Search found 226 matches

by emrys
Mon Jan 26, 2004 5:43 pm
Forum: Other Game Design
Topic: Diplomatic Spying and the 'shadow game'
Replies: 22
Views: 2527

well except I think glassing HW would qualify as a massive long term effect. Well, yeah, but I was working within the slightly improbable framework that Utilae gave me, i.e. despite the fact race B just glassed your homeworld, you still hate race A more, maybe race A glassed the previous three? :).
by emrys
Mon Jan 26, 2004 5:02 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

Aquitaine wrote:I just need, like, an hour of nothing else to do...:)
You do realise that's practically a demand that we expand this thread to twice it's size :D

EDIT: legitimate, productive design posts only of course. I'd never advocated the S word.
by emrys
Mon Jan 26, 2004 1:51 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

I think we need to bear in mind the difference between A) deciding on the existence/effect of specific race picks, which is definitely a topic for later, and b) Designing parts of the game to support different emphases or styles which as a side point could later lead to the design of race pick choic...
by emrys
Mon Jan 26, 2004 12:23 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

Aquitaine wrote:The creative/uncreative question (or any means of diversifying the research tree based on racial bonuses or penalties) is beyond the scope of the current question.
p.s. what is the current question again? Just so we can tell if we've answered it yet :)
by emrys
Mon Jan 26, 2004 12:21 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

Sounds very much like the resources model from CivIII. Its a very tricky thing to get right - if your tech model/tree isnt perfectly balanced, you could end up unable to progress at all just because your start point wasnt close enough to a planet with a particular resource. Random events should nev...
by emrys
Mon Jan 26, 2004 12:13 pm
Forum: Other Game Design
Topic: Diplomatic Spying and the 'shadow game'
Replies: 22
Views: 2527

Opinion sounds good. So there opinion could be good or bad. Notoriety could also be factored into whether they declare war on you. Notoriety is like who they are focusing on. The would have high notoriety to a race if you destroyed their homeworld. So even though they might hate race A more, race B...
by emrys
Mon Jan 26, 2004 11:59 am
Forum: Other Game Design
Topic: Diplomatic Spying and the 'shadow game'
Replies: 22
Views: 2527

So I'm thinking of "white hat" spies and "black hat" spies, both of which can be integrated into the system. White hat, of course, means diplomats and black hats mean actual spies. Diplomats sway public opinion and a certain number of them are required to create any treaty. They can also get you te...
by emrys
Mon Jan 26, 2004 11:45 am
Forum: Other Game Design
Topic: Diplomatic Spying and the 'shadow game'
Replies: 22
Views: 2527

Umm.. I know that the term "Cassus Belli" was used in moo3, but I don't really understand what it means. I mean I understand what it represents in the game, but as far as I'm concerned they may as well have called it "Trait X." We should use a term that is commonplace enough that it will evoke the ...
by emrys
Mon Jan 26, 2004 11:22 am
Forum: Other Game Design
Topic: Diplomatic Spying and the 'shadow game'
Replies: 22
Views: 2527

To maybe simplify the every offense having a specific decay time perhaps each offense has some 'short term' and some 'long term' effects (where the short term drops by 20% a turn or more, and the long term drops by 10% a turn or less) So taking an inhabited world would have substantial long term ef...
by emrys
Fri Jan 23, 2004 5:33 pm
Forum: Other Game Design
Topic: Diplomatic Spying and the 'shadow game'
Replies: 22
Views: 2527

I agree that the post was fairly complicated, and the model is heading that way, first let me try and justify the complexity, and then invite suggestions to get the same kind of effect with an easier (or more easily explained) system or variation. The idea behind having the two concepts (Cassus Bell...
by emrys
Fri Jan 23, 2004 4:03 pm
Forum: Other Game Design
Topic: Diplomatic Spying and the 'shadow game'
Replies: 22
Views: 2527

Diplomatic Spying and the 'shadow game'

One of the big problems with diplomacy in most 4X games is the horrendous difficulty of programming the Ai to cope with fairly free form and wide ranging effects that diplomacy tends to produce, as a result the AI usually has almost no hope of playing a decent diplomatic game. N.B. this is NOT an AI...
by emrys
Fri Jan 23, 2004 1:20 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

Just a clarification question, are you suggesting that we try and allow two independant choices about a race's research style, i.e. a split between research strong and weak (i.e. rate of research output) and a separate split between creative and focused (i.e. spend on many applications at simple lev...
by emrys
Wed Jan 14, 2004 11:56 am
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

Sandlapper wrote:Looks like we came full circle.
Ah, yes, but then we'd only discovered the theory, now we've spent more research refining the theory :)
by emrys
Tue Jan 13, 2004 12:44 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

So for instance, after you pay x rp and y turns for some light cruiser theory which spawns some applications, you have the option to dump in your excessive rp back into light cruiser theory to refine it. When you do that, all the related application becomes cheaper and faster to research and light ...
by emrys
Tue Jan 13, 2004 12:23 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 63689

The question was, what would the point of theories (i.e. researchable things that don't provide any practical benefit) be in a system where the only thing required to unlock applications (researchable things with practical benefits) is e.g. "level 4 in category A, level 2 in category B", and where a...