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guess aginZanzibar wrote:Apparently this idea hasn't sparked anyone's interest at all. Oh well, just thought it would be cool to be able to assign different personalities/agendas to each AI empire like you can in SMAC.
I think that ship characteristics should maybe be race specific rather than specific to the ships themselves. For example Silicoids (who could have the asteroid type ships) may have +10% armour strength for their ships. However I do agree that lots of variation in ship design would be really cool, ...
- Tue Jun 22, 2004 8:23 pm
- Forum: Graphics
- Topic: request: starship renderings
- Replies: 168
- Views: 22969
http://zanzibar196.org/images/basean1.gif This is an animated GIF. You don't need multiple images or anything!! (hint: try plugging it into the game, and you will see!!) Also, since the background is transparent, it should work very nicely. If you want, I can animate the rest of the ships in a simi...
- Tue Jun 22, 2004 8:21 pm
- Forum: Graphics
- Topic: Request: comet for mapwindow
- Replies: 24
- Views: 5197
lolguiguibaah wrote:Well this discussion hasn't been in vain... I, for one, have learned something today - (and that's after 2 university degrees) - that comets have 2 tails
Any pictures of meteors?
http://cgi.dmclare.plus.com/phpBB2/viewtopic.php?t=6 the cowproject are we compeditors in a sense to see whoose is better?
*nod* the smaller stars look like the way to go. I was hoping to create large animated stars to go along with the animated planets on the sidebar: http://home.earthlink.net/~drekmonger/startest2.avi But, the star is generated by a particle system. Haven't figured out a good way to make it loop yet....
Just a quick thought: will there be implemented a random 'best of population/planets/military/whatever' notifier (as in MOO2 or CIV), or will there be a MOO3 style to this small matter (which means next to none till game over). I kinda liked the old GNN bot. Might add to immersion, too. Also a good...
i like moo3 stlye of ground combat well some what and moo2s. but we could make a completely interactive battle plan showing the battle. step 1 plan make a line and bend it to show the plans your troops will move to and make a red line to show where to fire.your computer will try to make a simulatio...
Well, I think MOO2 handled it pretty well, and it never bothered me to be last at a point (though it does give you that warm, fuzzy feeling when you go up the scale in time). So it'd be like: 'SGC (Sakkra Galaxy Channel) brings you live the most disgraceful news in our noble history!! This is an ou...