Search found 374 matches

by Yoghurt
Wed Sep 28, 2005 12:58 pm
Forum: Other Game Design
Topic: Bizarre names...
Replies: 4
Views: 1143

1. They won't be using Roman-style characters, so it's hard to justify a cryptic spelling on the basis of "that's how they spell it" . No, but it could be a transliteration into latin letters; just like it's done for Hebrew, Greek, Syric, Chinese, etc. How many people here refer to France as franca...
by Yoghurt
Mon Sep 26, 2005 7:08 pm
Forum: Programming
Topic: Testing Help Request
Replies: 4
Views: 1807

Looks okay for me. FO recent CVS, Linux:
Image
by Yoghurt
Sun Sep 25, 2005 5:04 pm
Forum: Other Game Design
Topic: time ship idea
Replies: 25
Views: 4550

Another idea that would also work for Multiplayer, although it would make the time-travel less innovative: It is based on the assumption that time-travel cannot change the past. So, the only useful application of time-travel would be a time-travel scout ship, as follows: You build a time-travel scou...
by Yoghurt
Fri Sep 16, 2005 2:59 pm
Forum: Programming
Topic: SCONS for linux to or fixing the configure script?
Replies: 5
Views: 1832

Build system will change to SCons for Linux too, so I won't update configure.ac
by Yoghurt
Fri Sep 16, 2005 2:58 pm
Forum: Programming
Topic: Linux Help Thread
Replies: 4
Views: 1656

Re: PROBLEM SOLVED

:idea: I finaly found the problem it was related to an old DevIL version installed at my system! Probably somebody should add a version test to the configure script or something like that! I will migrate to SCons soon, so if it now works for you, and there is no pressing reason to fix it, I won't u...
by Yoghurt
Fri Aug 26, 2005 5:20 pm
Forum: General Discussion
Topic: Just wanted to say thanks
Replies: 7
Views: 2154

pd wrote:
And then we can release a version on the X-Box 360. (It could happen. Razz )
No, it won't happen. freeOrion is using OpenGL and the XBox is using DirectX.
Furthermore, developing games for the XBox without a license from MS is illegal (that same goes for PS, Nintendo, etc.)
by Yoghurt
Wed Aug 10, 2005 3:22 pm
Forum: Programming
Topic: .XML effects vs .so .dll implementation
Replies: 2
Views: 2180

Some day, and that day may never come, I'm gonna call upon you t... - no, wait!

Some day, I play to implement an alternative Effects-Model based on Python scripts, this will do what you want, without the crossplatform issues.

But no guarantees it will make it into the offical tree.
by Yoghurt
Fri Jul 22, 2005 11:29 pm
Forum: General Discussion
Topic: FO isnt and wont be dead, but the german OP is dead
Replies: 6
Views: 2156

Re: argh

I desperately tried to add articles "donation" and "donate" into the freeorion wiki . I cant. Is that functionality deleted ? If you mean that you can't add a link in the Main Page, that is correct. The mainpage is locked so that vandals cannot spoil it. However, if you want to create a new Article...
by Yoghurt
Fri Jun 17, 2005 9:21 pm
Forum: Programming
Topic: invalid use of undefined type `const struct UniverseObject'
Replies: 6
Views: 2059

Should be fixed now.
by Yoghurt
Mon Jun 13, 2005 1:12 pm
Forum: Programming
Topic: invalid use of undefined type `const struct UniverseObject'
Replies: 6
Views: 2059

CVS will not compile with G++ 3.4 at the moment.
Either wait for the weekend, when I plan to fix this, or use 3.3
by Yoghurt
Sat Jun 11, 2005 11:54 am
Forum: Other Game Design
Topic: Stringtable / Translation Issues
Replies: 49
Views: 8360

Can gettext do that? (AFAIK, no) The gettext-tools allow you to look at the context of the string to be translated, so, in a sense, it can. But as already stated, this is something for 0.9 or at least post 0.3 What I'm concerned about is all the in-game predefined strings... for things like SitReps...
by Yoghurt
Sat Jun 11, 2005 11:51 am
Forum: Other Game Design
Topic: XML downside
Replies: 31
Views: 6226

I strongly suggest you not waste your time rewriting the effects and tech system. Though it may not be ideal, what we have now works, we don't *need* another one, mvor has started writing an editor for effects that will help with the (IMO very exaggerated and overstated) difficulty in writing effec...
by Yoghurt
Fri Jun 10, 2005 7:21 pm
Forum: Other Game Design
Topic: XML downside
Replies: 31
Views: 6226

Just for the record; as soon as I have time, Python support will be in and I will provide an alternative Effects/Tech system based on Python scripts. When these are in, we can compare which system is better suited.
by Yoghurt
Fri Jun 10, 2005 7:19 pm
Forum: Other Game Design
Topic: Stringtable / Translation Issues
Replies: 49
Views: 8360

Regarding the player interaction: I've always imagined that players would have 2 ways of communication: 1. Via chat; the most flexible way of diplomacy, you can make special plans or extra conditions for alliances, which would be officially announced using 2. A kind of diplomacy screen like that in ...
by Yoghurt
Fri Jun 10, 2005 7:11 pm
Forum: Other Game Design
Topic: Stringtable / Translation Issues
Replies: 49
Views: 8360

I'm having a hard time finding a simple and clear summary of how and what gettext does, but it looks like it just provides a way to replace marked strings in the sourcecode with new translated strings. Well, gettext is like the default l10n system for Linux; for example, if you set your locale to d...