Search found 429 matches

by Zireael
Thu Aug 18, 2011 9:56 am
Forum: Other Game Design
Topic: Notes for the Quick Start Guide from the Wiki
Replies: 10
Views: 529

Re: Notes for the Quick Start Guide from the Wiki

Thanks for the reply, I'm off to fix the guide a little bit more.

Re: Tips for Beginners - please tell me what it should contain. Right now I can think only of Habitation Domes and Space Elevators.

Also, how to expand the fastest....
by Zireael
Thu Aug 18, 2011 7:46 am
Forum: Other Game Design
Topic: Some suggestions based on 0.3.16+ [rev 4112]
Replies: 13
Views: 423

Re: Some suggestions based on 0.3.16+ [rev 4112]

"life-forms" includes monsters, so decrease that setting for fewer. I set the lifeforms to the few. It's still annoying. So I'd like a separate toggle for the monsters. Or make the monsters an exception to the blockade you mentioned. There are supposed to be challenges and obstructions to developin...
by Zireael
Wed Aug 17, 2011 5:47 pm
Forum: Other Game Design
Topic: Some suggestions based on 0.3.16+ [rev 4112]
Replies: 13
Views: 423

Re: Some suggestions based on 0.3.16+ [rev 4112]

"life-forms" includes monsters, so decrease that setting for fewer.
I set the lifeforms to the few. It's still annoying. So I'd like a separate toggle for the monsters. Or make the monsters an exception to the blockade you mentioned.
by Zireael
Wed Aug 17, 2011 3:09 pm
Forum: Support
Topic: Several bugs in 0.3.16+ [rev 4116]
Replies: 6
Views: 404

Re: Several bugs in 0.3.16+ [rev 4116]

More bugs:
- I'm getting the 'A battle occurred in X' message the every time my (or any other) ship is in any system, sometimes even for Deep Space. Quite annoying.
- why is the same place often labelled as say, 'Silk' in the Fleet window and as 'Deep Space' elsewhere?
by Zireael
Wed Aug 17, 2011 3:03 pm
Forum: Other Game Design
Topic: Some suggestions based on 0.3.16+ [rev 4112]
Replies: 13
Views: 423

Re: Some suggestions based on 0.3.16+ [rev 4112]

I tried to make the game save to the save folder I created in the freeorion folder, it didn't work. If FreeOrion is in D:/games/freeorion, I typed D:/games/freeorion/save. Didn't work how? Perhaps you need to create that directory first? The directory was created first. The path I typed was written...
by Zireael
Wed Aug 17, 2011 12:20 pm
Forum: Story
Topic: Hidden Gardener (planet-bound)
Replies: 4
Views: 2047

Re: Hidden Gardener (planet-bound)

Love the idea!
by Zireael
Wed Aug 17, 2011 12:19 pm
Forum: Story
Topic: Don't Post your races here. Put them in their own Thread.
Replies: 38
Views: 45195

Re: Post your races here.

Has anything been done for the past year? I found the list nice, but it's missing the pics of the races....
by Zireael
Wed Aug 17, 2011 12:15 pm
Forum: Other Game Design
Topic: Planet List?
Replies: 5
Views: 492

Re: Planet List?

Whatever. Anything would be nice.

BTW, another candidate for moving into Brainstorming...
by Zireael
Wed Aug 17, 2011 12:13 pm
Forum: Other Game Design
Topic: Notes for the Quick Start Guide from the Wiki
Replies: 10
Views: 529

Re: Notes for the Quick Start Guide from the Wiki

I updated the Quick Start Guide (mostly by deleting the stuff that was no longer true). Two questions: is the balanced setting still available? Will the secondary focus be re-introduced? A suggestion: Roadmap is edit protected. It might be worth noting that v.0.3 contains races with different prefer...
by Zireael
Wed Aug 17, 2011 11:25 am
Forum: Graphics
Topic: Colonization process | habitability indication
Replies: 22
Views: 5587

Re: Colonization process | habitability indication

@ bigjoe5 - it doesn't work.

I like pb's ideas on the earlier page. And the above post too.
by Zireael
Wed Aug 17, 2011 11:22 am
Forum: Other Game Design
Topic: Galaxy Map designator for known/unknown systems
Replies: 41
Views: 1759

Re: Galaxy Map designator for known/unknown systems

Is it normal that I am somewhere that is labeled as 'Deep Space', but in the Fleet window it is labeled as smth else, say, 'Silk'? Or if I have 60 systems according to the settings at the start, yet have discovered only circa 20 and there are no starlanes heading towards unexplored regions... I like...
by Zireael
Tue Aug 16, 2011 5:19 pm
Forum: Other Game Design
Topic: A few simple things to make FO more playable
Replies: 146
Views: 5732

Re: A few simple things to make FO more playable

On the topic of tech tree - please put the 9999 RP / 9999 turns stuff like Death Ray or Spectral Shielding at the end of the tree...

I second the suggestion of making every tech (or every two techs) directly useful.

BTW do you take suggestions for new techs?
by Zireael
Tue Aug 16, 2011 5:16 pm
Forum: Other Game Design
Topic: Notes for the Quick Start Guide from the Wiki
Replies: 10
Views: 529

Re: Notes for the Quick Start Guide from the Wiki

Feel free to create a wiki account and update the Quick Play Guide yourself to correct obvious factual errors / out of data information... It can be created? Why can't I edit the wiki? A: Unfortunately, the FreeOrion wiki is continually targetted by link spam bots. Almost any page linked off the ma...
by Zireael
Tue Aug 16, 2011 5:16 pm
Forum: Other Game Design
Topic: Some suggestions based on 0.3.16+ [rev 4112]
Replies: 13
Views: 423

Re: Some suggestions based on 0.3.16+ [rev 4112]

I tried to make the game save to the save folder I created in the freeorion folder, it didn't work. If FreeOrion is in D:/games/freeorion, I typed D:/games/freeorion/save. On Win7, the saves are on C:/Users/UserName/AppData/Roaming/FreeOrion/save. Any other sample paths for other systems? What's the...
by Zireael
Tue Aug 16, 2011 2:58 pm
Forum: Other Game Design
Topic: Notes for the Quick Start Guide from the Wiki
Replies: 10
Views: 529

Notes for the Quick Start Guide from the Wiki

- There is no secondary focus nowadays - There is no Medium Ship Hulls tech and you can build Colony ships from the start - It needs to be stressed that 1 PP = 1 industry point AND 1 mining point - I see no Economics techs in-game (either the guide is wrong or it is planned for the future and not ma...