Search found 383 matches

by PowerCrazy
Wed Sep 22, 2004 7:04 am
Forum: Other Game Design
Topic: Hex Based Combat Mockup
Replies: 20
Views: 3698

I think that rather than hexes we have various circles around each unit/group of units. These circles could show how far a ship could move its beam range, and its missile range. Also I think we should decide SOON (now) whether or not to include the whole system in our combat or just individual plane...
by PowerCrazy
Tue Sep 14, 2004 7:16 am
Forum: Other Game Design
Topic: Flexible Complexity
Replies: 16
Views: 2415

The problem is there is an inherent advantage to micro management. So you would have to make the abstraction layers universal in multiplayer. There would have to be some kind of comprimise between the players, and so the microers would still not be able to play the beer and pretzel people. Also prog...
by PowerCrazy
Thu Sep 09, 2004 6:20 am
Forum: General Discussion
Topic: Speed of new website
Replies: 12
Views: 2424

If there is any speed difference its negligble as far as I can tell.
by PowerCrazy
Wed Sep 08, 2004 3:15 am
Forum: General Discussion
Topic: We will Prevail!
Replies: 18
Views: 3689

We will Prevail!

Thanks to Tyreth for finding new hosting, I'm wondering how many more times we will need a new host before we get to Version 1.0.

Welcome back everyone.
by PowerCrazy
Sun Aug 22, 2004 11:53 pm
Forum: Other Game Design
Topic: Age Advancment
Replies: 11
Views: 3839

I'd like to see ages defined kinda as they are in Smac: which chapter of the story is the player's empire currently in? 0: Pre-Exodus 1: Exodus Start of the game. It's a struggle just to survive vs. the enviroment. 2: Empire The stuggle is now against other races/cultures. 3: Enlightment Struggle v...
by PowerCrazy
Thu Aug 19, 2004 3:57 am
Forum: Other Game Design
Topic: Picking Battles to Control Manually in Multiplayer
Replies: 24
Views: 5636

Something simpler: -Players get 1 battle control pick per turn, chosen simultaneously -All players involved in that battle can participate -As a special option for friendly games, players not participating the battle can watch Actually if you could just watch the battles it would make the turns go ...
by PowerCrazy
Mon Aug 16, 2004 2:33 am
Forum: Other Game Design
Topic: Shipyards / Starbases
Replies: 8
Views: 3277

(1)I envision shipyards to be limited by a PP/turn based on the tech level of the empire. Thus a "level one shipyard" can do 100pp/turn, while a "level 2 shipyard" can do 1000pp/turn. (2)I don't want to bother with building modules to upgrade the shipyard, simply make it automatic with each tech adv...
by PowerCrazy
Fri Aug 13, 2004 1:31 pm
Forum: Other Game Design
Topic: Movevent / Space Combat / Production Timing
Replies: 97
Views: 5875

I say we use the planets as waypoints. i.e. a temporary stop. If I'm going along at 9ly/turn and I got through a star I have to disengage my hyperdrives and it takes me one turn to get through the system. Thus any fleet also arriving in the sytem that turn will have to fight. Of course there can be ...
by PowerCrazy
Thu Aug 12, 2004 8:58 am
Forum: Other Game Design
Topic: gameplay observations from v.2
Replies: 13
Views: 3570

Yea I agree that population does grow quite slowly. However the purpose of the growth formula was so that planet development would be slow. A 10x scalar would help. I like the idea of a bigger base population size as well. Also the pop growth formula was intended for up to v.3 only. After that we wi...
by PowerCrazy
Wed Aug 11, 2004 7:01 am
Forum: General Discussion
Topic: FreeOrion Version 0.2 Glitches, Crashes and Nitpicks.
Replies: 5
Views: 1559

A minor nitpick. Fleets are hard to click on and differentiate each other from. I suggest the active fleet be circled or enlarged to make it easier to click on them. offtopic: Wow, this is everything I expected v.2 to be and more. I am completely amazed, and then some. The future looks bright for ou...
by PowerCrazy
Wed Aug 11, 2004 6:32 am
Forum: Archive
Topic: FreeOrion 0.2 Released!
Replies: 6
Views: 13681

YAY!!!!

I am ecstatic, Only a few more versions and we can get /. :)
by PowerCrazy
Wed Aug 04, 2004 6:26 am
Forum: Other Game Design
Topic: Alternate winning condition:Dyson sphere
Replies: 35
Views: 4104

Occurs to me that it might be cool twist if the Orion system is a Dyson sphere. Instead of planet slots, the sphere would have "colony slots" with Gaian style enviroments and big bonuses to all resources. Perhaps one victory condition would be controlling the entire Orion sphere (plus a big old bui...
by PowerCrazy
Sun Aug 01, 2004 6:46 pm
Forum: General Discussion
Topic: New Commom Licence Version 2.0 !
Replies: 7
Views: 2015

No problem, anything to help FO. A scenario like Fox News sueing Al Franken would be a blessing for my budding career.
by PowerCrazy
Sun Aug 01, 2004 5:41 am
Forum: Other Game Design
Topic: Alternate winning condition:Dyson sphere
Replies: 35
Views: 4104

I want Dyson spheres as well. I'm not sure hwo we would balance them, or make them "realistic" because the whole concept of them is why it would interesting to have them anyway. And balancing 10^13 population units in one system....shit....

But I love the idea of them.
by PowerCrazy
Sun Aug 01, 2004 5:34 am
Forum: General Discussion
Topic: New Commom Licence Version 2.0 !
Replies: 7
Views: 2015

ugh... I hate IP laws in their current incarnation. (Maybe thats why I'm going to Law school). The way our game is set up if the owners of MoO throw a fit I think we can just change the name and be done with it. Beacuase really other than the abstract "feel" of MoO and the initial inspiration, its n...