Search found 24 matches

by dstjames
Tue Jun 01, 2004 1:59 pm
Forum: Design Archive
Topic: Public Review: Buildings
Replies: 103
Views: 57832

I vote for 1a with build idea of 1 or 2. I like the control and feel in MOO2 but the one thing I always hated was that at later levels it was a pain to get new planets started up with the proper buildings. I think the queue approach of 1a will solve.
by dstjames
Tue Jun 01, 2004 1:42 pm
Forum: Design Archive
Topic: Defining the Effects of Technology and Buildings
Replies: 71
Views: 47196

Strange Numbers

Why cant you just round them off? If the modifier gives you 8.4112 just round it down to 8.
by dstjames
Fri May 28, 2004 1:41 pm
Forum: Other Game Design
Topic: Social Meters
Replies: 34
Views: 6329


I like this idea a lot as well. I think it simplifies things. I definately dont like the idea of 25 to 40 meters though. That is WAY too much to keep track of. I think around 10 to 15 is the right number. My only other concern is that Drek said that any bounus that would raise you above the meter wo...
by dstjames
Tue Apr 06, 2004 7:33 pm
Forum: Other Game Design
Topic: (detailed) suggestion planet zones and multi-empire planets
Replies: 9
Views: 1190


I think regions on planets is a good idea but not for this game. To implement that you would need to scale down the galaxy size otherwise it would become a management nightmare. In this game I think we are takeing a higher level view and trying to conquer the galaxy not individual planets. Though I ...
by dstjames
Mon Apr 05, 2004 3:08 pm
Forum: Design Archive
Topic: Public Review: Money
Replies: 64
Views: 45245


Money, Money and oh yeah Money. Ditto on the reasons. Simpicity, familiarity, logical use etc. Maybe a little off topic but I dont know if I like the idea of buying resources with money though. It makes sense in the real world that you could buy grain to feed your people from someone else but I thin...
by dstjames
Fri Apr 02, 2004 4:54 pm
Forum: Graphics
Topic: Sidepanel and planetview UI
Replies: 213
Views: 21911

This is really looking good. My only comment is I would make the boxes inside the planet picture a little more transparent so that you can see the swamp picture in the back.

I also agree that the line going from the planet needs to stand out more. It blends in with the star lanes.
by dstjames
Wed Mar 31, 2004 9:30 pm
Forum: Other Game Design
Topic: Democratic governments.
Replies: 16
Views: 2996


If you make democracy really restrictive you would need to give it a very large and unbalancing bonus to compensate. Otherwise what would be the advantage or fun factor in playing a democratic government when you can play a dictator and do whatever you want whenever you want. There does need to be s...
by dstjames
Wed Dec 17, 2003 9:35 pm
Forum: General Discussion
Topic: How much do you want to know about the story?
Replies: 6
Views: 1885


Just my 2 cents but I think the story should be kept secret and be written by a select few that have the right talents to do a good job. If you are working on a film for instance. And you are able to see it as it progresses. The move is not nearly as much fun to watch for the first time as it is for...
by dstjames
Fri Dec 12, 2003 3:36 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 64250

HOI tech tree

I have never played (or even heard of HOI) but that tech tree idea sounds like a good one. I have always thought that the Tech came too quickly. A lot of the time you cant keep up with the buildings/ship upgrades because the tech comes at you too fast and it makes so many tech's obsolite to fast. I ...