Search found 871 matches

by Tyreth
Mon Apr 09, 2007 1:24 am
Forum: Other Game Design
Topic: Gaian Planets (a modification)
Replies: 29
Views: 6698

I like this idea Eleazar, Gaia does make more sense as a planetary special. I also like your idea of a surrounding halo of terraforming crystals or something similar. I've added it to the programming work page, with a link to a sourceforge feature request: http://freeorion.org/index.php/Programming_...
by Tyreth
Mon Apr 09, 2007 12:59 am
Forum: Design Archive
Topic: Space Combat: Preliminaries
Replies: 48
Views: 35189

Space Combat: Preliminaries

Hi, This thread is to discuss some preliminaries of space combat, in particular those raised by Eleazar. • How often does combat occur? • How important is combat to the whole game? A game like Total War stands at one end of the spectrum, where the battles themselves are an important focus of the gam...
by Tyreth
Sun Apr 01, 2007 9:41 am
Forum: Design Archive
Topic: Space Combat: Range and Detection
Replies: 58
Views: 35260

the system Geoff proposed after this discussion i'm confused. It sounds like you're saying Geoff proposed something somewhere else? Sorry, my sentence was poorly constructed. The fourth post in this thread, Geoff proposed a system. I was wanting a summary of the thoughts on that system now that the...
by Tyreth
Sun Apr 01, 2007 3:08 am
Forum: Design Archive
Topic: Space Combat: Range and Detection
Replies: 58
Views: 35260

Some good thoughts here. Does anyone feel like summarising what they currently think of the system Geoff proposed after this discussion, and if they consider any changes/caveats necessary?
by Tyreth
Sat Mar 17, 2007 10:23 pm
Forum: General Discussion
Topic: Look what I found - another Free Orion
Replies: 4
Views: 2496

I like the name freeorion for the project, it's accessible - people can tell a bit about what it's about. However, eventually I expect we will have a different name for our official campaign. FreeOrion I see as the name for the project itself, while we will make a campaign with our story, races, tec...
by Tyreth
Sat Mar 17, 2007 8:25 am
Forum: General Discussion
Topic: Look what I found - another Free Orion
Replies: 4
Views: 2496

Looks like it's trying to be a clone, rather than a new game. Looks like the project started in 2001, before us.
by Tyreth
Wed Mar 14, 2007 9:29 pm
Forum: Design Archive
Topic: Space Combat: Range and Detection
Replies: 58
Views: 35260

Space Combat: Range and Detection

This thread is for you to input ideas on the related ideas of range of weaponry and detection(/stealth). This is to run concurrently with discussion taking place elsewhere. This is a cut and paste of what tzlaine wrote as the framework of discussion. We'll be using any good ideas from here to work i...
by Tyreth
Tue Mar 13, 2007 7:02 am
Forum: General Discussion
Topic: we need a new lead for freeorion
Replies: 20
Views: 6754

It would have been good and fine of you to contact me directly over this. It is certainly high time that the space combat design was under way and active. There has been some going on that you haven't seen, but it is far slower than it should have been. I'm going to be working on the space combat de...
by Tyreth
Sat Oct 07, 2006 5:07 am
Forum: General Discussion
Topic: How do you actually play 0.3 ?
Replies: 7
Views: 2851

There's no reason people can't tweak the values now. The only problem with it is that things may change drastically in later versions anyway, rendering earlier efforts wasted. However, food/growth isn't likely to change - at least not the problem you specify. So there's no problem with someone tweak...
by Tyreth
Sat Oct 07, 2006 5:05 am
Forum: Graphics
Topic: Quick Request: Buildings List
Replies: 9
Views: 3849

Yes, there's still a fair bit of UI work to make these things obvious and friendly.
by Tyreth
Sat Oct 07, 2006 2:24 am
Forum: Graphics
Topic: Quick Request: Buildings List
Replies: 9
Views: 3849

Buildings are implemented. Check out, for example, the living planet in the growth tree.
by Tyreth
Sat Oct 07, 2006 2:10 am
Forum: General Discussion
Topic: How do you actually play 0.3 ?
Replies: 7
Views: 2851

Balancing things like food requirements is just a matter of tweaking the values in the game as we build it more.

Buildings are implemented - there are a handful of application technologies in the tech tree that open up some buildings for construction.
by Tyreth
Sat Sep 02, 2006 3:21 am
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 101069

I agree, these icons look great.
by Tyreth
Sat Aug 05, 2006 12:44 am
Forum: General Discussion
Topic: Status ?
Replies: 6
Views: 2260

This is a new document - watch that space for progress. Some discussions will come to the forums.
by Tyreth
Mon Jul 31, 2006 11:30 pm
Forum: Programming
Topic: The Help Thread
Replies: 293
Views: 43715

Have you tried 2.9?