Search found 234 matches

by Ranos
Thu Nov 25, 2004 7:13 pm
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 15442

When have I ever said that this was Ranos Orion? If you can show me then fine, but if not then quit saying that. I'm not arguing against this stuff because I don't want to do it, I'm arguing against it because it takes away from the strategy of the game. Why is it that when someone makes arguements ...
by Ranos
Thu Nov 25, 2004 5:39 pm
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 15442

utilae was saying that having power requirements that change after refinement gives rise to the same sort of problem as having space requirements that change after refinement. In either case, you would be able to add more of the weapon after refinement, if the number you had prior to refinement was...
by Ranos
Thu Nov 25, 2004 7:22 am
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 15442

So now your weapons are not replacements/refinements, but are different. That was the way I had stated it originally. I changed my system to the refinements lead to applications in an attempt to solve your problem with new weapons. Also with yours can the death ray be used as well as the disruptor ...
by Ranos
Thu Nov 25, 2004 5:13 am
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 15442

Your's What weapon are you using? I'm using the Laser. 100 turns later... What weapon are you using? I'm using the Laser. 100 turns later... What weapon are you using? I'm using the Laser. 100 turns later... What weapon are you using? I'm using the Laser. 100 turns later... What weapon are you usin...
by Ranos
Thu Nov 25, 2004 3:06 am
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 22605

But what would take you 10-15 minutes to do when designing a ship? Unless you sit and contemplate things or something then it should take no more than 5 minutes with the system I have in mind.
by Ranos
Thu Nov 25, 2004 3:04 am
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 12506

I thought the yellow thing was one empire and the dark blue thing was the other and the monster thing represented a fleet at the chokepoint. :D
by Ranos
Thu Nov 25, 2004 3:02 am
Forum: Other Game Design
Topic: SpaceCombat Counters
Replies: 266
Views: 23874

What a weapons damage types are depends on what damage types we pick. If we had a Basic Energy, Advanced Energy (to be named something else), Kinetic, Explosive and Corrosive then that would be a good list. All Beam, Bolt, Wave Emmiter and Torpedo weapons would have one of the two energy types but c...
by Ranos
Thu Nov 25, 2004 2:52 am
Forum: Other Game Design
Topic: Power: It's use in space combat
Replies: 25
Views: 3287

It isn't that power gets drained when these weapons hit, its that the electrical systems get overloaded and short out. You can't really select which component gets hit. Think of priorities as strengthing certain systems against the possibility of overloaded electrical systems. When you raise the pr...
by Ranos
Thu Nov 25, 2004 2:16 am
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 15442

[quote="utilaeI said that all theorys/applications are available (meaning researchable) in the early game. Though I also said that some would be mid, some late. It depends on what we decide. Applications might not necesarily all be available early game, but theories may be if we want the player to p...
by Ranos
Thu Nov 25, 2004 1:19 am
Forum: Other Game Design
Topic: Power: It's use in space combat
Replies: 25
Views: 3287

I understand now. The problem is that there shouldn't be priorities. It should be either random systems or all systems keep functioning until the number hits zero.It isn't that power gets drained when these weapons hit, its that the electrical systems get overloaded and short out. You can't really s...
by Ranos
Thu Nov 25, 2004 1:00 am
Forum: Other Game Design
Topic: SpaceCombat Counters
Replies: 266
Views: 23874

A combination of the two. Most weapons should have it be a mod that causes the weapon to cost more and take more space but a few could have natural armor or shield piercing.
by Ranos
Thu Nov 25, 2004 12:29 am
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 15442

@utilae From what you are saying, all weapon theories and techs would be available at the beginning of the game. Now, I am assuming that there would be one or two weapons already available to every player at the beginning of the game, am I correct? Next, all weapons are equal at the same levels, cor...
by Ranos
Wed Nov 24, 2004 6:45 pm
Forum: Other Game Design
Topic: Should FO be geared toward AIs or MP?
Replies: 20
Views: 3376

Oh. Sorry AQ. :oops: My bad. Let me rephrase that.

There will be an AI in the game that can is capable of making moderately good decisions. At least good enough to keep people playing against the AI happy.

Is that better? :D
by Ranos
Wed Nov 24, 2004 6:40 pm
Forum: Other Game Design
Topic: Power: It's use in space combat
Replies: 25
Views: 3287

That sounds like its based on a realism arguement but for me, its immersion. I would lose my immersion in the game if my ships were running out of power every time they fired a weapon. I said that if your ship fired a weapon it would not decrease the power bar. Your ships power bar would only decre...
by Ranos
Wed Nov 24, 2004 6:22 pm
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 22605

I want a design process that allows me to set the size of my ship and put in the weapons, shields, armor, specials, engines, etc. that I want. That is all I need. That's all we need alright. That is all you need. That is all I need. But what does Blade Runner need? What does Bastian-Bux need? What ...