Search found 429 matches

by Zireael
Thu May 02, 2013 6:02 pm
Forum: Other Game Design
Topic: Resources
Replies: 23
Views: 2738

Re: Resources

Well, because you have the cultural archives.. your Empire will always get (some) of everything.
And what if you lose the homeworld?

That's why I think it's better to allow 'a bit of this and a lot of that'. Especially now that other empires can freely fly through your borders.
by Zireael
Thu May 02, 2013 3:41 pm
Forum: Other Game Design
Topic: Resources
Replies: 23
Views: 2738

Re: Resources

eleazar wrote:More support without a shrewd of explanation doesn't help.
I simply mean that being able to gather 'a lot of one and a bit of the other' is a good idea, instead of having a 'all of this and none of the other' situation.
Remember, we have PP and RP (and Trade, when it's introduced)...
by Zireael
Thu May 02, 2013 3:39 pm
Forum: Other Game Design
Topic: Expanding wheel of habitability
Replies: 25
Views: 1980

Re: Expanding wheel of habitability

Krikkitone - I think a Gaia-like special is a good idea for variable. Demon planets would be ones that are uninhabitable for everyone, but could have a native species. Alternately, they'd require a special variant of terraforming to be habitable. I thought of planetoids because of Pluto and similar ...
by Zireael
Thu May 02, 2013 8:25 am
Forum: Other Game Design
Topic: More specials /techs / ship designs
Replies: 35
Views: 3602

Re: More specials /techs / ship designs

Consider the no-refueling idea scrapped. I still maintain that negative specials and more techs would be a good idea. Also, Eccentric Orbit should have the bonus increased, it's negligible as it is. I suggest making it 0.1 Population (I thought I already made such a patch). Rings and moons (normal, ...
by Zireael
Thu May 02, 2013 8:18 am
Forum: Play-Testing Feedback
Topic: 5990 Feedback
Replies: 5
Views: 592

Re: 5990 Feedback

1) Around turn 220, the game starts to lag and around turn 300, it is unplayable. What I wish for 1) Working empire meters other than Detection Strength 2) Planet list and ship list screens 3) Hiding the planets in right sidepanel so that only the system summary is visible 4) Marking interesting sys...
by Zireael
Thu May 02, 2013 8:14 am
Forum: Other Game Design
Topic: Considering Strategic Resources
Replies: 26
Views: 2172

Re: Considering Strategic Resources

I think the idea of special resources needs to be revisited, to do something with runaway RP and PP...
by Zireael
Thu May 02, 2013 8:13 am
Forum: Other Game Design
Topic: Empire meters
Replies: 9
Views: 678

Re: Empire meters

Will the empire meters be implemented or was the idea abandoned?
by Zireael
Thu May 02, 2013 8:08 am
Forum: Other Game Design
Topic: More personable: Planet Potraits
Replies: 3
Views: 582

Re: More personable: Planet Potraits

The idea is not bad.
by Zireael
Thu May 02, 2013 8:05 am
Forum: Other Game Design
Topic: Resources
Replies: 23
Views: 2738

Re: Resources

This patch is meant to enable both production and research to take place on a planet with focus being a boost rather than an enabling toggle.
I think it is a good idea.
by Zireael
Thu May 02, 2013 8:03 am
Forum: Other Game Design
Topic: Expanding wheel of habitability
Replies: 25
Views: 1980

Re: Expanding wheel of habitability

On second thought, I would add variable, demon and planetoid planet types.

Having gas giants differ in size is not a bad idea, either.
by Zireael
Wed May 01, 2013 7:37 am
Forum: Play-Testing Feedback
Topic: 5990 Feedback
Replies: 5
Views: 592

5990 Feedback

What I like: 1) Random galaxy 2) Random seed input 3) Fleet summaries at the top of fleet screen. EDIT: 4) Bonus to starlane speed from Infrastructure Ecology. What I don't like 1) The galaxy map loves to scroll randomly if I'm doing something else on the PC in another window. Finding the map become...
by Zireael
Wed May 01, 2013 7:32 am
Forum: Other Game Design
Topic: Expanding wheel of habitability
Replies: 25
Views: 1980

Re: Expanding wheel of habitability

Maybe not 20 then, but more than 9 would be nice...
by Zireael
Tue Apr 30, 2013 7:18 pm
Forum: Other Game Design
Topic: Expanding wheel of habitability
Replies: 25
Views: 1980

Re: Expanding wheel of habitability

Hmm. How do I go about modding the wheel of habitability? Replacing "inferno" with "class A" or "class B" or "class C" in stringtables is pretty easy, but I don't see a habitability wheel anywhere in the files... I wouldn't mind having the same graphics for similar classes, even. Just a larger numbe...
by Zireael
Mon Apr 29, 2013 7:27 pm
Forum: Other Game Design
Topic: Expanding wheel of habitability
Replies: 25
Views: 1980

Re: Expanding wheel of habitability

The 20 graphics thing was just an example.

There are not that many specials. I have played FreeOrion for a long time and I'm sorry to say, it gets boring.

The main advantage it has over BotE is the fact that it is clearer - if not for that, I'd simply switch to BotE.
by Zireael
Mon Apr 29, 2013 5:05 pm
Forum: Other Game Design
Topic: Expanding wheel of habitability
Replies: 25
Views: 1980

Expanding wheel of habitability

I've returned to FreeOrion after playing some games in Birth of the Empires. The galaxy map of FreeOrion is much superior to the BotE map. Also, all races in BotE colonize the same... BotE, however, has one nice feature: they borrowed the planet classification from Star Trek. As seen here , they hav...