Search found 429 matches

by Zireael
Tue Aug 16, 2011 2:52 pm
Forum: Support
Topic: Several bugs in 0.3.16+ [rev 4116]
Replies: 6
Views: 389

Re: Several bugs in 0.3.16+ [rev 4116]

Updated the thread to reflect to the rev 4116. New bugs: - terraforming still doesn't work and neither does the proper number for the supply lines - there's a test2 race that I encountered, it has a planet and I can't change the focus of this planet (the only possibility is farming) - encountered a ...
by Zireael
Tue Aug 16, 2011 8:30 am
Forum: Support
Topic: Several bugs in 0.3.16+ [rev 4116]
Replies: 6
Views: 389

Re: Several bugs in 0.3.16

Secondary focus was removed a while ago. Can you explain a bit more how terraforming was broken? It broke a while ago when more species were added, but it was supposed to be fixed. Secondary focus still is mentioned in the QuickStart guide in the Wiki, and as there's no other readme/instruction.......
by Zireael
Tue Aug 16, 2011 8:28 am
Forum: Other Game Design
Topic: Some suggestions based on 0.3.16+ [rev 4112]
Replies: 13
Views: 422

Some suggestions based on 0.3.16+ [rev 4112]

I'd love to see the following things done: · Readme/instruction with the game (maybe the QuickStart from the Wiki) · Some way to improve mining on all planets like it can be done with food/industry · Put the 9999 turns/9999 RP stuff (like Death Ray) at the end of the tree, so that they don’t get in ...
by Zireael
Tue Aug 16, 2011 8:20 am
Forum: FreeOrion Project
Topic: BOTF 2, similar project
Replies: 43
Views: 47503

Re: BOTF 2, similar project

There are some major updates with regards to project(s) mentioned here in this thread. One of them (the more advanced one) named Birth of the Empires or BotE has undergone a complete content overhaul resulting in removing each and every bit of Star Trek content and replacing it with a new self-made...
by Zireael
Tue Aug 16, 2011 8:18 am
Forum: Other Game Design
Topic: Unresearched suggestions to help beginners/speed up the game
Replies: 8
Views: 1105

Re: Unresearched suggestions to help beginners/speed up the

I love the ideas proposed here (and I think it should be moved to Brainstorming too :P)
Especially the skip x turns button.
by Zireael
Tue Aug 16, 2011 8:16 am
Forum: Other Game Design
Topic: Improving the initial game and system survivability
Replies: 3
Views: 673

Re: Improving the initial game and system survivability

I like the points raised by the OP. And the entire thread should be, methinks, moved to Brainstorming...

@ up: turn 327?! I'm at turn 700+ (solo game just to learn the ropes) and I have 110 RP and 110 PP... with a giant surplus of food and minerals...
by Zireael
Tue Aug 16, 2011 8:12 am
Forum: Other Game Design
Topic: Diplomacy, Race Customisation, Spying, Etc.
Replies: 13
Views: 1608

Re: Diplomacy, Race Customisation, Spying, Etc.

Shouldn't it be moved to Brainstorming? I like the thread, by the way, informative it is...
by Zireael
Tue Aug 16, 2011 8:10 am
Forum: Other Game Design
Topic: Auto-saves
Replies: 2
Views: 330

Re: Auto-saves

Maybe put a shortcut to the save folder in the game folder automatically, for example on Win7 it's really hard to find the folder manually.... Or limit the maximum number of autosaves / the maximum space allowed...? I've had to delete a 1.00 GB worth of the autosaves... EDIT: Maybe it should be move...
by Zireael
Tue Aug 16, 2011 8:09 am
Forum: Support
Topic: Several bugs in 0.3.16+ [rev 4116]
Replies: 6
Views: 389

Several bugs in 0.3.16+ [rev 4116]

Greetings, I have played an old version of FreeOrion some time ago and recently saw the newest version and downloaded promptly. I do not know how to report bugs elsewhere, so I registered here to post the bugs I found and some suggestions (which I'll do in a mo'). The bugs are: · Terraforming doesn’...