Search found 374 matches

by Yoghurt
Fri Mar 03, 2006 6:43 pm
Forum: General Discussion
Topic: How to add a new font?
Replies: 16
Views: 5018

I'll think we use DejaVu for this.

DejaVu is based on Vera, and added support for cyrillic and other languages
by Yoghurt
Thu Mar 02, 2006 3:30 pm
Forum: Other Game Design
Topic: lower waiting time
Replies: 10
Views: 2440

You could have a "fleet maneuver" while waiting. You select what ships you want to participate, and the AI plays the enemy for you. You can also select foreign ships that you have encoutered, but these are modelled with some uncertanty (for example, the lasers of your virtual enemy have 70% efficenc...
by Yoghurt
Thu Feb 23, 2006 7:36 pm
Forum: Programming
Topic: GiGi - Visual Studio project files for MSVC
Replies: 20
Views: 5286

SCons can create MSVC project files. I'd propose to create a target "MSVC" that just does that: create a project file from the SCons specification.

This way, we won't have to sync everytime a file is added or removed.
by Yoghurt
Sun Feb 05, 2006 5:47 pm
Forum: General Discussion
Topic: Hyperdrive might prove possible
Replies: 9
Views: 2470

Well, we already have a physical model of a Warp Drive, the Alcubierre drive. Only problem: we need negativ energy desity, that is, exotic matter...
by Yoghurt
Thu Jan 19, 2006 8:41 pm
Forum: Programming
Topic: Temporary Programming Lead Change [no longer true]
Replies: 6
Views: 2361

I've removed the Announcement flag to prevent people from getting the wrong idea ;)
by Yoghurt
Tue Jan 17, 2006 4:01 pm
Forum: Other Game Design
Topic: Planet Orion
Replies: 37
Views: 5118

What about "Omgwtf"

SCNR :P
by Yoghurt
Sat Jan 14, 2006 4:21 pm
Forum: Programming
Topic: FMOD as new sound engine?
Replies: 68
Views: 11571

And I'm sure we can hack a dummy OpenAL interface that does nothing in a few minutes or so, if the need arises.
by Yoghurt
Sat Jan 14, 2006 1:37 am
Forum: Programming
Topic: Getting an unresolved external symbol when compiling
Replies: 2
Views: 1541

You can always download SCons and use that to build FO, it will/should detect your compiler automatically.
by Yoghurt
Wed Jan 11, 2006 10:44 pm
Forum: Programming
Topic: Effects: Describe/Implement as Python-scripts?
Replies: 29
Views: 7582

There won't be speed issue with Python; all computationally expensive parts will be/are written in C++
by Yoghurt
Tue Jan 10, 2006 7:39 pm
Forum: Other Game Design
Topic: Difficulty Levels / AI
Replies: 26
Views: 4690

skdiw wrote:To prevent player exploitation
Why? If players wants a cakewalk, why hinder him?
by Yoghurt
Tue Jan 10, 2006 2:09 pm
Forum: General Discussion
Topic: i'm gonna help ya!
Replies: 31
Views: 5725

Haskell is a functional language, like LISP/Scheme. However, it has lazy evaluation (which I think Common LISP has not), and a better syntax ;)
by Yoghurt
Mon Jan 09, 2006 2:23 pm
Forum: General Discussion
Topic: i'm gonna help ya!
Replies: 31
Views: 5725

Zanzibar wrote:I wonder what will be the name of the default programming language (like assembly or binary is for current processors) once we switch over to quantum computers and qubits?
I'd think something along the lines of Haskell
by Yoghurt
Sat Jan 07, 2006 9:08 pm
Forum: General Discussion
Topic: AI question
Replies: 7
Views: 2076

Moriarty wrote:That sounds like a lot of work? Can't I set it to "easy" or something?
You can set it to "lawyer" and when the first scouts take a look at your planets, sue it for being a stalker.

Edit: fix typo
by Yoghurt
Sat Jan 07, 2006 1:17 pm
Forum: Other Game Design
Topic: Difficulty Levels / AI
Replies: 26
Views: 4690

-Awareness: hard: the AI gets suspiscious if a 100 heavy assault ships fleet heads for their territory; easy: it gets worried when the fleets has taken down 4 planetary defense stations.
by Yoghurt
Sat Jan 07, 2006 12:51 pm
Forum: General Discussion
Topic: AI question
Replies: 7
Views: 2076

Tyreth wrote:Soon, nothing will stand in the way of the armies of YoghurtBot!
Unless, of course, you would be so devious as to actually build attack ships or defense stations.