search found 441 matches

by guiguibaah
Tue May 10, 2005 9:38 pm
Forum: Other Game Design
Topic: Balance of Power
Replies: 9
Views: 1783

Rise of Nations

Rise of Nations had that - the nukes. There is a Nuke counter of 18. When a team uses a Nuke the counter is reduced by 1. When the last Nuke is used up, Armageddon happens and everyone loses. So what happens is whomever gets to nukes the 1st fires 17 nukes, gaining a big advantage over other civ's, ...
by guiguibaah
Thu May 05, 2005 7:39 pm
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 7845

Ship Combat

I know that in preliminary discussions Aquitaine hinted at using a combat model shaped in some way to how Birth of the Federation implemented theirs. It mirrors Utilae's combat proposal somewhat. All I can say is that until the Dev's start the creative process and discussion, the best we can do in t...
by guiguibaah
Tue May 03, 2005 9:46 pm
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 7845

Stock ship design

You could do something ALA Moo1 - Have 5 different stock ship designs and that's it. Makes it easy to add to a UI since you only have 5 different types. If you want to design a new type of ship for a slot, you gotta upgrade or junk the ships in that slot. Right now there are 5 slots, Scout Mark 1 - ...
by guiguibaah
Tue May 03, 2005 5:17 pm
Forum: Audio
Topic: GuiguiBaah Music
Replies: 59
Views: 38105

Eaxaw

- Don't worry, once I learn more about VST effects and whatnots I'll give it a shot. Coming up with effects that sound like your mind is being psionically ripped apart, but not annoying to turn off the music, would be fun to do. Something like the Zerg expansion music, but instead of those drilling ...
by guiguibaah
Tue May 03, 2005 5:10 pm
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 13612

Bombers and Flankings

- Of course, you could have ships that are excellent bomber-killers, like the multi-gun corvettes in homeworld (or if you need to skimp and are on a budget, any light corvette would do). - Or, if we are going with the less is more approach to ships, you design your ships like the assault gunships in...
by guiguibaah
Mon May 02, 2005 2:46 am
Forum: Audio
Topic: GuiguiBaah Music
Replies: 59
Views: 38105

Updated sound files

I've updated the first post of this thread with some new music files to peruse.
thanks all! :)
by guiguibaah
Mon May 02, 2005 2:43 am
Forum: Story
Topic: Tusk
Replies: 12
Views: 5141

Song for Tusk / H'hohh

The Tusk

This was the song I wrote with the Tusk ' H'hhoh in mind, however I wonder if jumbo1.ogg and tray.ogg shouldn't be switched between the two - I kinda envisioned the Tusk in colder climes.

Anyhoo
by guiguibaah
Thu Apr 28, 2005 10:27 pm
Forum: Audio
Topic: Webspace to post files
Replies: 9
Views: 11110

file space

Okay, can someone send me the details?

thanks! :)
by guiguibaah
Sun Apr 24, 2005 10:07 pm
Forum: Audio
Topic: Webspace to post files
Replies: 9
Views: 11110

Webspace to post files

Can anyone please recommend to me a site that I can use for the posting of files? I switched from an ISP that provided near limitless space, to a rogers account that has me pulling hair trying to set up a geocities account that won't accept anything bigger than 5 mb and is somewhat FTP unfriendly. I...
by guiguibaah
Thu Apr 21, 2005 12:25 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 13612

the effect

... that doesn't have a bearing as to what this thread has in mind: increase the benefit of using tactics to outmaneuvre your opponent. If a weapon does 12-5 = 7 damage to a ship regardless of where the shield is facing, you mine as well just gather up your 12 beamships and concentrate your fire on ...
by guiguibaah
Mon Apr 18, 2005 6:43 pm
Forum: Other Game Design
Topic: Bockaded Systems
Replies: 5
Views: 965

blockaded systems

What would be interesting is if the planet that is blockaded (or the system) could still have a ground war going on within in. You run into enemy territory with 30 troop ships aka Starship troopers. They rush to the planet - on route you lose 10 to planetary defences. They drop their assault pods an...
by guiguibaah
Tue Apr 12, 2005 11:55 pm
Forum: Story
Topic: Hostile lifeform list
Replies: 17
Views: 6845

Hostile lifeform list

I worked on a list of hostile lifeforms a few months ago and left it unfinished. I thought it would add extra character to the game if the game described what kinds of hostile life there were. The trick was to thin of something that would be hostile to anything... Humans, Sillicone beings, Machines,...
by guiguibaah
Sun Apr 10, 2005 4:45 pm
Forum: Graphics
Topic: splash v0.3
Replies: 66
Views: 21509

Lighting

I was musing that a future splash screen could be interesting if the view is looking to a rising sun near a planet... But an object is between the viewer and the sun / planet is obstructing the view. Since you can't see it (as you are looking straight into the light source) all you can make out is a...
by guiguibaah
Sun Apr 10, 2005 4:33 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11940

Own personal feeling

Personally, I'd love to see some artwork of an "asteroid field view" or of a "Gas Giant" view IF there is a decision to implement Asteroid colonies or Gas Giant colonies for Gas Giant races or whatnots. Also, when I did the sound effects for Swamp, I realized I made them a little more on the "Jungle...
by guiguibaah
Sat Apr 09, 2005 2:12 pm
Forum: Graphics
Topic: splash v0.3
Replies: 66
Views: 21509

would it be possible?

Would it be possible to see what the image would look like if the ship were only in a darkened silouhette?