Search found 429 matches

by Zireael
Thu Feb 14, 2013 4:33 pm
Forum: Support
Topic: UI Lag
Replies: 16
Views: 948

Re: UI Lag

I think it's a Linux thing. I played a game until turn 260 or thereabouts (won it btw) with practically no lag in RC2.
by Zireael
Thu Feb 14, 2013 4:32 pm
Forum: FreeOrion Project
Topic: Forum Reorganization
Replies: 23
Views: 2748

Re: Forum Reorganization

Make all changes suggested by eleazar, rename Content Creation to Patches or whatever and put it under development.
by Zireael
Thu Feb 14, 2013 10:12 am
Forum: Play-Testing Feedback
Topic: v0.4.2 Release Candidate #2 Discussion
Replies: 62
Views: 2294

Re: v0.4.2 Release Candidate #2 Discussion

1) If the pink cloud thing is close to a system, it gets selected and one can't select the ships in the system using the mouse...
by Zireael
Thu Feb 14, 2013 9:43 am
Forum: Scripting & Balancing
Topic: New tech idea: Xenopaleontology
Replies: 30
Views: 4093

Re: New tech idea: Xenopaleontology

I love the OP's idea. The species being radiating themselves... neat!
by Zireael
Thu Feb 14, 2013 9:37 am
Forum: Other Game Design
Topic: Population Bar
Replies: 4
Views: 319

Re: Population Bar

Well, now there's nothing on this tab, and I can't think of anything which could be put. I like both the pop icons and the happiness smileys.
by Zireael
Thu Feb 14, 2013 9:34 am
Forum: Other Game Design
Topic: Attempted Colonization on top of Hidden Colonies
Replies: 16
Views: 790

Attempted Colonization on top of Hidden Colonies

EDIT: Design discussion split from a support request. So, if the flag is not getting reset when colonization fails (should it?), then it would remain in effect on subsequent turns, causing a ship to colonize at the first opportunity to do so. When the colonization fails, there is no longer an active...
by Zireael
Tue Feb 12, 2013 9:35 am
Forum: Play-Testing Feedback
Topic: v0.4.2 Release Candidate #2 Discussion
Replies: 62
Views: 2294

Re: v0.4.2 Release Candidate #2 Discussion

Yandonman - the Admin thing might explain why I had weird stuff happen in first games after installing, like seeing long-deleted saves... Maybe there was a copy of them under Admin account, which I rarely use?
by Zireael
Sat Feb 09, 2013 2:21 pm
Forum: Other Game Design
Topic: AI or Player Handicapping
Replies: 31
Views: 1509

Re: AI or Player Handicapping

You are misinformed. In addition to being strategically different, Turtle and Maniac are designed and intended to play a sub-optimal game. Maybe, but if a player chooses them, he *knows* the AI will be sub-optimal. We can handicap the AI at lower difficulties, whatever they are named, but we should...
by Zireael
Sat Feb 09, 2013 2:01 pm
Forum: Play-Testing Feedback
Topic: v0.4.2 RC1 Discussion
Replies: 51
Views: 2478

Re: v0.4.2 RC1 Discussion

1) Exobot Colony Ships cost should definitely scale the same as for normal colony pods. 2) Tectonic Minerology description still says 'Some sort of very aggressive mining goes here' and it does nothing except unlock Neutronium Extraction. 3) Love the ship count at the top bar. 4) Fleet kill count, a...
by Zireael
Fri Feb 01, 2013 12:51 pm
Forum: Scripting & Balancing
Topic: Cost Effectiveness: Ship comparisons
Replies: 65
Views: 2793

Re: Cost Effectiveness: Ship comparisons

The influence/happiness mechanic e.g. looks very appealing to me, and will achieve the goal of preventing colonizing everywhere to be a must effectively and interestingly, I believe. And if it shouldn't prove to be enough, we can think of further "other encouragements", as you mentioned. I agree co...
by Zireael
Fri Feb 01, 2013 12:48 pm
Forum: Scripting & Balancing
Topic: Updating the tech tree
Replies: 24
Views: 1594

Re: Updating the tech tree

I like the updates.
by Zireael
Mon Jan 28, 2013 11:47 am
Forum: Programming
Topic: Planet Hospitability
Replies: 18
Views: 630

Re: Planet Hospitability

Love the idea, can't wait for it to be included in a build.
by Zireael
Mon Jan 28, 2013 11:42 am
Forum: Scripting & Balancing
Topic: Cost Effectiveness: Ship comparisons
Replies: 65
Views: 2793

Re: Cost Effectiveness: Ship comparisons

I use Robotics until I discover Organics, and then I don't even bother researching the rest of the line. And I don't think rev 5670 has the increase in colony pod costs based on empire size, so I can't comment on this one.
by Zireael
Mon Jan 28, 2013 11:39 am
Forum: Other Game Design
Topic: Stealthy Troop Ships
Replies: 9
Views: 589

Re: Updating the tech tree

I agree, this is an interesting idea.
by Zireael
Mon Jan 28, 2013 11:27 am
Forum: Other Game Design
Topic: Optional Tech Dependency and Missing Techs
Replies: 19
Views: 1398

Re: Optional Tech Dependency and Missing Techs

That's a good point. We had something like that in the old Economics tree before it got ripped out (you could unlock the uber Econ tech at the end of the Capitalism branch, OR the Communism branch). What happened to the Economics tree? I think it'd be a good idea to restore it even before Trade doe...